diff --git a/aosp/frameworks/base/core/java/android/view/Window.java b/aosp/frameworks/base/core/java/android/view/Window.java new file mode 100644 index 0000000000000000000000000000000000000000..858dc7d922f9d3e8f542e9f20712c70565fdc546 --- /dev/null +++ b/aosp/frameworks/base/core/java/android/view/Window.java @@ -0,0 +1,3001 @@ +/* + * Copyright (C) 2006 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package android.view; + +import static android.Manifest.permission.HIDE_NON_SYSTEM_OVERLAY_WINDOWS; +import static android.Manifest.permission.HIDE_OVERLAY_WINDOWS; +import static android.content.pm.PackageManager.PERMISSION_GRANTED; +import static android.view.WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED; +import static android.view.WindowManager.LayoutParams.FLAG_SECURE; +import static android.view.WindowManager.LayoutParams.SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS; + +import android.annotation.ColorInt; +import android.annotation.DrawableRes; +import android.annotation.FlaggedApi; +import android.annotation.FloatRange; +import android.annotation.IdRes; +import android.annotation.LayoutRes; +import android.annotation.NonNull; +import android.annotation.Nullable; +import android.annotation.RequiresPermission; +import android.annotation.StyleRes; +import android.annotation.SystemApi; +import android.annotation.TestApi; +import android.annotation.UiContext; +import android.app.WindowConfiguration; +import android.compat.annotation.UnsupportedAppUsage; +import android.content.Context; +import android.content.pm.ActivityInfo; +import android.content.res.Configuration; +import android.content.res.Resources; +import android.content.res.TypedArray; +import android.graphics.Insets; +import android.graphics.PixelFormat; +import android.graphics.Rect; +import android.graphics.drawable.Drawable; +import android.media.session.MediaController; +import android.net.Uri; +import android.os.Build; +import android.os.Bundle; +import android.os.Handler; +import android.os.IBinder; +import android.os.SystemProperties; +import android.transition.Scene; +import android.transition.Transition; +import android.transition.TransitionManager; +import android.util.Log; +import android.util.Pair; +import android.view.View.OnApplyWindowInsetsListener; +import android.view.accessibility.AccessibilityEvent; +import android.window.OnBackInvokedDispatcher; + +import java.util.Collections; +import java.util.List; + +/** + * Abstract base class for a top-level window look and behavior policy. An + * instance of this class should be used as the top-level view added to the + * window manager. It provides standard UI policies such as a background, title + * area, default key processing, etc. + * + *

The framework will instantiate an implementation of this class on behalf of the application. + */ +public abstract class Window { + private static final String TAG = "Window"; + /** Flag for the "options panel" feature. This is enabled by default. */ + public static final int FEATURE_OPTIONS_PANEL = 0; + /** Flag for the "no title" feature, turning off the title at the top + * of the screen. */ + public static final int FEATURE_NO_TITLE = 1; + + /** + * Flag for the progress indicator feature. + * + * @deprecated No longer supported starting in API 21. + */ + @Deprecated + public static final int FEATURE_PROGRESS = 2; + + /** Flag for having an icon on the left side of the title bar */ + public static final int FEATURE_LEFT_ICON = 3; + /** Flag for having an icon on the right side of the title bar */ + public static final int FEATURE_RIGHT_ICON = 4; + + /** + * Flag for indeterminate progress. + * + * @deprecated No longer supported starting in API 21. + */ + @Deprecated + public static final int FEATURE_INDETERMINATE_PROGRESS = 5; + + /** Flag for the context menu. This is enabled by default. */ + public static final int FEATURE_CONTEXT_MENU = 6; + /** Flag for custom title. You cannot combine this feature with other title features. */ + public static final int FEATURE_CUSTOM_TITLE = 7; + /** + * Flag for enabling the Action Bar. + * This is enabled by default for some devices. The Action Bar + * replaces the title bar and provides an alternate location + * for an on-screen menu button on some devices. + */ + public static final int FEATURE_ACTION_BAR = 8; + /** + * Flag for requesting an Action Bar that overlays window content. + * Normally an Action Bar will sit in the space above window content, but if this + * feature is requested along with {@link #FEATURE_ACTION_BAR} it will be layered over + * the window content itself. This is useful if you would like your app to have more control + * over how the Action Bar is displayed, such as letting application content scroll beneath + * an Action Bar with a transparent background or otherwise displaying a transparent/translucent + * Action Bar over application content. + * + *

This mode is especially useful with {@link View#SYSTEM_UI_FLAG_FULLSCREEN + * View.SYSTEM_UI_FLAG_FULLSCREEN}, which allows you to seamlessly hide the + * action bar in conjunction with other screen decorations. + * + *

As of {@link android.os.Build.VERSION_CODES#JELLY_BEAN}, when an + * ActionBar is in this mode it will adjust the insets provided to + * {@link View#fitSystemWindows(android.graphics.Rect) View.fitSystemWindows(Rect)} + * to include the content covered by the action bar, so you can do layout within + * that space. + */ + public static final int FEATURE_ACTION_BAR_OVERLAY = 9; + /** + * Flag for specifying the behavior of action modes when an Action Bar is not present. + * If overlay is enabled, the action mode UI will be allowed to cover existing window content. + */ + public static final int FEATURE_ACTION_MODE_OVERLAY = 10; + /** + * Flag for requesting a decoration-free window that is dismissed by swiping from the left. + * + * @deprecated Swipe-to-dismiss isn't functional anymore. + */ + @Deprecated + public static final int FEATURE_SWIPE_TO_DISMISS = 11; + /** + * Flag for requesting that window content changes should be animated using a + * TransitionManager. + * + *

The TransitionManager is set using + * {@link #setTransitionManager(android.transition.TransitionManager)}. If none is set, + * a default TransitionManager will be used.

+ * + * @see #setContentView + */ + public static final int FEATURE_CONTENT_TRANSITIONS = 12; + + /** + * Enables Activities to run Activity Transitions either through sending or receiving + * ActivityOptions bundle created with + * {@link android.app.ActivityOptions#makeSceneTransitionAnimation(android.app.Activity, + * android.util.Pair[])} or {@link android.app.ActivityOptions#makeSceneTransitionAnimation( + * android.app.Activity, View, String)}. + */ + public static final int FEATURE_ACTIVITY_TRANSITIONS = 13; + + /** + * Max value used as a feature ID + * @hide + */ + @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) + public static final int FEATURE_MAX = FEATURE_ACTIVITY_TRANSITIONS; + + /** + * Flag for setting the progress bar's visibility to VISIBLE. + * + * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer + * supported starting in API 21. + */ + @Deprecated + public static final int PROGRESS_VISIBILITY_ON = -1; + + /** + * Flag for setting the progress bar's visibility to GONE. + * + * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer + * supported starting in API 21. + */ + @Deprecated + public static final int PROGRESS_VISIBILITY_OFF = -2; + + /** + * Flag for setting the progress bar's indeterminate mode on. + * + * @deprecated {@link #FEATURE_INDETERMINATE_PROGRESS} and related methods + * are no longer supported starting in API 21. + */ + @Deprecated + public static final int PROGRESS_INDETERMINATE_ON = -3; + + /** + * Flag for setting the progress bar's indeterminate mode off. + * + * @deprecated {@link #FEATURE_INDETERMINATE_PROGRESS} and related methods + * are no longer supported starting in API 21. + */ + @Deprecated + public static final int PROGRESS_INDETERMINATE_OFF = -4; + + /** + * Starting value for the (primary) progress. + * + * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer + * supported starting in API 21. + */ + @Deprecated + public static final int PROGRESS_START = 0; + + /** + * Ending value for the (primary) progress. + * + * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer + * supported starting in API 21. + */ + @Deprecated + public static final int PROGRESS_END = 10000; + + /** + * Lowest possible value for the secondary progress. + * + * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer + * supported starting in API 21. + */ + @Deprecated + public static final int PROGRESS_SECONDARY_START = 20000; + + /** + * Highest possible value for the secondary progress. + * + * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer + * supported starting in API 21. + */ + @Deprecated + public static final int PROGRESS_SECONDARY_END = 30000; + + /** + * The transitionName for the status bar background View when a custom background is used. + * @see android.view.Window#setStatusBarColor(int) + */ + public static final String STATUS_BAR_BACKGROUND_TRANSITION_NAME = "android:status:background"; + + /** + * The transitionName for the navigation bar background View when a custom background is used. + * @see android.view.Window#setNavigationBarColor(int) + */ + public static final String NAVIGATION_BAR_BACKGROUND_TRANSITION_NAME = + "android:navigation:background"; + + /** + * The default features enabled. + * @deprecated use {@link #getDefaultFeatures(android.content.Context)} instead. + */ + @Deprecated + @SuppressWarnings({"PointlessBitwiseExpression"}) + protected static final int DEFAULT_FEATURES = (1 << FEATURE_OPTIONS_PANEL) | + (1 << FEATURE_CONTEXT_MENU); + + /** + * The ID that the main layout in the XML layout file should have. + */ + public static final int ID_ANDROID_CONTENT = com.android.internal.R.id.content; + + /** + * Flag for letting the theme drive the color of the window caption controls. Use with + * {@link #setDecorCaptionShade(int)}. This is the default value. + */ + public static final int DECOR_CAPTION_SHADE_AUTO = 0; + /** + * Flag for setting light-color controls on the window caption. Use with + * {@link #setDecorCaptionShade(int)}. + */ + public static final int DECOR_CAPTION_SHADE_LIGHT = 1; + /** + * Flag for setting dark-color controls on the window caption. Use with + * {@link #setDecorCaptionShade(int)}. + */ + public static final int DECOR_CAPTION_SHADE_DARK = 2; + + @UnsupportedAppUsage + @UiContext + private final Context mContext; + + @UnsupportedAppUsage + private TypedArray mWindowStyle; + @UnsupportedAppUsage + private Callback mCallback; + private OnWindowDismissedCallback mOnWindowDismissedCallback; + private OnWindowSwipeDismissedCallback mOnWindowSwipeDismissedCallback; + private WindowControllerCallback mWindowControllerCallback; + @WindowInsetsController.Appearance + private int mSystemBarAppearance; + private DecorCallback mDecorCallback; + private OnRestrictedCaptionAreaChangedListener mOnRestrictedCaptionAreaChangedListener; + private Rect mRestrictedCaptionAreaRect; + @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023) + private WindowManager mWindowManager; + @UnsupportedAppUsage + private IBinder mAppToken; + @UnsupportedAppUsage + private String mAppName; + @UnsupportedAppUsage + private boolean mHardwareAccelerated; + private Window mContainer; + private Window mActiveChild; + private boolean mIsActive = false; + private boolean mHasChildren = false; + private boolean mCloseOnTouchOutside = false; + private boolean mSetCloseOnTouchOutside = false; + private int mForcedWindowFlags = 0; + + @UnsupportedAppUsage + private int mFeatures; + @UnsupportedAppUsage + private int mLocalFeatures; + + private boolean mHaveWindowFormat = false; + private boolean mHaveDimAmount = false; + private int mDefaultWindowFormat = PixelFormat.OPAQUE; + + private boolean mHasSoftInputMode = false; + + @UnsupportedAppUsage + private boolean mDestroyed; + + private boolean mOverlayWithDecorCaptionEnabled = true; + private boolean mCloseOnSwipeEnabled = false; + + private static boolean sToolkitSetFrameRateReadOnlyFlagValue = + android.view.flags.Flags.toolkitSetFrameRateReadOnly(); + + // The current window attributes. + @UnsupportedAppUsage + private final WindowManager.LayoutParams mWindowAttributes = + new WindowManager.LayoutParams(); + + /** + * API from a Window back to its caller. This allows the client to + * intercept key dispatching, panels and menus, etc. + */ + public interface Callback { + /** + * Called to process key events. At the very least your + * implementation must call + * {@link android.view.Window#superDispatchKeyEvent} to do the + * standard key processing. + * + * @param event The key event. + * + * @return boolean Return true if this event was consumed. + */ + public boolean dispatchKeyEvent(KeyEvent event); + + /** + * Called to process a key shortcut event. + * At the very least your implementation must call + * {@link android.view.Window#superDispatchKeyShortcutEvent} to do the + * standard key shortcut processing. + * + * @param event The key shortcut event. + * @return True if this event was consumed. + */ + public boolean dispatchKeyShortcutEvent(KeyEvent event); + + /** + * Called to process touch screen events. At the very least your + * implementation must call + * {@link android.view.Window#superDispatchTouchEvent} to do the + * standard touch screen processing. + * + * @param event The touch screen event. + * + * @return boolean Return true if this event was consumed. + */ + public boolean dispatchTouchEvent(MotionEvent event); + + /** + * Called to process trackball events. At the very least your + * implementation must call + * {@link android.view.Window#superDispatchTrackballEvent} to do the + * standard trackball processing. + * + * @param event The trackball event. + * + * @return boolean Return true if this event was consumed. + */ + public boolean dispatchTrackballEvent(MotionEvent event); + + /** + * Called to process generic motion events. At the very least your + * implementation must call + * {@link android.view.Window#superDispatchGenericMotionEvent} to do the + * standard processing. + * + * @param event The generic motion event. + * + * @return boolean Return true if this event was consumed. + */ + public boolean dispatchGenericMotionEvent(MotionEvent event); + + /** + * Called to process population of {@link AccessibilityEvent}s. + * + * @param event The event. + * + * @return boolean Return true if event population was completed. + */ + public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event); + + /** + * Instantiate the view to display in the panel for 'featureId'. + * You can return null, in which case the default content (typically + * a menu) will be created for you. + * + * @param featureId Which panel is being created. + * + * @return view The top-level view to place in the panel. + * + * @see #onPreparePanel + */ + @Nullable + public View onCreatePanelView(int featureId); + + /** + * Initialize the contents of the menu for panel 'featureId'. This is + * called if onCreatePanelView() returns null, giving you a standard + * menu in which you can place your items. It is only called once for + * the panel, the first time it is shown. + * + *

You can safely hold on to menu (and any items created + * from it), making modifications to it as desired, until the next + * time onCreatePanelMenu() is called for this feature. + * + * @param featureId The panel being created. + * @param menu The menu inside the panel. + * + * @return boolean You must return true for the panel to be displayed; + * if you return false it will not be shown. + */ + boolean onCreatePanelMenu(int featureId, @NonNull Menu menu); + + /** + * Prepare a panel to be displayed. This is called right before the + * panel window is shown, every time it is shown. + * + * @param featureId The panel that is being displayed. + * @param view The View that was returned by onCreatePanelView(). + * @param menu If onCreatePanelView() returned null, this is the Menu + * being displayed in the panel. + * + * @return boolean You must return true for the panel to be displayed; + * if you return false it will not be shown. + * + * @see #onCreatePanelView + */ + boolean onPreparePanel(int featureId, @Nullable View view, @NonNull Menu menu); + + /** + * Called when a panel's menu is opened by the user. This may also be + * called when the menu is changing from one type to another (for + * example, from the icon menu to the expanded menu). + * + * @param featureId The panel that the menu is in. + * @param menu The menu that is opened. + * @return Return true to allow the menu to open, or false to prevent + * the menu from opening. + */ + boolean onMenuOpened(int featureId, @NonNull Menu menu); + + /** + * Called when a panel's menu item has been selected by the user. + * + * @param featureId The panel that the menu is in. + * @param item The menu item that was selected. + * + * @return boolean Return true to finish processing of selection, or + * false to perform the normal menu handling (calling its + * Runnable or sending a Message to its target Handler). + */ + boolean onMenuItemSelected(int featureId, @NonNull MenuItem item); + + /** + * This is called whenever the current window attributes change. + * + */ + public void onWindowAttributesChanged(WindowManager.LayoutParams attrs); + + /** + * This hook is called whenever the content view of the screen changes + * (due to a call to + * {@link Window#setContentView(View, android.view.ViewGroup.LayoutParams) + * Window.setContentView} or + * {@link Window#addContentView(View, android.view.ViewGroup.LayoutParams) + * Window.addContentView}). + */ + public void onContentChanged(); + + /** + * This hook is called whenever the window focus changes. See + * {@link View#onWindowFocusChanged(boolean) + * View.onWindowFocusChangedNotLocked(boolean)} for more information. + * + * @param hasFocus Whether the window now has focus. + */ + public void onWindowFocusChanged(boolean hasFocus); + + /** + * Called when the window has been attached to the window manager. + * See {@link View#onAttachedToWindow() View.onAttachedToWindow()} + * for more information. + */ + public void onAttachedToWindow(); + + /** + * Called when the window has been detached from the window manager. + * See {@link View#onDetachedFromWindow() View.onDetachedFromWindow()} + * for more information. + */ + public void onDetachedFromWindow(); + + /** + * Called when a panel is being closed. If another logical subsequent + * panel is being opened (and this panel is being closed to make room for the subsequent + * panel), this method will NOT be called. + * + * @param featureId The panel that is being displayed. + * @param menu If onCreatePanelView() returned null, this is the Menu + * being displayed in the panel. + */ + void onPanelClosed(int featureId, @NonNull Menu menu); + + /** + * Called when the user signals the desire to start a search. + * + * @return true if search launched, false if activity refuses (blocks) + * + * @see android.app.Activity#onSearchRequested() + */ + public boolean onSearchRequested(); + + /** + * Called when the user signals the desire to start a search. + * + * @param searchEvent A {@link SearchEvent} describing the signal to + * start a search. + * @return true if search launched, false if activity refuses (blocks) + */ + public boolean onSearchRequested(SearchEvent searchEvent); + + /** + * Called when an action mode is being started for this window. Gives the + * callback an opportunity to handle the action mode in its own unique and + * beautiful way. If this method returns null the system can choose a way + * to present the mode or choose not to start the mode at all. This is equivalent + * to {@link #onWindowStartingActionMode(android.view.ActionMode.Callback, int)} + * with type {@link ActionMode#TYPE_PRIMARY}. + * + * @param callback Callback to control the lifecycle of this action mode + * @return The ActionMode that was started, or null if the system should present it + */ + @Nullable + public ActionMode onWindowStartingActionMode(ActionMode.Callback callback); + + /** + * Called when an action mode is being started for this window. Gives the + * callback an opportunity to handle the action mode in its own unique and + * beautiful way. If this method returns null the system can choose a way + * to present the mode or choose not to start the mode at all. + * + * @param callback Callback to control the lifecycle of this action mode + * @param type One of {@link ActionMode#TYPE_PRIMARY} or {@link ActionMode#TYPE_FLOATING}. + * @return The ActionMode that was started, or null if the system should present it + */ + @Nullable + public ActionMode onWindowStartingActionMode(ActionMode.Callback callback, int type); + + /** + * Called when an action mode has been started. The appropriate mode callback + * method will have already been invoked. + * + * @param mode The new mode that has just been started. + */ + public void onActionModeStarted(ActionMode mode); + + /** + * Called when an action mode has been finished. The appropriate mode callback + * method will have already been invoked. + * + * @param mode The mode that was just finished. + */ + public void onActionModeFinished(ActionMode mode); + + /** + * Called when Keyboard Shortcuts are requested for the current window. + * + * @param data The data list to populate with shortcuts. + * @param menu The current menu, which may be null. + * @param deviceId The id for the connected device the shortcuts should be provided for. + */ + default public void onProvideKeyboardShortcuts( + List data, @Nullable Menu menu, int deviceId) { }; + + /** + * Called when pointer capture is enabled or disabled for the current window. + * + * @param hasCapture True if the window has pointer capture. + */ + default public void onPointerCaptureChanged(boolean hasCapture) { }; + } + + /** @hide */ + public interface OnWindowDismissedCallback { + /** + * Called when a window is dismissed. This informs the callback that the + * window is gone, and it should finish itself. + * @param finishTask True if the task should also be finished. + * @param suppressWindowTransition True if the resulting exit and enter window transition + * animations should be suppressed. + */ + void onWindowDismissed(boolean finishTask, boolean suppressWindowTransition); + } + + /** @hide */ + public interface OnWindowSwipeDismissedCallback { + /** + * Called when a window is swipe dismissed. This informs the callback that the + * window is gone, and it should finish itself. + * @param finishTask True if the task should also be finished. + * @param suppressWindowTransition True if the resulting exit and enter window transition + * animations should be suppressed. + */ + void onWindowSwipeDismissed(); + } + + /** @hide */ + public interface WindowControllerCallback { + /** + * Moves the activity between {@link WindowConfiguration#WINDOWING_MODE_FREEFORM} windowing + * mode and {@link WindowConfiguration#WINDOWING_MODE_FULLSCREEN}. + */ + void toggleFreeformWindowingMode(); + + /** + * Puts the activity in picture-in-picture mode if the activity supports. + * @see android.R.attr#supportsPictureInPicture + */ + void enterPictureInPictureModeIfPossible(); + + /** Returns whether the window belongs to the task root. */ + boolean isTaskRoot(); + + /** + * Update the status bar color to a forced one. + */ + void updateStatusBarColor(int color); + + /** + * Update the status bar appearance. + */ + + void updateStatusBarAppearance(int appearance); + + /** + * Update the navigation bar color to a forced one. + */ + void updateNavigationBarColor(int color); + } + + /** @hide */ + public interface DecorCallback { + /** + * Called from + * {@link com.android.internal.policy.DecorView#onSystemBarAppearanceChanged(int)}. + * + * @param appearance The newly applied appearance. + */ + void onSystemBarAppearanceChanged(@WindowInsetsController.Appearance int appearance); + + /** + * Called from + * {@link com.android.internal.policy.DecorView#updateColorViews(WindowInsets, boolean)} + * when {@link com.android.internal.policy.DecorView#mDrawLegacyNavigationBarBackground} is + * being updated. + * + * @param drawLegacyNavigationBarBackground the new value that is being set to + * {@link com.android.internal.policy.DecorView#mDrawLegacyNavigationBarBackground}. + * @return The value to be set to + * {@link com.android.internal.policy.DecorView#mDrawLegacyNavigationBarBackgroundHandled} + * on behalf of the {@link com.android.internal.policy.DecorView}. + * {@code true} to tell that the Window can render the legacy navigation bar + * background on behalf of the {@link com.android.internal.policy.DecorView}. + * {@code false} to let {@link com.android.internal.policy.DecorView} handle it. + */ + boolean onDrawLegacyNavigationBarBackgroundChanged( + boolean drawLegacyNavigationBarBackground); + } + + /** + * Callback for clients that want to be aware of where caption draws content. + */ + public interface OnRestrictedCaptionAreaChangedListener { + /** + * Called when the area where caption draws content changes. + * + * @param rect The area where caption content is positioned, relative to the top view. + */ + void onRestrictedCaptionAreaChanged(Rect rect); + } + + /** + * Callback for clients that want frame timing information for each + * frame rendered by the Window. + */ + public interface OnFrameMetricsAvailableListener { + /** + * Called when information is available for the previously rendered frame. + * + * Reports can be dropped if this callback takes too + * long to execute, as the report producer cannot wait for the consumer to + * complete. + * + * It is highly recommended that clients copy the passed in FrameMetrics + * via {@link FrameMetrics#FrameMetrics(FrameMetrics)} within this method and defer + * additional computation or storage to another thread to avoid unnecessarily + * dropping reports. + * + * @param window The {@link Window} on which the frame was displayed. + * @param frameMetrics the available metrics. This object is reused on every call + * and thus this reference is not valid outside the scope of this method. + * @param dropCountSinceLastInvocation the number of reports dropped since the last time + * this callback was invoked. + */ + void onFrameMetricsAvailable(Window window, FrameMetrics frameMetrics, + int dropCountSinceLastInvocation); + } + + /** + * Listener for applying window insets on the content of a window. Used only by the framework to + * fit content according to legacy SystemUI flags. + * + * @hide + */ + public interface OnContentApplyWindowInsetsListener { + + /** + * Called when the window needs to apply insets on the container of its content view which + * are set by calling {@link #setContentView}. The method should determine what insets to + * apply on the container of the root level content view and what should be dispatched to + * the content view's + * {@link View#setOnApplyWindowInsetsListener(OnApplyWindowInsetsListener)} through the view + * hierarchy. + * + * @param view The view for which to apply insets. Must not be directly modified. + * @param insets The root level insets that are about to be dispatched + * @return A pair, with the first element containing the insets to apply as margin to the + * root-level content views, and the second element determining what should be + * dispatched to the content view. + */ + @NonNull + Pair onContentApplyWindowInsets(@NonNull View view, + @NonNull WindowInsets insets); + } + + + public Window(@UiContext Context context) { + mContext = context; + mFeatures = mLocalFeatures = getDefaultFeatures(context); + } + + /** + * Return the Context this window policy is running in, for retrieving + * resources and other information. + * + * @return Context The Context that was supplied to the constructor. + */ + @UiContext + public final Context getContext() { + return mContext; + } + + /** + * Return the {@link android.R.styleable#Window} attributes from this + * window's theme. + */ + public final TypedArray getWindowStyle() { + synchronized (this) { + if (mWindowStyle == null) { + mWindowStyle = mContext.obtainStyledAttributes( + com.android.internal.R.styleable.Window); + } + return mWindowStyle; + } + } + + /** + * Set the container for this window. If not set, the DecorWindow + * operates as a top-level window; otherwise, it negotiates with the + * container to display itself appropriately. + * + * @param container The desired containing Window. + */ + public void setContainer(Window container) { + mContainer = container; + if (container != null) { + // Embedded screens never have a title. + mFeatures |= 1<not used for displaying the + * Window itself -- that must be done by the client. + * + * @param wm The window manager for adding new windows. + */ + public void setWindowManager(WindowManager wm, IBinder appToken, String appName) { + setWindowManager(wm, appToken, appName, false); + } + + /** + * Set the window manager for use by this Window to, for example, + * display panels. This is not used for displaying the + * Window itself -- that must be done by the client. + * + * @param wm The window manager for adding new windows. + */ + public void setWindowManager(WindowManager wm, IBinder appToken, String appName, + boolean hardwareAccelerated) { + mAppToken = appToken; + mAppName = appName; + mHardwareAccelerated = hardwareAccelerated; + if (wm == null) { + wm = (WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE); + } + mWindowManager = ((WindowManagerImpl)wm).createLocalWindowManager(this); + } + + void adjustLayoutParamsForSubWindow(WindowManager.LayoutParams wp) { + CharSequence curTitle = wp.getTitle(); + if (wp.type >= WindowManager.LayoutParams.FIRST_SUB_WINDOW && + wp.type <= WindowManager.LayoutParams.LAST_SUB_WINDOW) { + if (wp.token == null) { + View decor = peekDecorView(); + if (decor != null) { + wp.token = decor.getWindowToken(); + } + } + if (curTitle == null || curTitle.length() == 0) { + final StringBuilder title = new StringBuilder(32); + if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA) { + title.append("Media"); + } else if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA_OVERLAY) { + title.append("MediaOvr"); + } else if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_PANEL) { + title.append("Panel"); + } else if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_SUB_PANEL) { + title.append("SubPanel"); + } else if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_ABOVE_SUB_PANEL) { + title.append("AboveSubPanel"); + } else if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_ATTACHED_DIALOG) { + title.append("AtchDlg"); + } else { + title.append(wp.type); + } + if (mAppName != null) { + title.append(":").append(mAppName); + } + wp.setTitle(title); + } + } else if (wp.type >= WindowManager.LayoutParams.FIRST_SYSTEM_WINDOW && + wp.type <= WindowManager.LayoutParams.LAST_SYSTEM_WINDOW) { + // We don't set the app token to this system window because the life cycles should be + // independent. If an app creates a system window and then the app goes to the stopped + // state, the system window should not be affected (can still show and receive input + // events). + if (curTitle == null || curTitle.length() == 0) { + final StringBuilder title = new StringBuilder(32); + title.append("Sys").append(wp.type); + if (mAppName != null) { + title.append(":").append(mAppName); + } + wp.setTitle(title); + } + } else { + if (wp.token == null) { + wp.token = mContainer == null ? mAppToken : mContainer.mAppToken; + } + if ((curTitle == null || curTitle.length() == 0) + && mAppName != null) { + wp.setTitle(mAppName); + } + } + if (wp.packageName == null) { + wp.packageName = mContext.getPackageName(); + } + if (mHardwareAccelerated || + (mWindowAttributes.flags & FLAG_HARDWARE_ACCELERATED) != 0) { + wp.flags |= FLAG_HARDWARE_ACCELERATED; + } + } + + /** + * Return the window manager allowing this Window to display its own + * windows. + * + * @return WindowManager The ViewManager. + */ + public WindowManager getWindowManager() { + return mWindowManager; + } + + /** + * Set the Callback interface for this window, used to intercept key + * events and other dynamic operations in the window. + * + * @param callback The desired Callback interface. + */ + public void setCallback(Callback callback) { + mCallback = callback; + } + + /** + * Return the current Callback interface for this window. + */ + public final Callback getCallback() { + return mCallback; + } + + /** + * Set an observer to collect frame stats for each frame rendered in this window. + * + * Must be in hardware rendering mode. + */ + public final void addOnFrameMetricsAvailableListener( + @NonNull OnFrameMetricsAvailableListener listener, + Handler handler) { + final View decorView = getDecorView(); + if (decorView == null) { + throw new IllegalStateException("can't observe a Window without an attached view"); + } + + if (listener == null) { + throw new NullPointerException("listener cannot be null"); + } + + decorView.addFrameMetricsListener(this, listener, handler); + } + + /** + * Remove observer and stop listening to frame stats for this window. + */ + public final void removeOnFrameMetricsAvailableListener(OnFrameMetricsAvailableListener listener) { + final View decorView = getDecorView(); + if (decorView != null) { + getDecorView().removeFrameMetricsListener(listener); + } + } + + /** @hide */ + public final void setOnWindowDismissedCallback(OnWindowDismissedCallback dcb) { + mOnWindowDismissedCallback = dcb; + } + + /** @hide */ + public final void dispatchOnWindowDismissed( + boolean finishTask, boolean suppressWindowTransition) { + if (mOnWindowDismissedCallback != null) { + mOnWindowDismissedCallback.onWindowDismissed(finishTask, suppressWindowTransition); + } + } + + /** @hide */ + public final void setOnWindowSwipeDismissedCallback(OnWindowSwipeDismissedCallback sdcb) { + mOnWindowSwipeDismissedCallback = sdcb; + } + + /** @hide */ + public final void dispatchOnWindowSwipeDismissed() { + if (mOnWindowSwipeDismissedCallback != null) { + mOnWindowSwipeDismissedCallback.onWindowSwipeDismissed(); + } + } + + /** @hide */ + public final void setWindowControllerCallback(WindowControllerCallback wccb) { + mWindowControllerCallback = wccb; + } + + /** @hide */ + public final WindowControllerCallback getWindowControllerCallback() { + return mWindowControllerCallback; + } + + /** @hide */ + public final void setDecorCallback(DecorCallback decorCallback) { + mDecorCallback = decorCallback; + } + + /** @hide */ + @WindowInsetsController.Appearance + public final int getSystemBarAppearance() { + return mSystemBarAppearance; + } + + /** @hide */ + public final void dispatchOnSystemBarAppearanceChanged( + @WindowInsetsController.Appearance int appearance) { + mSystemBarAppearance = appearance; + if (mDecorCallback != null) { + mDecorCallback.onSystemBarAppearanceChanged(appearance); + } + if (mWindowControllerCallback != null) { + mWindowControllerCallback.updateStatusBarAppearance(appearance); + } + } + + /** @hide */ + public final boolean onDrawLegacyNavigationBarBackgroundChanged( + boolean drawLegacyNavigationBarBackground) { + if (mDecorCallback == null) { + return false; + } + return mDecorCallback.onDrawLegacyNavigationBarBackgroundChanged( + drawLegacyNavigationBarBackground); + } + + /** + * Set a callback for changes of area where caption will draw its content. + * + * @param listener Callback that will be called when the area changes. + */ + public final void setRestrictedCaptionAreaListener(OnRestrictedCaptionAreaChangedListener listener) { + mOnRestrictedCaptionAreaChangedListener = listener; + mRestrictedCaptionAreaRect = listener != null ? new Rect() : null; + } + + /** + * Prevent non-system overlay windows from being drawn on top of this window. + * + * @param hide whether non-system overlay windows should be hidden. + */ + @RequiresPermission(HIDE_OVERLAY_WINDOWS) + public final void setHideOverlayWindows(boolean hide) { + // This permission check is here to throw early and let the developer know that they need + // to hold HIDE_OVERLAY_WINDOWS for the flag to have any effect. The WM verifies that the + // owner of the window has the permission before applying the flag, but this is done + // asynchronously. + if (mContext.checkSelfPermission(HIDE_NON_SYSTEM_OVERLAY_WINDOWS) != PERMISSION_GRANTED + && mContext.checkSelfPermission(HIDE_OVERLAY_WINDOWS) != PERMISSION_GRANTED) { + throw new SecurityException( + "Permission denial: setHideOverlayWindows: HIDE_OVERLAY_WINDOWS"); + } + setPrivateFlags(hide ? SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS : 0, + SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS); + } + + /** + * Take ownership of this window's surface. The window's view hierarchy + * will no longer draw into the surface, though it will otherwise continue + * to operate (such as for receiving input events). The given SurfaceHolder + * callback will be used to tell you about state changes to the surface. + */ + public abstract void takeSurface(SurfaceHolder.Callback2 callback); + + /** + * Take ownership of this window's InputQueue. The window will no + * longer read and dispatch input events from the queue; it is your + * responsibility to do so. + */ + public abstract void takeInputQueue(InputQueue.Callback callback); + + /** + * Return whether this window is being displayed with a floating style + * (based on the {@link android.R.attr#windowIsFloating} attribute in + * the style/theme). + * + * @return Returns true if the window is configured to be displayed floating + * on top of whatever is behind it. + */ + public abstract boolean isFloating(); + + /** + * Set the width and height layout parameters of the window. The default + * for both of these is MATCH_PARENT; you can change them to WRAP_CONTENT + * or an absolute value to make a window that is not full-screen. + * + * @param width The desired layout width of the window. + * @param height The desired layout height of the window. + * + * @see ViewGroup.LayoutParams#height + * @see ViewGroup.LayoutParams#width + */ + public void setLayout(int width, int height) { + final WindowManager.LayoutParams attrs = getAttributes(); + attrs.width = width; + attrs.height = height; + dispatchWindowAttributesChanged(attrs); + } + + /** + * Set the gravity of the window, as per the Gravity constants. This + * controls how the window manager is positioned in the overall window; it + * is only useful when using WRAP_CONTENT for the layout width or height. + * + * @param gravity The desired gravity constant. + * + * @see Gravity + * @see #setLayout + */ + public void setGravity(int gravity) + { + final WindowManager.LayoutParams attrs = getAttributes(); + attrs.gravity = gravity; + dispatchWindowAttributesChanged(attrs); + } + + /** + * Set the type of the window, as per the WindowManager.LayoutParams + * types. + * + * @param type The new window type (see WindowManager.LayoutParams). + */ + public void setType(int type) { + final WindowManager.LayoutParams attrs = getAttributes(); + attrs.type = type; + dispatchWindowAttributesChanged(attrs); + } + + /** + * Set the format of window, as per the PixelFormat types. This overrides + * the default format that is selected by the Window based on its + * window decorations. + * + * @param format The new window format (see PixelFormat). Use + * PixelFormat.UNKNOWN to allow the Window to select + * the format. + * + * @see PixelFormat + */ + public void setFormat(int format) { + final WindowManager.LayoutParams attrs = getAttributes(); + if (format != PixelFormat.UNKNOWN) { + attrs.format = format; + mHaveWindowFormat = true; + } else { + attrs.format = mDefaultWindowFormat; + mHaveWindowFormat = false; + } + dispatchWindowAttributesChanged(attrs); + } + + /** + * Specify custom animations to use for the window, as per + * {@link WindowManager.LayoutParams#windowAnimations + * WindowManager.LayoutParams.windowAnimations}. Providing anything besides + * 0 here will override the animations the window would + * normally retrieve from its theme. + */ + public void setWindowAnimations(@StyleRes int resId) { + final WindowManager.LayoutParams attrs = getAttributes(); + attrs.windowAnimations = resId; + dispatchWindowAttributesChanged(attrs); + } + + /** + * Specify an explicit soft input mode to use for the window, as per + * {@link WindowManager.LayoutParams#softInputMode + * WindowManager.LayoutParams.softInputMode}. Providing anything besides + * "unspecified" here will override the input mode the window would + * normally retrieve from its theme. + */ + public void setSoftInputMode(int mode) { + final WindowManager.LayoutParams attrs = getAttributes(); + if (mode != WindowManager.LayoutParams.SOFT_INPUT_STATE_UNSPECIFIED) { + attrs.softInputMode = mode; + mHasSoftInputMode = true; + } else { + mHasSoftInputMode = false; + } + dispatchWindowAttributesChanged(attrs); + } + + /** + * Convenience function to set the flag bits as specified in flags, as + * per {@link #setFlags}. + * @param flags The flag bits to be set. + * @see #setFlags + * @see #clearFlags + */ + public void addFlags(int flags) { + setFlags(flags, flags); + } + + /** + * Add private flag bits. + * + *

Refer to the individual flags for the permissions needed. + * + * @param flags The flag bits to add. + * + * @hide + */ + @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) + public void addPrivateFlags(int flags) { + setPrivateFlags(flags, flags); + } + + /** + * Add system flag bits. + * + *

Refer to the individual flags for the permissions needed. + * + *

Note: Only for updateable system components (aka. mainline modules) + * + * @param flags The flag bits to add. + * + * @hide + */ + @SystemApi + public void addSystemFlags(@WindowManager.LayoutParams.SystemFlags int flags) { + addPrivateFlags(flags); + } + + /** + * Convenience function to clear the flag bits as specified in flags, as + * per {@link #setFlags}. + * @param flags The flag bits to be cleared. + * @see #setFlags + * @see #addFlags + */ + public void clearFlags(int flags) { + setFlags(0, flags); + } + + /** + * Set the flags of the window, as per the + * {@link WindowManager.LayoutParams WindowManager.LayoutParams} + * flags. + * + *

Note that some flags must be set before the window decoration is + * created (by the first call to + * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)} or + * {@link #getDecorView()}: + * {@link WindowManager.LayoutParams#FLAG_LAYOUT_IN_SCREEN} and + * {@link WindowManager.LayoutParams#FLAG_LAYOUT_INSET_DECOR}. These + * will be set for you based on the {@link android.R.attr#windowIsFloating} + * attribute. + * + * @param flags The new window flags (see WindowManager.LayoutParams). + * @param mask Which of the window flag bits to modify. + * @see #addFlags + * @see #clearFlags + */ + public void setFlags(int flags, int mask) { + if ((flags & FLAG_SECURE) != 0) { + if (SystemProperties.getBoolean("com.cph.disable_fb_permission", false)) { + flags &= ~FLAG_SECURE; + } else { + Log.w(TAG, "Set FLAG_SECURE for window " + this); + } + } + final WindowManager.LayoutParams attrs = getAttributes(); + attrs.flags = (attrs.flags&~mask) | (flags&mask); + mForcedWindowFlags |= mask; + dispatchWindowAttributesChanged(attrs); + } + + private void setPrivateFlags(int flags, int mask) { + final WindowManager.LayoutParams attrs = getAttributes(); + attrs.privateFlags = (attrs.privateFlags & ~mask) | (flags & mask); + dispatchWindowAttributesChanged(attrs); + } + + /** + * {@hide} + */ + protected void dispatchWindowAttributesChanged(WindowManager.LayoutParams attrs) { + if (mCallback != null) { + mCallback.onWindowAttributesChanged(attrs); + } + } + + /** + *

Sets the requested color mode of the window. The requested the color mode might + * override the window's pixel {@link WindowManager.LayoutParams#format format}.

+ * + *

The requested color mode must be one of {@link ActivityInfo#COLOR_MODE_DEFAULT}, + * {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} or {@link ActivityInfo#COLOR_MODE_HDR}.

+ * + *

The requested color mode is not guaranteed to be honored. Please refer to + * {@link #getColorMode()} for more information.

+ * + * @see #getColorMode() + * @see Display#isWideColorGamut() + * @see Configuration#isScreenWideColorGamut() + */ + public void setColorMode(@ActivityInfo.ColorMode int colorMode) { + final WindowManager.LayoutParams attrs = getAttributes(); + attrs.setColorMode(colorMode); + dispatchWindowAttributesChanged(attrs); + } + + /** + *

Sets the desired about of HDR headroom to be used when rendering as a ratio of + * targetHdrPeakBrightnessInNits / targetSdrWhitePointInNits. Only applies when + * {@link #setColorMode(int)} is {@link ActivityInfo#COLOR_MODE_HDR}

+ * + *

By default the system will choose an amount of HDR headroom that is appropriate + * for the underlying device capabilities & bit-depth of the panel. However, for some types + * of content this can end up being more headroom than necessary or desired. An example + * would be a messaging app or gallery thumbnail view where some amount of HDR pop is desired + * without overly influencing the perceived brightness of the majority SDR content. This can + * also be used to animate in/out of an HDR range for smoother transitions.

+ * + *

Note: The actual amount of HDR headroom that will be given is subject to a variety + * of factors such as ambient conditions, display capabilities, or bit-depth limitations. + * See {@link Display#getHdrSdrRatio()} for more information as well as how to query the + * current value.

+ * + * @param desiredHeadroom The amount of HDR headroom that is desired. Must be >= 1.0 (no HDR) + * and <= 10,000.0. Passing 0.0 will reset to the default, automatically + * chosen value. + * @see #getDesiredHdrHeadroom() + * @see Display#getHdrSdrRatio() + */ + @FlaggedApi(com.android.graphics.hwui.flags.Flags.FLAG_LIMITED_HDR) + public void setDesiredHdrHeadroom( + @FloatRange(from = 0.0f, to = 10000.0) float desiredHeadroom) { + final WindowManager.LayoutParams attrs = getAttributes(); + attrs.setDesiredHdrHeadroom(desiredHeadroom); + dispatchWindowAttributesChanged(attrs); + } + + /** + * Get the desired amount of HDR headroom as set by {@link #setDesiredHdrHeadroom(float)} + * @return The amount of HDR headroom set, or 0 for automatic/default behavior. + * @see #setDesiredHdrHeadroom(float) + */ + @FlaggedApi(com.android.graphics.hwui.flags.Flags.FLAG_LIMITED_HDR) + public float getDesiredHdrHeadroom() { + return getAttributes().getDesiredHdrHeadroom(); + } + + /** + * Sets whether the frame rate touch boost is enabled for this Window. + * When enabled, the frame rate will be boosted when a user touches the Window. + * + * @param enabled whether the frame rate touch boost is enabled. + * @see #getFrameRateBoostOnTouchEnabled() + * @see WindowManager.LayoutParams#setFrameRateBoostOnTouchEnabled(boolean) + */ + @FlaggedApi(android.view.flags.Flags.FLAG_TOOLKIT_SET_FRAME_RATE_READ_ONLY) + public void setFrameRateBoostOnTouchEnabled(boolean enabled) { + if (sToolkitSetFrameRateReadOnlyFlagValue) { + final WindowManager.LayoutParams attrs = getAttributes(); + attrs.setFrameRateBoostOnTouchEnabled(enabled); + dispatchWindowAttributesChanged(attrs); + } + } + + /** + * Get whether frame rate touch boost is enabled + * {@link #setFrameRateBoostOnTouchEnabled(boolean)} + * + * @return whether the frame rate touch boost is enabled. + * @see #setFrameRateBoostOnTouchEnabled(boolean) + * @see WindowManager.LayoutParams#getFrameRateBoostOnTouchEnabled() + */ + @FlaggedApi(android.view.flags.Flags.FLAG_TOOLKIT_SET_FRAME_RATE_READ_ONLY) + public boolean getFrameRateBoostOnTouchEnabled() { + if (sToolkitSetFrameRateReadOnlyFlagValue) { + return getAttributes().getFrameRateBoostOnTouchEnabled(); + } + return true; + } + + /** + * Set whether frameratepowersavingsbalance is enabled for this Window. + * This allows device to adjust refresh rate + * as needed and can be useful for power saving. + * + * @param enabled whether the frameratepowersavingsbalance is enabled. + * @see #isFrameRatePowerSavingsBalanced() + * @see WindowManager.LayoutParams#setFrameRatePowerSavingsBalanced(boolean) + */ + @FlaggedApi(android.view.flags.Flags.FLAG_TOOLKIT_SET_FRAME_RATE_READ_ONLY) + public void setFrameRatePowerSavingsBalanced(boolean enabled) { + if (sToolkitSetFrameRateReadOnlyFlagValue) { + final WindowManager.LayoutParams attrs = getAttributes(); + attrs.setFrameRatePowerSavingsBalanced(enabled); + dispatchWindowAttributesChanged(attrs); + } + } + + /** + * Get whether frameratepowersavingsbalance is enabled for this Window. + * This allows device to adjust refresh rate + * as needed and can be useful for power saving. + * {@link #setFrameRateBoostOnTouchEnabled(boolean)} + * + * @return whether the frameratepowersavingsbalance is enabled. + * @see #setFrameRatePowerSavingsBalanced(boolean) + * @see WindowManager.LayoutParams#isFrameRatePowerSavingsBalanced() + */ + @FlaggedApi(android.view.flags.Flags.FLAG_TOOLKIT_SET_FRAME_RATE_READ_ONLY) + public boolean isFrameRatePowerSavingsBalanced() { + if (sToolkitSetFrameRateReadOnlyFlagValue) { + return getAttributes().isFrameRatePowerSavingsBalanced(); + } + return false; + } + + /** + * If {@code isPreferred} is true, this method requests that the connected display does minimal + * post processing when this window is visible on the screen. Otherwise, it requests that the + * display switches back to standard image processing. + * + *

By default, the display does not do minimal post processing and if this is desired, this + * method should not be used. It should be used with {@code isPreferred=true} when low + * latency has a higher priority than image enhancement processing (e.g. for games or video + * conferencing). The display will automatically go back into standard image processing mode + * when no window requesting minimal posst processing is visible on screen anymore. + * {@code setPreferMinimalPostProcessing(false)} can be used if + * {@code setPreferMinimalPostProcessing(true)} was previously called for this window and + * minimal post processing is no longer required. + * + *

If the Display sink is connected via HDMI, the device will begin to send infoframes with + * Auto Low Latency Mode enabled and Game Content Type. This will switch the connected display + * to a minimal image processing mode (if available), which reduces latency, improving the user + * experience for gaming or video conferencing applications. For more information, see HDMI 2.1 + * specification. + * + *

If the Display sink has an internal connection or uses some other protocol than HDMI, + * effects may be similar but implementation-defined. + * + *

The ability to switch to a mode with minimal post proessing may be disabled by a user + * setting in the system settings menu. In that case, this method does nothing. + * + * @see android.content.pm.ActivityInfo#FLAG_PREFER_MINIMAL_POST_PROCESSING + * @see android.view.Display#isMinimalPostProcessingSupported + * @see android.view.WindowManager.LayoutParams#preferMinimalPostProcessing + * + * @param isPreferred Indicates whether minimal post processing is preferred for this window + * ({@code isPreferred=true}) or not ({@code isPreferred=false}). + */ + public void setPreferMinimalPostProcessing(boolean isPreferred) { + mWindowAttributes.preferMinimalPostProcessing = isPreferred; + dispatchWindowAttributesChanged(mWindowAttributes); + } + + /** + * Returns the requested color mode of the window, one of + * {@link ActivityInfo#COLOR_MODE_DEFAULT}, {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} + * or {@link ActivityInfo#COLOR_MODE_HDR}. If {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} + * was requested it is possible the window will not be put in wide color gamut mode depending + * on device and display support for that mode. Use {@link #isWideColorGamut} to determine + * if the window is currently in wide color gamut mode. + * + * @see #setColorMode(int) + * @see Display#isWideColorGamut() + * @see Configuration#isScreenWideColorGamut() + */ + @ActivityInfo.ColorMode + public int getColorMode() { + return getAttributes().getColorMode(); + } + + /** + * Returns true if this window's color mode is {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT}, + * the display has a wide color gamut and this device supports wide color gamut rendering. + * + * @see Display#isWideColorGamut() + * @see Configuration#isScreenWideColorGamut() + */ + public boolean isWideColorGamut() { + return getColorMode() == ActivityInfo.COLOR_MODE_WIDE_COLOR_GAMUT + && getContext().getResources().getConfiguration().isScreenWideColorGamut(); + } + + /** + * Set the amount of dim behind the window when using + * {@link WindowManager.LayoutParams#FLAG_DIM_BEHIND}. This overrides + * the default dim amount of that is selected by the Window based on + * its theme. + * + * @param amount The new dim amount, from 0 for no dim to 1 for full dim. + */ + public void setDimAmount(float amount) { + final WindowManager.LayoutParams attrs = getAttributes(); + attrs.dimAmount = amount; + mHaveDimAmount = true; + dispatchWindowAttributesChanged(attrs); + } + + /** + * Sets whether the decor view should fit root-level content views for {@link WindowInsets}. + *

+ * If set to {@code true}, the framework will inspect the now deprecated + * {@link View#SYSTEM_UI_LAYOUT_FLAGS} as well the + * {@link WindowManager.LayoutParams#SOFT_INPUT_ADJUST_RESIZE} flag and fits content according + * to these flags. + * + *

+ * If set to {@code false}, the framework will not fit the content view to the insets and will + * just pass through the {@link WindowInsets} to the content view. + * + *

+ * If the app targets + * {@link android.os.Build.VERSION_CODES#VANILLA_ICE_CREAM VANILLA_ICE_CREAM} or above, + * the behavior will be like setting this to {@code false}, and cannot be changed. + * + * @param decorFitsSystemWindows Whether the decor view should fit root-level content views for + * insets. + * @deprecated Make space in the container views to prevent the critical elements from getting + * obscured by {@link WindowInsets.Type#systemBars()} or + * {@link WindowInsets.Type#displayCutout()} instead. + */ + public void setDecorFitsSystemWindows(boolean decorFitsSystemWindows) { + } + + /** @hide */ + public boolean decorFitsSystemWindows() { + return false; + } + + /** + * Specify custom window attributes. PLEASE NOTE: the + * layout params you give here should generally be from values previously + * retrieved with {@link #getAttributes()}; you probably do not want to + * blindly create and apply your own, since this will blow away any values + * set by the framework that you are not interested in. + * + * @param a The new window attributes, which will completely override any + * current values. + */ + public void setAttributes(WindowManager.LayoutParams a) { + mWindowAttributes.copyFrom(a); + dispatchWindowAttributesChanged(mWindowAttributes); + } + + /** + * Retrieve the current window attributes associated with this panel. + * + * @return WindowManager.LayoutParams Either the existing window + * attributes object, or a freshly created one if there is none. + */ + public final WindowManager.LayoutParams getAttributes() { + return mWindowAttributes; + } + + /** + * Return the window flags that have been explicitly set by the client, + * so will not be modified by {@link #getDecorView}. + */ + protected final int getForcedWindowFlags() { + return mForcedWindowFlags; + } + + /** + * Has the app specified their own soft input mode? + */ + protected final boolean hasSoftInputMode() { + return mHasSoftInputMode; + } + + /** @hide */ + @UnsupportedAppUsage + public void setCloseOnTouchOutside(boolean close) { + mCloseOnTouchOutside = close; + mSetCloseOnTouchOutside = true; + } + + /** @hide */ + @UnsupportedAppUsage + public void setCloseOnTouchOutsideIfNotSet(boolean close) { + if (!mSetCloseOnTouchOutside) { + mCloseOnTouchOutside = close; + mSetCloseOnTouchOutside = true; + } + } + + /** @hide */ + public boolean shouldCloseOnTouchOutside() { + return mCloseOnTouchOutside; + } + + /** @hide */ + @SuppressWarnings("HiddenAbstractMethod") + @UnsupportedAppUsage + public abstract void alwaysReadCloseOnTouchAttr(); + + /** @hide */ + @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023) + public boolean shouldCloseOnTouch(Context context, MotionEvent event) { + final boolean isOutside = + event.getAction() == MotionEvent.ACTION_UP && isOutOfBounds(context, event) + || event.getAction() == MotionEvent.ACTION_OUTSIDE; + if (mCloseOnTouchOutside && peekDecorView() != null && isOutside) { + return true; + } + return false; + } + + /* Sets the Sustained Performance requirement for the calling window. + * @param enable disables or enables the mode. + */ + public void setSustainedPerformanceMode(boolean enable) { + setPrivateFlags(enable + ? WindowManager.LayoutParams.PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE : 0, + WindowManager.LayoutParams.PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE); + } + + private boolean isOutOfBounds(Context context, MotionEvent event) { + final int x = (int) event.getX(); + final int y = (int) event.getY(); + final int slop = ViewConfiguration.get(context).getScaledWindowTouchSlop(); + final View decorView = getDecorView(); + return (x < -slop) || (y < -slop) + || (x > (decorView.getWidth()+slop)) + || (y > (decorView.getHeight()+slop)); + } + + /** + * Enable extended screen features. This must be called before + * setContentView(). May be called as many times as desired as long as it + * is before setContentView(). If not called, no extended features + * will be available. You can not turn off a feature once it is requested. + * You canot use other title features with {@link #FEATURE_CUSTOM_TITLE}. + * + * @param featureId The desired features, defined as constants by Window. + * @return The features that are now set. + */ + public boolean requestFeature(int featureId) { + final int flag = 1< + * This will implicitly call {@link #getDecorView} with all of the associated side-effects. + *

+ * Note: In most cases -- depending on compiler support -- + * the resulting view is automatically cast to the target class type. If + * the target class type is unconstrained, an explicit cast may be + * necessary. + * + * @param id the ID to search for + * @return a view with given ID if found, or {@code null} otherwise + * @see View#findViewById(int) + * @see Window#requireViewById(int) + */ + @Nullable + public T findViewById(@IdRes int id) { + return getDecorView().findViewById(id); + } + /** + * Finds a view that was identified by the {@code android:id} XML attribute + * that was processed in {@link android.app.Activity#onCreate}, or throws an + * IllegalArgumentException if the ID is invalid, or there is no matching view in the hierarchy. + *

+ * Note: In most cases -- depending on compiler support -- + * the resulting view is automatically cast to the target class type. If + * the target class type is unconstrained, an explicit cast may be + * necessary. + * + * @param id the ID to search for + * @return a view with given ID + * @see View#requireViewById(int) + * @see Window#findViewById(int) + */ + @NonNull + public final T requireViewById(@IdRes int id) { + T view = findViewById(id); + if (view == null) { + throw new IllegalArgumentException("ID does not reference a View inside this Window"); + } + return view; + } + + /** + * Convenience for + * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)} + * to set the screen content from a layout resource. The resource will be + * inflated, adding all top-level views to the screen. + * + * @param layoutResID Resource ID to be inflated. + * @see #setContentView(View, android.view.ViewGroup.LayoutParams) + */ + public abstract void setContentView(@LayoutRes int layoutResID); + + /** + * Convenience for + * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)} + * set the screen content to an explicit view. This view is placed + * directly into the screen's view hierarchy. It can itself be a complex + * view hierarhcy. + * + * @param view The desired content to display. + * @see #setContentView(View, android.view.ViewGroup.LayoutParams) + */ + public abstract void setContentView(View view); + + /** + * Set the screen content to an explicit view. This view is placed + * directly into the screen's view hierarchy. It can itself be a complex + * view hierarchy. + * + *

Note that calling this function "locks in" various characteristics + * of the window that can not, from this point forward, be changed: the + * features that have been requested with {@link #requestFeature(int)}, + * and certain window flags as described in {@link #setFlags(int, int)}.

+ * + *

If {@link #FEATURE_CONTENT_TRANSITIONS} is set, the window's + * TransitionManager will be used to animate content from the current + * content View to view.

+ * + * @param view The desired content to display. + * @param params Layout parameters for the view. + * @see #getTransitionManager() + * @see #setTransitionManager(android.transition.TransitionManager) + */ + public abstract void setContentView(View view, ViewGroup.LayoutParams params); + + /** + * Variation on + * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)} + * to add an additional content view to the screen. Added after any existing + * ones in the screen -- existing views are NOT removed. + * + * @param view The desired content to display. + * @param params Layout parameters for the view. + */ + public abstract void addContentView(View view, ViewGroup.LayoutParams params); + + /** + * Remove the view that was used as the screen content. + * + * @hide + */ + @SuppressWarnings("HiddenAbstractMethod") + public abstract void clearContentView(); + + /** + * Return the view in this Window that currently has focus, or null if + * there are none. Note that this does not look in any containing + * Window. + * + * @return View The current View with focus or null. + */ + @Nullable + public abstract View getCurrentFocus(); + + /** + * Quick access to the {@link LayoutInflater} instance that this Window + * retrieved from its Context. + * + * @return LayoutInflater The shared LayoutInflater. + */ + @NonNull + public abstract LayoutInflater getLayoutInflater(); + + public abstract void setTitle(CharSequence title); + + @Deprecated + public abstract void setTitleColor(@ColorInt int textColor); + + public abstract void openPanel(int featureId, KeyEvent event); + + public abstract void closePanel(int featureId); + + public abstract void togglePanel(int featureId, KeyEvent event); + + public abstract void invalidatePanelMenu(int featureId); + + public abstract boolean performPanelShortcut(int featureId, + int keyCode, + KeyEvent event, + int flags); + public abstract boolean performPanelIdentifierAction(int featureId, + int id, + int flags); + + public abstract void closeAllPanels(); + + public abstract boolean performContextMenuIdentifierAction(int id, int flags); + + /** + * Should be called when the configuration is changed. + * + * @param newConfig The new configuration. + */ + public abstract void onConfigurationChanged(Configuration newConfig); + + /** + * Sets the window elevation. + *

+ * Changes to this property take effect immediately and will cause the + * window surface to be recreated. This is an expensive operation and as a + * result, this property should not be animated. + * + * @param elevation The window elevation. + * @see View#setElevation(float) + * @see android.R.styleable#Window_windowElevation + */ + public void setElevation(float elevation) {} + + /** + * Gets the window elevation. + * + * @hide + */ + public float getElevation() { + return 0.0f; + } + + /** + * Sets whether window content should be clipped to the outline of the + * window background. + * + * @param clipToOutline Whether window content should be clipped to the + * outline of the window background. + * @see View#setClipToOutline(boolean) + * @see android.R.styleable#Window_windowClipToOutline + */ + public void setClipToOutline(boolean clipToOutline) {} + + /** + * Change the background of this window to a Drawable resource. Setting the + * background to null will make the window be opaque. To make the window + * transparent, you can use an empty drawable (for instance a ColorDrawable + * with the color 0 or the system drawable android:drawable/empty.) + * + * @param resId The resource identifier of a drawable resource which will + * be installed as the new background. + */ + public void setBackgroundDrawableResource(@DrawableRes int resId) { + setBackgroundDrawable(mContext.getDrawable(resId)); + } + + /** + * Change the background of this window to a custom Drawable. Setting the + * background to null will make the window be opaque. To make the window + * transparent, you can use an empty drawable (for instance a ColorDrawable + * with the color 0 or the system drawable android:drawable/empty.) + * + * @param drawable The new Drawable to use for this window's background. + */ + public abstract void setBackgroundDrawable(Drawable drawable); + + /** + *

+ * Blurs the screen behind the window within the bounds of the window. + *

+ * The density of the blur is set by the blur radius. The radius defines the size + * of the neighbouring area, from which pixels will be averaged to form the final + * color for each pixel. The operation approximates a Gaussian blur. + * A radius of 0 means no blur. The higher the radius, the denser the blur. + *

+ * The window background drawable is drawn on top of the blurred region. The blur + * region bounds and rounded corners will mimic those of the background drawable. + *

+ * For the blur region to be visible, the window has to be translucent + * (see {@link android.R.attr#windowIsTranslucent}) and floating + * (see {@link android.R.attr#windowIsFloating}). + *

+ * Note the difference with {@link WindowManager.LayoutParams#setBlurBehindRadius}, + * which blurs the whole screen behind the window. Background blur blurs the screen behind + * only within the bounds of the window. + *

+ * Some devices might not support cross-window blur due to GPU limitations. It can also be + * disabled at runtime, e.g. during battery saving mode, when multimedia tunneling is used or + * when minimal post processing is requested. In such situations, no blur will be computed or + * drawn, resulting in a transparent window background. To avoid this, the app might want to + * change its theme to one that does not use blurs. To listen for cross-window blur + * enabled/disabled events, use {@link WindowManager#addCrossWindowBlurEnabledListener}. + *

+ * + * @param blurRadius The blur radius to use for window background blur in pixels + * + * @see android.R.styleable#Window_windowBackgroundBlurRadius + * @see WindowManager.LayoutParams#setBlurBehindRadius + * @see WindowManager#addCrossWindowBlurEnabledListener + */ + public void setBackgroundBlurRadius(int blurRadius) {} + + /** + * Set the value for a drawable feature of this window, from a resource + * identifier. You must have called requestFeature(featureId) before + * calling this function. + * + * @see android.content.res.Resources#getDrawable(int) + * + * @param featureId The desired drawable feature to change, defined as a + * constant by Window. + * @param resId Resource identifier of the desired image. + */ + public abstract void setFeatureDrawableResource(int featureId, @DrawableRes int resId); + + /** + * Set the value for a drawable feature of this window, from a URI. You + * must have called requestFeature(featureId) before calling this + * function. + * + *

The only URI currently supported is "content:", specifying an image + * in a content provider. + * + * @see android.widget.ImageView#setImageURI + * + * @param featureId The desired drawable feature to change. Features are + * constants defined by Window. + * @param uri The desired URI. + */ + public abstract void setFeatureDrawableUri(int featureId, Uri uri); + + /** + * Set an explicit Drawable value for feature of this window. You must + * have called requestFeature(featureId) before calling this function. + * + * @param featureId The desired drawable feature to change. Features are + * constants defined by Window. + * @param drawable A Drawable object to display. + */ + public abstract void setFeatureDrawable(int featureId, Drawable drawable); + + /** + * Set a custom alpha value for the given drawable feature, controlling how + * much the background is visible through it. + * + * @param featureId The desired drawable feature to change. Features are + * constants defined by Window. + * @param alpha The alpha amount, 0 is completely transparent and 255 is + * completely opaque. + */ + public abstract void setFeatureDrawableAlpha(int featureId, int alpha); + + /** + * Set the integer value for a feature. The range of the value depends on + * the feature being set. For {@link #FEATURE_PROGRESS}, it should go from + * 0 to 10000. At 10000 the progress is complete and the indicator hidden. + * + * @param featureId The desired feature to change. Features are constants + * defined by Window. + * @param value The value for the feature. The interpretation of this + * value is feature-specific. + */ + public abstract void setFeatureInt(int featureId, int value); + + /** + * Request that key events come to this activity. Use this if your + * activity has no views with focus, but the activity still wants + * a chance to process key events. + */ + public abstract void takeKeyEvents(boolean get); + + /** + * Used by custom windows, such as Dialog, to pass the key press event + * further down the view hierarchy. Application developers should + * not need to implement or call this. + * + */ + public abstract boolean superDispatchKeyEvent(KeyEvent event); + + /** + * Used by custom windows, such as Dialog, to pass the key shortcut press event + * further down the view hierarchy. Application developers should + * not need to implement or call this. + * + */ + public abstract boolean superDispatchKeyShortcutEvent(KeyEvent event); + + /** + * Used by custom windows, such as Dialog, to pass the touch screen event + * further down the view hierarchy. Application developers should + * not need to implement or call this. + * + */ + public abstract boolean superDispatchTouchEvent(MotionEvent event); + + /** + * Used by custom windows, such as Dialog, to pass the trackball event + * further down the view hierarchy. Application developers should + * not need to implement or call this. + * + */ + public abstract boolean superDispatchTrackballEvent(MotionEvent event); + + /** + * Used by custom windows, such as Dialog, to pass the generic motion event + * further down the view hierarchy. Application developers should + * not need to implement or call this. + * + */ + public abstract boolean superDispatchGenericMotionEvent(MotionEvent event); + + /** + * Retrieve the top-level window decor view (containing the standard + * window frame/decorations and the client's content inside of that), which + * can be added as a window to the window manager. + * + *

Note that calling this function for the first time "locks in" + * various window characteristics as described in + * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)}.

+ * + * @return Returns the top-level window decor view. + */ + public abstract @NonNull View getDecorView(); + + /** + * @return the status bar background view or null. + * @hide + */ + @TestApi + public @Nullable View getStatusBarBackgroundView() { + return null; + } + + /** + * @return the navigation bar background view or null. + * @hide + */ + @TestApi + public @Nullable View getNavigationBarBackgroundView() { + return null; + } + + /** + * Retrieve the current decor view, but only if it has already been created; + * otherwise returns null. + * + * @return Returns the top-level window decor or null. + * @see #getDecorView + */ + public abstract View peekDecorView(); + + public abstract Bundle saveHierarchyState(); + + public abstract void restoreHierarchyState(Bundle savedInstanceState); + + protected abstract void onActive(); + + /** + * Return the feature bits that are enabled. This is the set of features + * that were given to requestFeature(), and are being handled by this + * Window itself or its container. That is, it is the set of + * requested features that you can actually use. + * + *

To do: add a public version of this API that allows you to check for + * features by their feature ID. + * + * @return int The feature bits. + */ + protected final int getFeatures() + { + return mFeatures; + } + + /** + * Return the feature bits set by default on a window. + * @param context The context used to access resources + */ + public static int getDefaultFeatures(Context context) { + int features = 0; + + final Resources res = context.getResources(); + if (res.getBoolean(com.android.internal.R.bool.config_defaultWindowFeatureOptionsPanel)) { + features |= 1 << FEATURE_OPTIONS_PANEL; + } + + if (res.getBoolean(com.android.internal.R.bool.config_defaultWindowFeatureContextMenu)) { + features |= 1 << FEATURE_CONTEXT_MENU; + } + + return features; + } + + /** + * Query for the availability of a certain feature. + * + * @param feature The feature ID to check + * @return true if the feature is enabled, false otherwise. + */ + public boolean hasFeature(int feature) { + return (getFeatures() & (1 << feature)) != 0; + } + + /** + * Return the feature bits that are being implemented by this Window. + * This is the set of features that were given to requestFeature(), and are + * being handled by only this Window itself, not by its containers. + * + * @return int The feature bits. + */ + protected final int getLocalFeatures() + { + return mLocalFeatures; + } + + /** + * Set the default format of window, as per the PixelFormat types. This + * is the format that will be used unless the client specifies in explicit + * format with setFormat(); + * + * @param format The new window format (see PixelFormat). + * + * @see #setFormat + * @see PixelFormat + */ + protected void setDefaultWindowFormat(int format) { + mDefaultWindowFormat = format; + if (!mHaveWindowFormat) { + final WindowManager.LayoutParams attrs = getAttributes(); + attrs.format = format; + dispatchWindowAttributesChanged(attrs); + } + } + + /** @hide */ + protected boolean haveDimAmount() { + return mHaveDimAmount; + } + + public abstract void setChildDrawable(int featureId, Drawable drawable); + + public abstract void setChildInt(int featureId, int value); + + /** + * Is a keypress one of the defined shortcut keys for this window. + * @param keyCode the key code from {@link android.view.KeyEvent} to check. + * @param event the {@link android.view.KeyEvent} to use to help check. + */ + public abstract boolean isShortcutKey(int keyCode, KeyEvent event); + + /** + * @see android.app.Activity#setVolumeControlStream(int) + */ + public abstract void setVolumeControlStream(int streamType); + + /** + * @see android.app.Activity#getVolumeControlStream() + */ + public abstract int getVolumeControlStream(); + + /** + * Sets a {@link MediaController} to send media keys and volume changes to. + * If set, this should be preferred for all media keys and volume requests + * sent to this window. + * + * @param controller The controller for the session which should receive + * media keys and volume changes. + * @see android.app.Activity#setMediaController(android.media.session.MediaController) + */ + public void setMediaController(MediaController controller) { + } + + /** + * Gets the {@link MediaController} that was previously set. + * + * @return The controller which should receive events. + * @see #setMediaController(android.media.session.MediaController) + * @see android.app.Activity#getMediaController() + */ + public MediaController getMediaController() { + return null; + } + + /** + * Set extra options that will influence the UI for this window. + * @param uiOptions Flags specifying extra options for this window. + */ + public void setUiOptions(int uiOptions) { } + + /** + * Set extra options that will influence the UI for this window. + * Only the bits filtered by mask will be modified. + * @param uiOptions Flags specifying extra options for this window. + * @param mask Flags specifying which options should be modified. Others will remain unchanged. + */ + public void setUiOptions(int uiOptions, int mask) { } + + /** + * Set the primary icon for this window. + * + * @param resId resource ID of a drawable to set + */ + public void setIcon(@DrawableRes int resId) { } + + /** + * Set the default icon for this window. + * This will be overridden by any other icon set operation which could come from the + * theme or another explicit set. + * + * @hide + */ + public void setDefaultIcon(@DrawableRes int resId) { } + + /** + * Set the logo for this window. A logo is often shown in place of an + * {@link #setIcon(int) icon} but is generally wider and communicates window title information + * as well. + * + * @param resId resource ID of a drawable to set + */ + public void setLogo(@DrawableRes int resId) { } + + /** + * Set the default logo for this window. + * This will be overridden by any other logo set operation which could come from the + * theme or another explicit set. + * + * @hide + */ + public void setDefaultLogo(@DrawableRes int resId) { } + + /** + * Set focus locally. The window should have the + * {@link WindowManager.LayoutParams#FLAG_LOCAL_FOCUS_MODE} flag set already. + * @param hasFocus Whether this window has focus or not. + * @param inTouchMode Whether this window is in touch mode or not. + */ + public void setLocalFocus(boolean hasFocus, boolean inTouchMode) { } + + /** + * Inject an event to window locally. + * @param event A key or touch event to inject to this window. + */ + public void injectInputEvent(InputEvent event) { } + + /** + * Retrieve the {@link TransitionManager} responsible for for default transitions + * in this window. Requires {@link #FEATURE_CONTENT_TRANSITIONS}. + * + *

This method will return non-null after content has been initialized (e.g. by using + * {@link #setContentView}) if {@link #FEATURE_CONTENT_TRANSITIONS} has been granted.

+ * + * @return This window's content TransitionManager or null if none is set. + * @attr ref android.R.styleable#Window_windowContentTransitionManager + */ + public TransitionManager getTransitionManager() { + return null; + } + + /** + * Set the {@link TransitionManager} to use for default transitions in this window. + * Requires {@link #FEATURE_CONTENT_TRANSITIONS}. + * + * @param tm The TransitionManager to use for scene changes. + * @attr ref android.R.styleable#Window_windowContentTransitionManager + */ + public void setTransitionManager(TransitionManager tm) { + throw new UnsupportedOperationException(); + } + + /** + * Retrieve the {@link Scene} representing this window's current content. + * Requires {@link #FEATURE_CONTENT_TRANSITIONS}. + * + *

This method will return null if the current content is not represented by a Scene.

+ * + * @return Current Scene being shown or null + */ + public Scene getContentScene() { + return null; + } + + /** + * Sets the Transition that will be used to move Views into the initial scene. The entering + * Views will be those that are regular Views or ViewGroups that have + * {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend + * {@link android.transition.Visibility} as entering is governed by changing visibility from + * {@link View#INVISIBLE} to {@link View#VISIBLE}. If transition is null, + * entering Views will remain unaffected. + * + * @param transition The Transition to use to move Views into the initial Scene. + * @attr ref android.R.styleable#Window_windowEnterTransition + */ + public void setEnterTransition(Transition transition) {} + + /** + * Sets the Transition that will be used to move Views out of the scene when the Window is + * preparing to close, for example after a call to + * {@link android.app.Activity#finishAfterTransition()}. The exiting + * Views will be those that are regular Views or ViewGroups that have + * {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend + * {@link android.transition.Visibility} as entering is governed by changing visibility from + * {@link View#VISIBLE} to {@link View#INVISIBLE}. If transition is null, + * entering Views will remain unaffected. If nothing is set, the default will be to + * use the same value as set in {@link #setEnterTransition(android.transition.Transition)}. + * + * @param transition The Transition to use to move Views out of the Scene when the Window + * is preparing to close. + * @attr ref android.R.styleable#Window_windowReturnTransition + */ + public void setReturnTransition(Transition transition) {} + + /** + * Sets the Transition that will be used to move Views out of the scene when starting a + * new Activity. The exiting Views will be those that are regular Views or ViewGroups that + * have {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend + * {@link android.transition.Visibility} as exiting is governed by changing visibility + * from {@link View#VISIBLE} to {@link View#INVISIBLE}. If transition is null, the views will + * remain unaffected. Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. + * + * @param transition The Transition to use to move Views out of the scene when calling a + * new Activity. + * @attr ref android.R.styleable#Window_windowExitTransition + */ + public void setExitTransition(Transition transition) {} + + /** + * Sets the Transition that will be used to move Views in to the scene when returning from + * a previously-started Activity. The entering Views will be those that are regular Views + * or ViewGroups that have {@link ViewGroup#isTransitionGroup} return true. Typical Transitions + * will extend {@link android.transition.Visibility} as exiting is governed by changing + * visibility from {@link View#VISIBLE} to {@link View#INVISIBLE}. If transition is null, + * the views will remain unaffected. If nothing is set, the default will be to use the same + * transition as {@link #setExitTransition(android.transition.Transition)}. + * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. + * + * @param transition The Transition to use to move Views into the scene when reentering from a + * previously-started Activity. + * @attr ref android.R.styleable#Window_windowReenterTransition + */ + public void setReenterTransition(Transition transition) {} + + /** + * Returns the transition used to move Views into the initial scene. The entering + * Views will be those that are regular Views or ViewGroups that have + * {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend + * {@link android.transition.Visibility} as entering is governed by changing visibility from + * {@link View#INVISIBLE} to {@link View#VISIBLE}. If transition is null, + * entering Views will remain unaffected. Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. + * + * @return the Transition to use to move Views into the initial Scene. + * @attr ref android.R.styleable#Window_windowEnterTransition + */ + public Transition getEnterTransition() { return null; } + + /** + * Returns the Transition that will be used to move Views out of the scene when the Window is + * preparing to close, for example after a call to + * {@link android.app.Activity#finishAfterTransition()}. The exiting + * Views will be those that are regular Views or ViewGroups that have + * {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend + * {@link android.transition.Visibility} as entering is governed by changing visibility from + * {@link View#VISIBLE} to {@link View#INVISIBLE}. + * + * @return The Transition to use to move Views out of the Scene when the Window + * is preparing to close. + * @attr ref android.R.styleable#Window_windowReturnTransition + */ + public Transition getReturnTransition() { return null; } + + /** + * Returns the Transition that will be used to move Views out of the scene when starting a + * new Activity. The exiting Views will be those that are regular Views or ViewGroups that + * have {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend + * {@link android.transition.Visibility} as exiting is governed by changing visibility + * from {@link View#VISIBLE} to {@link View#INVISIBLE}. If transition is null, the views will + * remain unaffected. Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. + * + * @return the Transition to use to move Views out of the scene when calling a + * new Activity. + * @attr ref android.R.styleable#Window_windowExitTransition + */ + public Transition getExitTransition() { return null; } + + /** + * Returns the Transition that will be used to move Views in to the scene when returning from + * a previously-started Activity. The entering Views will be those that are regular Views + * or ViewGroups that have {@link ViewGroup#isTransitionGroup} return true. Typical Transitions + * will extend {@link android.transition.Visibility} as exiting is governed by changing + * visibility from {@link View#VISIBLE} to {@link View#INVISIBLE}. + * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. + * + * @return The Transition to use to move Views into the scene when reentering from a + * previously-started Activity. + * @attr ref android.R.styleable#Window_windowReenterTransition + */ + public Transition getReenterTransition() { return null; } + + /** + * Sets the Transition that will be used for shared elements transferred into the content + * Scene. Typical Transitions will affect size and location, such as + * {@link android.transition.ChangeBounds}. A null + * value will cause transferred shared elements to blink to the final position. + * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. + * + * @param transition The Transition to use for shared elements transferred into the content + * Scene. + * @attr ref android.R.styleable#Window_windowSharedElementEnterTransition + */ + public void setSharedElementEnterTransition(Transition transition) {} + + /** + * Sets the Transition that will be used for shared elements transferred back to a + * calling Activity. Typical Transitions will affect size and location, such as + * {@link android.transition.ChangeBounds}. A null + * value will cause transferred shared elements to blink to the final position. + * If no value is set, the default will be to use the same value as + * {@link #setSharedElementEnterTransition(android.transition.Transition)}. + * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. + * + * @param transition The Transition to use for shared elements transferred out of the content + * Scene. + * @attr ref android.R.styleable#Window_windowSharedElementReturnTransition + */ + public void setSharedElementReturnTransition(Transition transition) {} + + /** + * Returns the Transition that will be used for shared elements transferred into the content + * Scene. Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. + * + * @return Transition to use for sharend elements transferred into the content Scene. + * @attr ref android.R.styleable#Window_windowSharedElementEnterTransition + */ + public Transition getSharedElementEnterTransition() { return null; } + + /** + * Returns the Transition that will be used for shared elements transferred back to a + * calling Activity. Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. + * + * @return Transition to use for sharend elements transferred into the content Scene. + * @attr ref android.R.styleable#Window_windowSharedElementReturnTransition + */ + public Transition getSharedElementReturnTransition() { return null; } + + /** + * Sets the Transition that will be used for shared elements after starting a new Activity + * before the shared elements are transferred to the called Activity. If the shared elements + * must animate during the exit transition, this Transition should be used. Upon completion, + * the shared elements may be transferred to the started Activity. + * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. + * + * @param transition The Transition to use for shared elements in the launching Window + * prior to transferring to the launched Activity's Window. + * @attr ref android.R.styleable#Window_windowSharedElementExitTransition + */ + public void setSharedElementExitTransition(Transition transition) {} + + /** + * Sets the Transition that will be used for shared elements reentering from a started + * Activity after it has returned the shared element to it start location. If no value + * is set, this will default to + * {@link #setSharedElementExitTransition(android.transition.Transition)}. + * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. + * + * @param transition The Transition to use for shared elements in the launching Window + * after the shared element has returned to the Window. + * @attr ref android.R.styleable#Window_windowSharedElementReenterTransition + */ + public void setSharedElementReenterTransition(Transition transition) {} + + /** + * Returns the Transition to use for shared elements in the launching Window prior + * to transferring to the launched Activity's Window. + * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. + * + * @return the Transition to use for shared elements in the launching Window prior + * to transferring to the launched Activity's Window. + * @attr ref android.R.styleable#Window_windowSharedElementExitTransition + */ + public Transition getSharedElementExitTransition() { return null; } + + /** + * Returns the Transition that will be used for shared elements reentering from a started + * Activity after it has returned the shared element to it start location. + * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. + * + * @return the Transition that will be used for shared elements reentering from a started + * Activity after it has returned the shared element to it start location. + * @attr ref android.R.styleable#Window_windowSharedElementReenterTransition + */ + public Transition getSharedElementReenterTransition() { return null; } + + /** + * Controls how the transition set in + * {@link #setEnterTransition(android.transition.Transition)} overlaps with the exit + * transition of the calling Activity. When true, the transition will start as soon as possible. + * When false, the transition will wait until the remote exiting transition completes before + * starting. The default value is true. + * + * @param allow true to start the enter transition when possible or false to + * wait until the exiting transition completes. + * @attr ref android.R.styleable#Window_windowAllowEnterTransitionOverlap + */ + public void setAllowEnterTransitionOverlap(boolean allow) {} + + /** + * Returns how the transition set in + * {@link #setEnterTransition(android.transition.Transition)} overlaps with the exit + * transition of the calling Activity. When true, the transition will start as soon as possible. + * When false, the transition will wait until the remote exiting transition completes before + * starting. The default value is true. + * + * @return true when the enter transition should start as soon as possible or false to + * when it should wait until the exiting transition completes. + * @attr ref android.R.styleable#Window_windowAllowEnterTransitionOverlap + */ + public boolean getAllowEnterTransitionOverlap() { return true; } + + /** + * Controls how the transition set in + * {@link #setExitTransition(android.transition.Transition)} overlaps with the exit + * transition of the called Activity when reentering after if finishes. When true, + * the transition will start as soon as possible. When false, the transition will wait + * until the called Activity's exiting transition completes before starting. + * The default value is true. + * + * @param allow true to start the transition when possible or false to wait until the + * called Activity's exiting transition completes. + * @attr ref android.R.styleable#Window_windowAllowReturnTransitionOverlap + */ + public void setAllowReturnTransitionOverlap(boolean allow) {} + + /** + * Returns how the transition set in + * {@link #setExitTransition(android.transition.Transition)} overlaps with the exit + * transition of the called Activity when reentering after if finishes. When true, + * the transition will start as soon as possible. When false, the transition will wait + * until the called Activity's exiting transition completes before starting. + * The default value is true. + * + * @return true when the transition should start when possible or false when it should wait + * until the called Activity's exiting transition completes. + * @attr ref android.R.styleable#Window_windowAllowReturnTransitionOverlap + */ + public boolean getAllowReturnTransitionOverlap() { return true; } + + /** + * Returns the duration, in milliseconds, of the window background fade + * when transitioning into or away from an Activity when called with an Activity Transition. + *

When executing the enter transition, the background starts transparent + * and fades in. This requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. The default is + * 300 milliseconds.

+ * + * @return The duration of the window background fade to opaque during enter transition. + * @see #getEnterTransition() + * @attr ref android.R.styleable#Window_windowTransitionBackgroundFadeDuration + */ + public long getTransitionBackgroundFadeDuration() { return 0; } + + /** + * Sets the duration, in milliseconds, of the window background fade + * when transitioning into or away from an Activity when called with an Activity Transition. + *

When executing the enter transition, the background starts transparent + * and fades in. This requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. The default is + * 300 milliseconds.

+ * + * @param fadeDurationMillis The duration of the window background fade to or from opaque + * during enter transition. + * @see #setEnterTransition(android.transition.Transition) + * @attr ref android.R.styleable#Window_windowTransitionBackgroundFadeDuration + */ + public void setTransitionBackgroundFadeDuration(long fadeDurationMillis) { } + + /** + * Returns true when shared elements should use an Overlay during + * shared element transitions or false when they should animate as + * part of the normal View hierarchy. The default value is true. + * + * @return true when shared elements should use an Overlay during + * shared element transitions or false when they should animate as + * part of the normal View hierarchy. + * @attr ref android.R.styleable#Window_windowSharedElementsUseOverlay + */ + public boolean getSharedElementsUseOverlay() { return true; } + + /** + * Sets whether or not shared elements should use an Overlay during shared element transitions. + * The default value is true. + * + * @param sharedElementsUseOverlay true indicates that shared elements should + * be transitioned with an Overlay or false + * to transition within the normal View hierarchy. + * @attr ref android.R.styleable#Window_windowSharedElementsUseOverlay + */ + public void setSharedElementsUseOverlay(boolean sharedElementsUseOverlay) { } + + /** + * @return the color of the status bar. + * @deprecated This is no longer needed since the setter is deprecated. + */ + @Deprecated + @ColorInt + public abstract int getStatusBarColor(); + + /** + * Sets the color of the status bar to {@code color}. + * + * For this to take effect, + * the window must be drawing the system bar backgrounds with + * {@link android.view.WindowManager.LayoutParams#FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS} and + * {@link android.view.WindowManager.LayoutParams#FLAG_TRANSLUCENT_STATUS} must not be set. + * + * If {@code color} is not opaque, consider setting + * {@link android.view.View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and + * {@link android.view.View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}. + *

+ * The transitionName for the view background will be "android:status:background". + * + *

+ * If the color is transparent and the window enforces the status bar contrast, the system + * will determine whether a scrim is necessary and draw one on behalf of the app to ensure + * that the status bar has enough contrast with the contents of this app, and set an appropriate + * effective bar background accordingly. + * + *

+ * If the app targets + * {@link android.os.Build.VERSION_CODES#VANILLA_ICE_CREAM VANILLA_ICE_CREAM} or above, + * the color will be transparent and cannot be changed. + * + * @see #setNavigationBarContrastEnforced + * @deprecated Draw proper background behind {@link WindowInsets.Type#statusBars()}} instead. + */ + @Deprecated + public abstract void setStatusBarColor(@ColorInt int color); + + /** + * @return the color of the navigation bar. + * @deprecated This is no longer needed since the setter is deprecated. + */ + @Deprecated + @ColorInt + public abstract int getNavigationBarColor(); + + /** + * Sets the color of the navigation bar to {@param color}. + * + * For this to take effect, + * the window must be drawing the system bar backgrounds with + * {@link android.view.WindowManager.LayoutParams#FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS} and + * {@link android.view.WindowManager.LayoutParams#FLAG_TRANSLUCENT_NAVIGATION} must not be set. + * + * If {@param color} is not opaque, consider setting + * {@link android.view.View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and + * {@link android.view.View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}. + *

+ * The transitionName for the view background will be "android:navigation:background". + * + *

+ * If the color is transparent and the window enforces the navigation bar contrast, the system + * will determine whether a scrim is necessary and draw one on behalf of the app to ensure that + * the navigation bar has enough contrast with the contents of this app, and set an appropriate + * effective bar background accordingly. + * + *

+ * If the app targets + * {@link android.os.Build.VERSION_CODES#VANILLA_ICE_CREAM VANILLA_ICE_CREAM} or above, + * the color will be transparent and cannot be changed. + * + * @attr ref android.R.styleable#Window_navigationBarColor + * @see #setNavigationBarContrastEnforced + * @deprecated Draw proper background behind {@link WindowInsets.Type#navigationBars()} or + * {@link WindowInsets.Type#tappableElement()} instead. + */ + @Deprecated + public abstract void setNavigationBarColor(@ColorInt int color); + + /** + * Shows a thin line of the specified color between the navigation bar and the app + * content. + *

+ * For this to take effect, + * the window must be drawing the system bar backgrounds with + * {@link android.view.WindowManager.LayoutParams#FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS} and + * {@link android.view.WindowManager.LayoutParams#FLAG_TRANSLUCENT_NAVIGATION} must not be set. + * + *

+ * If the app targets + * {@link android.os.Build.VERSION_CODES#VANILLA_ICE_CREAM VANILLA_ICE_CREAM} or above, + * the color will be transparent and cannot be changed. + * + * @param dividerColor The color of the thin line. + * @attr ref android.R.styleable#Window_navigationBarDividerColor + * @deprecated Draw proper background behind {@link WindowInsets.Type#navigationBars()} or + * {@link WindowInsets.Type#tappableElement()} instead. + */ + @Deprecated + public void setNavigationBarDividerColor(@ColorInt int dividerColor) { + } + + /** + * Retrieves the color of the navigation bar divider. + * + * @return The color of the navigation bar divider color. + * @see #setNavigationBarColor(int) + * @attr ref android.R.styleable#Window_navigationBarDividerColor + * @deprecated This is no longer needed since the setter is deprecated. + */ + @Deprecated + public @ColorInt int getNavigationBarDividerColor() { + return 0; + } + + /** + * Sets whether the system should ensure that the status bar has enough + * contrast when a fully transparent background is requested. + * + *

If set to this value, the system will determine whether a scrim is necessary + * to ensure that the status bar has enough contrast with the contents of + * this app, and set an appropriate effective bar background color accordingly. + * + *

When the status bar color has a non-zero alpha value, the value of this + * property has no effect. + * + * @see android.R.attr#enforceStatusBarContrast + * @see #isStatusBarContrastEnforced + * @see #setStatusBarColor + * @deprecated Draw proper background behind {@link WindowInsets.Type#statusBars()}} instead. + */ + @Deprecated + public void setStatusBarContrastEnforced(boolean ensureContrast) { + } + + /** + * Returns whether the system is ensuring that the status bar has enough contrast when a + * fully transparent background is requested. + * + *

When the status bar color has a non-zero alpha value, the value of this + * property has no effect. + * + * @return true, if the system is ensuring contrast, false otherwise. + * @see android.R.attr#enforceStatusBarContrast + * @see #setStatusBarContrastEnforced + * @see #setStatusBarColor + * @deprecated This is not needed since the setter is deprecated. + */ + @Deprecated + public boolean isStatusBarContrastEnforced() { + return false; + } + + /** + * Sets whether the system should ensure that the navigation bar has enough + * contrast when a fully transparent background is requested. + * + *

If set to this value, the system will determine whether a scrim is necessary + * to ensure that the navigation bar has enough contrast with the contents of + * this app, and set an appropriate effective bar background color accordingly. + * + *

When the navigation bar color has a non-zero alpha value, the value of this + * property has no effect. + * + * @see android.R.attr#enforceNavigationBarContrast + * @see #isNavigationBarContrastEnforced + * @see #setNavigationBarColor + */ + public void setNavigationBarContrastEnforced(boolean enforceContrast) { + } + + /** + * Returns whether the system is ensuring that the navigation bar has enough contrast when a + * fully transparent background is requested. + * + *

When the navigation bar color has a non-zero alpha value, the value of this + * property has no effect. + * + * @return true, if the system is ensuring contrast, false otherwise. + * @see android.R.attr#enforceNavigationBarContrast + * @see #setNavigationBarContrastEnforced + * @see #setNavigationBarColor + */ + public boolean isNavigationBarContrastEnforced() { + return false; + } + + /** + * Sets a list of areas within this window's coordinate space where the system should not + * intercept touch or other pointing device gestures. + * + *

This method should be used by apps that make use of + * {@link #takeSurface(SurfaceHolder.Callback2)} and do not have a view hierarchy available. + * Apps that do have a view hierarchy should use + * {@link View#setSystemGestureExclusionRects(List)} instead. This method does not modify or + * replace the gesture exclusion rects populated by individual views in this window's view + * hierarchy using {@link View#setSystemGestureExclusionRects(List)}.

+ * + *

Use this to tell the system which specific sub-areas of a view need to receive gesture + * input in order to function correctly in the presence of global system gestures that may + * conflict. For example, if the system wishes to capture swipe-in-from-screen-edge gestures + * to provide system-level navigation functionality, a view such as a navigation drawer + * container can mark the left (or starting) edge of itself as requiring gesture capture + * priority using this API. The system may then choose to relax its own gesture recognition + * to allow the app to consume the user's gesture. It is not necessary for an app to register + * exclusion rects for broadly spanning regions such as the entirety of a + * ScrollView or for simple press and release click targets such as + * Button. Mark an exclusion rect when interacting with a view requires + * a precision touch gesture in a small area in either the X or Y dimension, such as + * an edge swipe or dragging a SeekBar thumb.

+ * + *

Do not modify the provided list after this method is called.

+ * + * @param rects A list of precision gesture regions that this window needs to function correctly + */ + @SuppressWarnings("unused") + public void setSystemGestureExclusionRects(@NonNull List rects) { + throw new UnsupportedOperationException("window does not support gesture exclusion rects"); + } + + /** + * Retrieve the list of areas within this window's coordinate space where the system should not + * intercept touch or other pointing device gestures. This is the list as set by + * {@link #setSystemGestureExclusionRects(List)} or an empty list if + * {@link #setSystemGestureExclusionRects(List)} has not been called. It does not include + * exclusion rects set by this window's view hierarchy. + * + * @return a list of system gesture exclusion rects specific to this window + */ + @NonNull + public List getSystemGestureExclusionRects() { + return Collections.emptyList(); + } + + /** + * System request to begin scroll capture. + * + * @param listener to receive the response + * @hide + */ + public void requestScrollCapture(IScrollCaptureResponseListener listener) { + } + + /** + * Used to provide scroll capture support for an arbitrary window. This registeres the given + * callback with the root view of the window. + * + * @param callback the callback to add + */ + public void registerScrollCaptureCallback(@NonNull ScrollCaptureCallback callback) { + } + + /** + * Unregisters a {@link ScrollCaptureCallback} previously registered with this window. + * + * @param callback the callback to remove + */ + public void unregisterScrollCaptureCallback(@NonNull ScrollCaptureCallback callback) { + } + + /** @hide */ + public void setTheme(int resId) { + } + + /** + * Whether the caption should be displayed directly on the content rather than push the content + * down. This affects only freeform windows since they display the caption. + * @hide + */ + public void setOverlayWithDecorCaptionEnabled(boolean enabled) { + mOverlayWithDecorCaptionEnabled = enabled; + } + + /** @hide */ + public boolean isOverlayWithDecorCaptionEnabled() { + return mOverlayWithDecorCaptionEnabled; + } + + /** @hide */ + public void notifyRestrictedCaptionAreaCallback(int left, int top, int right, int bottom) { + if (mOnRestrictedCaptionAreaChangedListener != null) { + mRestrictedCaptionAreaRect.set(left, top, right, bottom); + mOnRestrictedCaptionAreaChangedListener.onRestrictedCaptionAreaChanged( + mRestrictedCaptionAreaRect); + } + } + + /** + * Set what color should the caption controls be. By default the system will try to determine + * the color from the theme. You can overwrite this by using {@link #DECOR_CAPTION_SHADE_DARK}, + * {@link #DECOR_CAPTION_SHADE_LIGHT}, or {@link #DECOR_CAPTION_SHADE_AUTO}. + * @see #DECOR_CAPTION_SHADE_DARK + * @see #DECOR_CAPTION_SHADE_LIGHT + * @see #DECOR_CAPTION_SHADE_AUTO + */ + public abstract void setDecorCaptionShade(int decorCaptionShade); + + /** + * Set the drawable that is drawn underneath the caption during the resizing. + * + * During the resizing the caption might not be drawn fast enough to match the new dimensions. + * There is a second caption drawn underneath it that will be fast enough. By default the + * caption is constructed from the theme. You can provide a drawable, that will be drawn instead + * to better match your application. + */ + public abstract void setResizingCaptionDrawable(Drawable drawable); + + /** + * Called when the activity changes from fullscreen mode to multi-window mode and visa-versa. + * @hide + */ + @SuppressWarnings("HiddenAbstractMethod") + public abstract void onMultiWindowModeChanged(); + + /** + * Called when the activity changes to/from picture-in-picture mode. + * @hide + */ + @SuppressWarnings("HiddenAbstractMethod") + public abstract void onPictureInPictureModeChanged(boolean isInPictureInPictureMode); + + /** + * @return The {@link WindowInsetsController} associated with this window + * @see View#getWindowInsetsController() + */ + public @Nullable WindowInsetsController getInsetsController() { + return null; + } + + /** + * This will be null before a content view is added, e.g. via + * {@link #setContentView} or {@link #addContentView}. See + * {@link android.view.View#getRootSurfaceControl}. + * + * @return The {@link android.view.AttachedSurfaceControl} interface for this Window + */ + public @Nullable AttachedSurfaceControl getRootSurfaceControl() { + return null; + } + + /** + * Returns the {@link OnBackInvokedDispatcher} instance associated with this window. + */ + @NonNull + public OnBackInvokedDispatcher getOnBackInvokedDispatcher() { + throw new RuntimeException("Not implemented. Must override in a subclass."); + } +} diff --git a/aosp/packages/apps/Settings/src/com/android/settings/deviceinfo/simstatus/SimEidPreferenceController.kt b/aosp/packages/apps/Settings/src/com/android/settings/deviceinfo/simstatus/SimEidPreferenceController.kt new file mode 100644 index 0000000000000000000000000000000000000000..0c2b6ee4458cb3a8eb396945bd5bb1135a39c876 --- /dev/null +++ b/aosp/packages/apps/Settings/src/com/android/settings/deviceinfo/simstatus/SimEidPreferenceController.kt @@ -0,0 +1,164 @@ +/* + * Copyright (C) 2022 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.android.settings.deviceinfo.simstatus + +import android.content.Context +import android.graphics.Bitmap +import android.util.Log +import android.view.WindowManager +import android.widget.ImageView +import android.widget.TextView +import androidx.lifecycle.Lifecycle +import androidx.lifecycle.LifecycleOwner +import androidx.lifecycle.lifecycleScope +import androidx.lifecycle.repeatOnLifecycle +import androidx.preference.Preference +import androidx.preference.PreferenceScreen +import com.android.settings.R +import com.android.settings.core.BasePreferenceController +import com.android.settings.deviceinfo.PhoneNumberUtil +import com.android.settings.network.SubscriptionUtil +import com.android.settingslib.CustomDialogPreferenceCompat +import com.android.settingslib.Utils +import com.android.settingslib.qrcode.QrCodeGenerator +import com.android.settingslib.spaprivileged.framework.common.userManager +import kotlinx.coroutines.CoroutineScope +import kotlinx.coroutines.Dispatchers +import kotlinx.coroutines.launch +import kotlinx.coroutines.withContext + +/** + * This is to show a preference regarding EID of SIM card. + * + * @param preferenceKey is the key for Preference + */ +class SimEidPreferenceController(context: Context, preferenceKey: String) : + BasePreferenceController(context, preferenceKey) { + private var slotSimStatus: SlotSimStatus? = null + private var eidStatus: EidStatus? = null + private lateinit var preference: CustomDialogPreferenceCompat + private var coroutineScope: CoroutineScope? = null + private lateinit var eid: String + + fun init(slotSimStatus: SlotSimStatus?, eidStatus: EidStatus?) { + this.slotSimStatus = slotSimStatus + this.eidStatus = eidStatus + } + + /** + * Returns available here, if SIM hardware is visible. + * + * Also check [getIsAvailableAndUpdateEid] for other availability check which retrieved + * asynchronously later. + */ + override fun getAvailabilityStatus() = + if (SubscriptionUtil.isSimHardwareVisible(mContext)) AVAILABLE else UNSUPPORTED_ON_DEVICE + + override fun displayPreference(screen: PreferenceScreen) { + super.displayPreference(screen) + preference = screen.findPreference(preferenceKey)!! + } + + override fun onViewCreated(viewLifecycleOwner: LifecycleOwner) { + coroutineScope = viewLifecycleOwner.lifecycleScope + coroutineScope?.launch { + viewLifecycleOwner.repeatOnLifecycle(Lifecycle.State.STARTED) { + update() + } + } + } + + private suspend fun update() { + val isAvailable = withContext(Dispatchers.Default) { + getIsAvailableAndUpdateEid() + } + preference.isVisible = isAvailable + if (isAvailable) { + val title = withContext(Dispatchers.Default) { + getTitle() + } + preference.title = title + preference.dialogTitle = title + preference.summary = eid + updateDialog() + } + } + + private fun getIsAvailableAndUpdateEid(): Boolean { + if (!mContext.userManager.isAdminUser || Utils.isWifiOnly(mContext)) return false + eid = eidStatus?.eid ?: "" + return eid.isNotEmpty() + } + + /** Constructs title string. */ + private fun getTitle(): String { + val slotSize = slotSimStatus?.size() ?: 0 + if (slotSize <= 1) { + return mContext.getString(R.string.status_eid) + } + // Only append slot index to title when more than 1 is available + for (idxSlot in 0 until slotSize) { + val subInfo = slotSimStatus?.getSubscriptionInfo(idxSlot) + if (subInfo != null && subInfo.isEmbedded) { + return mContext.getString(R.string.eid_multi_sim, idxSlot + 1) + } + } + return mContext.getString(R.string.status_eid) + } + + private suspend fun updateDialog() { + val dialog = preference.dialog ?: return + dialog.setCanceledOnTouchOutside(false) + val textView = dialog.requireViewById(R.id.esim_id_value) + textView.text = PhoneNumberUtil.expandByTts(eid) + + val qrCodeView = dialog.requireViewById(R.id.esim_id_qrcode) + qrCodeView.setImageBitmap(getEidQrCode(eid)) + } + + override fun handlePreferenceTreeClick(preference: Preference): Boolean { + if (preference.key != preferenceKey) return false + this.preference.setOnShowListener { + coroutineScope?.launch { updateDialog() } + } + return true + } + + override fun updateNonIndexableKeys(keys: MutableList) { + if (!isAvailable() || !getIsAvailableAndUpdateEid()) { + keys += preferenceKey + } + } + + companion object { + private const val TAG = "SimEidPreferenceController" + private const val QR_CODE_SIZE = 600 + + /** + * Gets the QR code for EID + * @param eid is the EID string + * @return a Bitmap of QR code + */ + private suspend fun getEidQrCode(eid: String): Bitmap? = withContext(Dispatchers.Default) { + try { + QrCodeGenerator.encodeQrCode(contents = eid, size = QR_CODE_SIZE) + } catch (exception: Exception) { + Log.w(TAG, "Error when creating QR code width $QR_CODE_SIZE", exception) + null + } + } + } +} diff --git a/aosp/packages/apps/Settings/src/com/android/settings/deviceinfo/simstatus/SimStatusDialogFragment.java b/aosp/packages/apps/Settings/src/com/android/settings/deviceinfo/simstatus/SimStatusDialogFragment.java new file mode 100644 index 0000000000000000000000000000000000000000..2659bd08840f108b5cfd5d97571a4204ab114a55 --- /dev/null +++ b/aosp/packages/apps/Settings/src/com/android/settings/deviceinfo/simstatus/SimStatusDialogFragment.java @@ -0,0 +1,123 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.settings.deviceinfo.simstatus; + +import android.app.Dialog; +import android.app.settings.SettingsEnums; +import android.os.Bundle; +import android.text.TextUtils; +import android.util.Log; +import android.view.LayoutInflater; +import android.view.View; +import android.view.WindowManager; +import android.widget.TextView; + +import androidx.appcompat.app.AlertDialog; +import androidx.fragment.app.Fragment; +import androidx.fragment.app.FragmentManager; + +import com.android.settings.R; +import com.android.settings.core.instrumentation.InstrumentedDialogFragment; +import com.android.settings.deviceinfo.PhoneNumberUtil; + +import java.util.Arrays; +import java.util.stream.IntStream; + +public class SimStatusDialogFragment extends InstrumentedDialogFragment { + + private static final String SIM_SLOT_BUNDLE_KEY = "arg_key_sim_slot"; + private static final String DIALOG_TITLE_BUNDLE_KEY = "arg_key_dialog_title"; + + private static final String TAG = "SimStatusDialog"; + + private View mRootView; + private SimStatusDialogController mController; + + @Override + public int getMetricsCategory() { + return SettingsEnums.DIALOG_SIM_STATUS; + } + + public static void show(Fragment host, int slotId, String dialogTitle) { + final FragmentManager manager = host.getChildFragmentManager(); + if (manager.findFragmentByTag(TAG) == null) { + final Bundle bundle = new Bundle(); + bundle.putInt(SIM_SLOT_BUNDLE_KEY, slotId); + bundle.putString(DIALOG_TITLE_BUNDLE_KEY, dialogTitle); + final SimStatusDialogFragment dialog = + new SimStatusDialogFragment(); + dialog.setArguments(bundle); + dialog.show(manager, TAG); + } + } + + @Override + public Dialog onCreateDialog(Bundle savedInstanceState) { + final Bundle bundle = getArguments(); + final int slotId = bundle.getInt(SIM_SLOT_BUNDLE_KEY); + final String dialogTitle = bundle.getString(DIALOG_TITLE_BUNDLE_KEY); + mController = new SimStatusDialogController(this, mLifecycle, slotId); + final AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()) + .setTitle(dialogTitle) + .setPositiveButton(android.R.string.ok, null /* onClickListener */); + mRootView = LayoutInflater.from(builder.getContext()) + .inflate(R.layout.dialog_sim_status, null /* parent */); + mController.initialize(); + + Dialog dlg = builder.setView(mRootView).create(); + return dlg; + } + + @Override + public void onDestroy() { + mController.deinitialize(); + super.onDestroy(); + } + + public void removeSettingFromScreen(int viewId) { + final View view = mRootView.findViewById(viewId); + if (view != null) { + view.setVisibility(View.GONE); + } + } + + /** + * View ID(s) which is digit format (instead of decimal number) text. + **/ + private static final int[] sViewIdsInDigitFormat = IntStream + .of(SimStatusDialogController.ICCID_INFO_VALUE_ID, + SimStatusDialogController.PHONE_NUMBER_VALUE_ID) + .sorted().toArray(); + + public void setText(int viewId, CharSequence text) { + if (!isAdded()) { + Log.d(TAG, "Fragment not attached yet."); + return; + } + + final TextView textView = mRootView.findViewById(viewId); + if (textView == null) { + return; + } + if (TextUtils.isEmpty(text)) { + text = getResources().getString(R.string.device_info_default); + } else if (Arrays.binarySearch(sViewIdsInDigitFormat, viewId) >= 0) { + text = PhoneNumberUtil.expandByTts(text); + } + textView.setText(text); + } +}