# MyLittleCanvas **Repository Path**: HarmonyOS-tpc/MyLittleCanvas ## Basic Information - **Project Name**: MyLittleCanvas - **Description**: You don't know how to use Canvas, use MyLittleCanvas instead ! - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 4 - **Forks**: 1 - **Created**: 2021-04-15 - **Last Updated**: 2023-04-17 ## Categories & Tags **Categories**: harmonyos-draw **Tags**: None ## README # MyLittleCanvas 🎨 Need to create a custom component ? You don't know how to use Canvas, use MyLittleCanvas instead ! # Used ```groovy dependencies{ implementation 'io.openharmony.tpc.thirdlib:MyLittleCanvas:1.0.2' } ``` # Examples # Available shapes **TODO : NEED TO FILL THOSE DOCUMENTATIONS** | Shapes | link | |-----------|------------| | Rect | [documentation](documentation/RectShape.md) | | Circle | [documentation](documentation/CircleShape.md) | | Text | [documentation](documentation/TextShape.md) | | Arc | [documentation](documentation/ArcShape.md) | | Line | [documentation](documentation/LineShape.md) | | Triangle | [documentation](documentation/TriangleShape.md) | | Drawable | [documentation](documentation/DrawableShape.md) | | Path | [documentation](documentation/PathShape.md) | # Animation Follow the example of [SwitchView](entry/src/main/java/canvastoolbox/florent37/github/com/canvastoolbox/views/SwitchView.java) Shape animations are executed by an instance of `ShapeAnimator` attached to your component ```java private final ShapeAnimator shapeAnimator = new ShapeAnimator(this); ``` All animated methods of shapes are wrapped into the method `.animate()` For example, for a `CircleShape`, you can animate his position (centerX) using ```java myCircleShape.animate().centerXTo(15); ``` Then use your `ShapeAnimator` to execute this animation ```java shapeAnimator.play(myCircleShape.animate().centerXTo(15)) .setDuration(500) .start() ``` #### .top(values) This method will change the shape `top` values, **ignoring its previous height** For example, for a Rect `[left: 0, top:50, right: 200, bottom:90]` if you use `.animate().top(50, 0)` The final values of the Rect will be `[left: 0, top:50, right: 200, bottom:90]` then `[left: 0, top:0, right: 200, bottom:90]`, **it will not change the bottom of the rect** ----- #### .topTo(values) It's the same as `top` except it automatically set the first value as the current value For example, for a Rect `[left: 0, top:50, right: 200, bottom:90]` if you use `.animate().topTo(0)`, it will animate the top from `50` to `0` ----- #### .moveTopTo(values) This method will change the shape `top` value, **keeping the shape height** For example, for a Rect `[left: 0, top:10, right: 200, bottom:90]`, the height is **80** if you use `.animate().moveTop(0)` The final values of the Rect will be `[left: 0, top:0, right: 200, bottom:80]`, **it will also change the bottom of the rect to keep the height of 80** ----- #### .topBy(values) This method will change the shape `top` value, **ignoring its previous height** **Multiplying** his top by the values For example, for a Rect `[left: 0, top:10, right: 200, bottom:90]` if you use `.animate().topBy(0, 0.5, 1f)` The values of the Rect will be `[left: 0, top:0, right: 200, bottom:90]` then `[left: 0, top:5, right: 200, bottom:90]` then `[left: 0, top:10, right: 200, bottom:90]` **it will not change the bottom of the rect** ----- #### .topPlus(values) This method will change the shape `top` value, **ignoring its previous height** **Adding** his top by the values For example, for a Rect `[left: 0, top:10, right: 200, bottom:90]` if you use `.animate().topPlus(0, 10, 0)` The values of the Rect will be `[left: 0, top:10, right: 200, bottom:90]` then `[left: 0, top:20, right: 200, bottom:100]` then `[left: 0, top:10, right: 200, bottom:90]` # Event handling Follow the example of [Tree View](entry/src/main/java/canvastoolbox/florent37/github/com/canvastoolbox/views/MyTreeView.java) User events handling like *onClick* or *onTouch* are handled by an instance of `ShapeEventManager` attached to your component ```java private final ShapeEventManager shapeAnimator = new ShapeEventManager(this); ``` ## Listen click event You can listen for a shape click using `shapeEventManager.ifClicked(shape, listener)` ```java shapeEventManager.ifClicked(myShape, clickedShape -> { //your action myShape.setColor(Color.BLACK); }); ``` ## Listen touch To handle easier the onTouchEvent, use `shapeEventManager.ifClicked(shape, touchSetup)` The touchSetup gives you an item `EventHelper`, which help you bind an action with an user interaction ### Custom Actions Use `eventHelper.onDown((event) -> {/* code */})` to execute a custom action to execute on user finger down Use `eventHelper.onMove((event) -> {/* code */})` to execute a custom action to execute on user finger move Use `eventHelper.onUp((event) -> {/* code */})` to execute a custom action to execute on user finger up ### Bound Actions EventHelper can automatically bind a shape action to an user interaction For example, you can move move the *CenterX* of a shape to the event.x using ```java .move(myRectShape, RectShape.Pos.CENTER_X, EventPos.X) ``` Please look at implemented `RectShape.Pos` and `CircleShape.Pos` # License Copyright 2018 florent37, Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.