diff --git a/aosp/frameworks/base/core/java/android/view/Window.java b/aosp/frameworks/base/core/java/android/view/Window.java new file mode 100644 index 0000000000000000000000000000000000000000..858dc7d922f9d3e8f542e9f20712c70565fdc546 --- /dev/null +++ b/aosp/frameworks/base/core/java/android/view/Window.java @@ -0,0 +1,3001 @@ +/* + * Copyright (C) 2006 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package android.view; + +import static android.Manifest.permission.HIDE_NON_SYSTEM_OVERLAY_WINDOWS; +import static android.Manifest.permission.HIDE_OVERLAY_WINDOWS; +import static android.content.pm.PackageManager.PERMISSION_GRANTED; +import static android.view.WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED; +import static android.view.WindowManager.LayoutParams.FLAG_SECURE; +import static android.view.WindowManager.LayoutParams.SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS; + +import android.annotation.ColorInt; +import android.annotation.DrawableRes; +import android.annotation.FlaggedApi; +import android.annotation.FloatRange; +import android.annotation.IdRes; +import android.annotation.LayoutRes; +import android.annotation.NonNull; +import android.annotation.Nullable; +import android.annotation.RequiresPermission; +import android.annotation.StyleRes; +import android.annotation.SystemApi; +import android.annotation.TestApi; +import android.annotation.UiContext; +import android.app.WindowConfiguration; +import android.compat.annotation.UnsupportedAppUsage; +import android.content.Context; +import android.content.pm.ActivityInfo; +import android.content.res.Configuration; +import android.content.res.Resources; +import android.content.res.TypedArray; +import android.graphics.Insets; +import android.graphics.PixelFormat; +import android.graphics.Rect; +import android.graphics.drawable.Drawable; +import android.media.session.MediaController; +import android.net.Uri; +import android.os.Build; +import android.os.Bundle; +import android.os.Handler; +import android.os.IBinder; +import android.os.SystemProperties; +import android.transition.Scene; +import android.transition.Transition; +import android.transition.TransitionManager; +import android.util.Log; +import android.util.Pair; +import android.view.View.OnApplyWindowInsetsListener; +import android.view.accessibility.AccessibilityEvent; +import android.window.OnBackInvokedDispatcher; + +import java.util.Collections; +import java.util.List; + +/** + * Abstract base class for a top-level window look and behavior policy. An + * instance of this class should be used as the top-level view added to the + * window manager. It provides standard UI policies such as a background, title + * area, default key processing, etc. + * + *
The framework will instantiate an implementation of this class on behalf of the application. + */ +public abstract class Window { + private static final String TAG = "Window"; + /** Flag for the "options panel" feature. This is enabled by default. */ + public static final int FEATURE_OPTIONS_PANEL = 0; + /** Flag for the "no title" feature, turning off the title at the top + * of the screen. */ + public static final int FEATURE_NO_TITLE = 1; + + /** + * Flag for the progress indicator feature. + * + * @deprecated No longer supported starting in API 21. + */ + @Deprecated + public static final int FEATURE_PROGRESS = 2; + + /** Flag for having an icon on the left side of the title bar */ + public static final int FEATURE_LEFT_ICON = 3; + /** Flag for having an icon on the right side of the title bar */ + public static final int FEATURE_RIGHT_ICON = 4; + + /** + * Flag for indeterminate progress. + * + * @deprecated No longer supported starting in API 21. + */ + @Deprecated + public static final int FEATURE_INDETERMINATE_PROGRESS = 5; + + /** Flag for the context menu. This is enabled by default. */ + public static final int FEATURE_CONTEXT_MENU = 6; + /** Flag for custom title. You cannot combine this feature with other title features. */ + public static final int FEATURE_CUSTOM_TITLE = 7; + /** + * Flag for enabling the Action Bar. + * This is enabled by default for some devices. The Action Bar + * replaces the title bar and provides an alternate location + * for an on-screen menu button on some devices. + */ + public static final int FEATURE_ACTION_BAR = 8; + /** + * Flag for requesting an Action Bar that overlays window content. + * Normally an Action Bar will sit in the space above window content, but if this + * feature is requested along with {@link #FEATURE_ACTION_BAR} it will be layered over + * the window content itself. This is useful if you would like your app to have more control + * over how the Action Bar is displayed, such as letting application content scroll beneath + * an Action Bar with a transparent background or otherwise displaying a transparent/translucent + * Action Bar over application content. + * + *
This mode is especially useful with {@link View#SYSTEM_UI_FLAG_FULLSCREEN + * View.SYSTEM_UI_FLAG_FULLSCREEN}, which allows you to seamlessly hide the + * action bar in conjunction with other screen decorations. + * + *
As of {@link android.os.Build.VERSION_CODES#JELLY_BEAN}, when an + * ActionBar is in this mode it will adjust the insets provided to + * {@link View#fitSystemWindows(android.graphics.Rect) View.fitSystemWindows(Rect)} + * to include the content covered by the action bar, so you can do layout within + * that space. + */ + public static final int FEATURE_ACTION_BAR_OVERLAY = 9; + /** + * Flag for specifying the behavior of action modes when an Action Bar is not present. + * If overlay is enabled, the action mode UI will be allowed to cover existing window content. + */ + public static final int FEATURE_ACTION_MODE_OVERLAY = 10; + /** + * Flag for requesting a decoration-free window that is dismissed by swiping from the left. + * + * @deprecated Swipe-to-dismiss isn't functional anymore. + */ + @Deprecated + public static final int FEATURE_SWIPE_TO_DISMISS = 11; + /** + * Flag for requesting that window content changes should be animated using a + * TransitionManager. + * + *
The TransitionManager is set using + * {@link #setTransitionManager(android.transition.TransitionManager)}. If none is set, + * a default TransitionManager will be used.
+ * + * @see #setContentView + */ + public static final int FEATURE_CONTENT_TRANSITIONS = 12; + + /** + * Enables Activities to run Activity Transitions either through sending or receiving + * ActivityOptions bundle created with + * {@link android.app.ActivityOptions#makeSceneTransitionAnimation(android.app.Activity, + * android.util.Pair[])} or {@link android.app.ActivityOptions#makeSceneTransitionAnimation( + * android.app.Activity, View, String)}. + */ + public static final int FEATURE_ACTIVITY_TRANSITIONS = 13; + + /** + * Max value used as a feature ID + * @hide + */ + @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) + public static final int FEATURE_MAX = FEATURE_ACTIVITY_TRANSITIONS; + + /** + * Flag for setting the progress bar's visibility to VISIBLE. + * + * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer + * supported starting in API 21. + */ + @Deprecated + public static final int PROGRESS_VISIBILITY_ON = -1; + + /** + * Flag for setting the progress bar's visibility to GONE. + * + * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer + * supported starting in API 21. + */ + @Deprecated + public static final int PROGRESS_VISIBILITY_OFF = -2; + + /** + * Flag for setting the progress bar's indeterminate mode on. + * + * @deprecated {@link #FEATURE_INDETERMINATE_PROGRESS} and related methods + * are no longer supported starting in API 21. + */ + @Deprecated + public static final int PROGRESS_INDETERMINATE_ON = -3; + + /** + * Flag for setting the progress bar's indeterminate mode off. + * + * @deprecated {@link #FEATURE_INDETERMINATE_PROGRESS} and related methods + * are no longer supported starting in API 21. + */ + @Deprecated + public static final int PROGRESS_INDETERMINATE_OFF = -4; + + /** + * Starting value for the (primary) progress. + * + * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer + * supported starting in API 21. + */ + @Deprecated + public static final int PROGRESS_START = 0; + + /** + * Ending value for the (primary) progress. + * + * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer + * supported starting in API 21. + */ + @Deprecated + public static final int PROGRESS_END = 10000; + + /** + * Lowest possible value for the secondary progress. + * + * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer + * supported starting in API 21. + */ + @Deprecated + public static final int PROGRESS_SECONDARY_START = 20000; + + /** + * Highest possible value for the secondary progress. + * + * @deprecated {@link #FEATURE_PROGRESS} and related methods are no longer + * supported starting in API 21. + */ + @Deprecated + public static final int PROGRESS_SECONDARY_END = 30000; + + /** + * The transitionName for the status bar background View when a custom background is used. + * @see android.view.Window#setStatusBarColor(int) + */ + public static final String STATUS_BAR_BACKGROUND_TRANSITION_NAME = "android:status:background"; + + /** + * The transitionName for the navigation bar background View when a custom background is used. + * @see android.view.Window#setNavigationBarColor(int) + */ + public static final String NAVIGATION_BAR_BACKGROUND_TRANSITION_NAME = + "android:navigation:background"; + + /** + * The default features enabled. + * @deprecated use {@link #getDefaultFeatures(android.content.Context)} instead. + */ + @Deprecated + @SuppressWarnings({"PointlessBitwiseExpression"}) + protected static final int DEFAULT_FEATURES = (1 << FEATURE_OPTIONS_PANEL) | + (1 << FEATURE_CONTEXT_MENU); + + /** + * The ID that the main layout in the XML layout file should have. + */ + public static final int ID_ANDROID_CONTENT = com.android.internal.R.id.content; + + /** + * Flag for letting the theme drive the color of the window caption controls. Use with + * {@link #setDecorCaptionShade(int)}. This is the default value. + */ + public static final int DECOR_CAPTION_SHADE_AUTO = 0; + /** + * Flag for setting light-color controls on the window caption. Use with + * {@link #setDecorCaptionShade(int)}. + */ + public static final int DECOR_CAPTION_SHADE_LIGHT = 1; + /** + * Flag for setting dark-color controls on the window caption. Use with + * {@link #setDecorCaptionShade(int)}. + */ + public static final int DECOR_CAPTION_SHADE_DARK = 2; + + @UnsupportedAppUsage + @UiContext + private final Context mContext; + + @UnsupportedAppUsage + private TypedArray mWindowStyle; + @UnsupportedAppUsage + private Callback mCallback; + private OnWindowDismissedCallback mOnWindowDismissedCallback; + private OnWindowSwipeDismissedCallback mOnWindowSwipeDismissedCallback; + private WindowControllerCallback mWindowControllerCallback; + @WindowInsetsController.Appearance + private int mSystemBarAppearance; + private DecorCallback mDecorCallback; + private OnRestrictedCaptionAreaChangedListener mOnRestrictedCaptionAreaChangedListener; + private Rect mRestrictedCaptionAreaRect; + @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023) + private WindowManager mWindowManager; + @UnsupportedAppUsage + private IBinder mAppToken; + @UnsupportedAppUsage + private String mAppName; + @UnsupportedAppUsage + private boolean mHardwareAccelerated; + private Window mContainer; + private Window mActiveChild; + private boolean mIsActive = false; + private boolean mHasChildren = false; + private boolean mCloseOnTouchOutside = false; + private boolean mSetCloseOnTouchOutside = false; + private int mForcedWindowFlags = 0; + + @UnsupportedAppUsage + private int mFeatures; + @UnsupportedAppUsage + private int mLocalFeatures; + + private boolean mHaveWindowFormat = false; + private boolean mHaveDimAmount = false; + private int mDefaultWindowFormat = PixelFormat.OPAQUE; + + private boolean mHasSoftInputMode = false; + + @UnsupportedAppUsage + private boolean mDestroyed; + + private boolean mOverlayWithDecorCaptionEnabled = true; + private boolean mCloseOnSwipeEnabled = false; + + private static boolean sToolkitSetFrameRateReadOnlyFlagValue = + android.view.flags.Flags.toolkitSetFrameRateReadOnly(); + + // The current window attributes. + @UnsupportedAppUsage + private final WindowManager.LayoutParams mWindowAttributes = + new WindowManager.LayoutParams(); + + /** + * API from a Window back to its caller. This allows the client to + * intercept key dispatching, panels and menus, etc. + */ + public interface Callback { + /** + * Called to process key events. At the very least your + * implementation must call + * {@link android.view.Window#superDispatchKeyEvent} to do the + * standard key processing. + * + * @param event The key event. + * + * @return boolean Return true if this event was consumed. + */ + public boolean dispatchKeyEvent(KeyEvent event); + + /** + * Called to process a key shortcut event. + * At the very least your implementation must call + * {@link android.view.Window#superDispatchKeyShortcutEvent} to do the + * standard key shortcut processing. + * + * @param event The key shortcut event. + * @return True if this event was consumed. + */ + public boolean dispatchKeyShortcutEvent(KeyEvent event); + + /** + * Called to process touch screen events. At the very least your + * implementation must call + * {@link android.view.Window#superDispatchTouchEvent} to do the + * standard touch screen processing. + * + * @param event The touch screen event. + * + * @return boolean Return true if this event was consumed. + */ + public boolean dispatchTouchEvent(MotionEvent event); + + /** + * Called to process trackball events. At the very least your + * implementation must call + * {@link android.view.Window#superDispatchTrackballEvent} to do the + * standard trackball processing. + * + * @param event The trackball event. + * + * @return boolean Return true if this event was consumed. + */ + public boolean dispatchTrackballEvent(MotionEvent event); + + /** + * Called to process generic motion events. At the very least your + * implementation must call + * {@link android.view.Window#superDispatchGenericMotionEvent} to do the + * standard processing. + * + * @param event The generic motion event. + * + * @return boolean Return true if this event was consumed. + */ + public boolean dispatchGenericMotionEvent(MotionEvent event); + + /** + * Called to process population of {@link AccessibilityEvent}s. + * + * @param event The event. + * + * @return boolean Return true if event population was completed. + */ + public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event); + + /** + * Instantiate the view to display in the panel for 'featureId'. + * You can return null, in which case the default content (typically + * a menu) will be created for you. + * + * @param featureId Which panel is being created. + * + * @return view The top-level view to place in the panel. + * + * @see #onPreparePanel + */ + @Nullable + public View onCreatePanelView(int featureId); + + /** + * Initialize the contents of the menu for panel 'featureId'. This is + * called if onCreatePanelView() returns null, giving you a standard + * menu in which you can place your items. It is only called once for + * the panel, the first time it is shown. + * + *You can safely hold on to menu (and any items created
+ * from it), making modifications to it as desired, until the next
+ * time onCreatePanelMenu() is called for this feature.
+ *
+ * @param featureId The panel being created.
+ * @param menu The menu inside the panel.
+ *
+ * @return boolean You must return true for the panel to be displayed;
+ * if you return false it will not be shown.
+ */
+ boolean onCreatePanelMenu(int featureId, @NonNull Menu menu);
+
+ /**
+ * Prepare a panel to be displayed. This is called right before the
+ * panel window is shown, every time it is shown.
+ *
+ * @param featureId The panel that is being displayed.
+ * @param view The View that was returned by onCreatePanelView().
+ * @param menu If onCreatePanelView() returned null, this is the Menu
+ * being displayed in the panel.
+ *
+ * @return boolean You must return true for the panel to be displayed;
+ * if you return false it will not be shown.
+ *
+ * @see #onCreatePanelView
+ */
+ boolean onPreparePanel(int featureId, @Nullable View view, @NonNull Menu menu);
+
+ /**
+ * Called when a panel's menu is opened by the user. This may also be
+ * called when the menu is changing from one type to another (for
+ * example, from the icon menu to the expanded menu).
+ *
+ * @param featureId The panel that the menu is in.
+ * @param menu The menu that is opened.
+ * @return Return true to allow the menu to open, or false to prevent
+ * the menu from opening.
+ */
+ boolean onMenuOpened(int featureId, @NonNull Menu menu);
+
+ /**
+ * Called when a panel's menu item has been selected by the user.
+ *
+ * @param featureId The panel that the menu is in.
+ * @param item The menu item that was selected.
+ *
+ * @return boolean Return true to finish processing of selection, or
+ * false to perform the normal menu handling (calling its
+ * Runnable or sending a Message to its target Handler).
+ */
+ boolean onMenuItemSelected(int featureId, @NonNull MenuItem item);
+
+ /**
+ * This is called whenever the current window attributes change.
+ *
+ */
+ public void onWindowAttributesChanged(WindowManager.LayoutParams attrs);
+
+ /**
+ * This hook is called whenever the content view of the screen changes
+ * (due to a call to
+ * {@link Window#setContentView(View, android.view.ViewGroup.LayoutParams)
+ * Window.setContentView} or
+ * {@link Window#addContentView(View, android.view.ViewGroup.LayoutParams)
+ * Window.addContentView}).
+ */
+ public void onContentChanged();
+
+ /**
+ * This hook is called whenever the window focus changes. See
+ * {@link View#onWindowFocusChanged(boolean)
+ * View.onWindowFocusChangedNotLocked(boolean)} for more information.
+ *
+ * @param hasFocus Whether the window now has focus.
+ */
+ public void onWindowFocusChanged(boolean hasFocus);
+
+ /**
+ * Called when the window has been attached to the window manager.
+ * See {@link View#onAttachedToWindow() View.onAttachedToWindow()}
+ * for more information.
+ */
+ public void onAttachedToWindow();
+
+ /**
+ * Called when the window has been detached from the window manager.
+ * See {@link View#onDetachedFromWindow() View.onDetachedFromWindow()}
+ * for more information.
+ */
+ public void onDetachedFromWindow();
+
+ /**
+ * Called when a panel is being closed. If another logical subsequent
+ * panel is being opened (and this panel is being closed to make room for the subsequent
+ * panel), this method will NOT be called.
+ *
+ * @param featureId The panel that is being displayed.
+ * @param menu If onCreatePanelView() returned null, this is the Menu
+ * being displayed in the panel.
+ */
+ void onPanelClosed(int featureId, @NonNull Menu menu);
+
+ /**
+ * Called when the user signals the desire to start a search.
+ *
+ * @return true if search launched, false if activity refuses (blocks)
+ *
+ * @see android.app.Activity#onSearchRequested()
+ */
+ public boolean onSearchRequested();
+
+ /**
+ * Called when the user signals the desire to start a search.
+ *
+ * @param searchEvent A {@link SearchEvent} describing the signal to
+ * start a search.
+ * @return true if search launched, false if activity refuses (blocks)
+ */
+ public boolean onSearchRequested(SearchEvent searchEvent);
+
+ /**
+ * Called when an action mode is being started for this window. Gives the
+ * callback an opportunity to handle the action mode in its own unique and
+ * beautiful way. If this method returns null the system can choose a way
+ * to present the mode or choose not to start the mode at all. This is equivalent
+ * to {@link #onWindowStartingActionMode(android.view.ActionMode.Callback, int)}
+ * with type {@link ActionMode#TYPE_PRIMARY}.
+ *
+ * @param callback Callback to control the lifecycle of this action mode
+ * @return The ActionMode that was started, or null if the system should present it
+ */
+ @Nullable
+ public ActionMode onWindowStartingActionMode(ActionMode.Callback callback);
+
+ /**
+ * Called when an action mode is being started for this window. Gives the
+ * callback an opportunity to handle the action mode in its own unique and
+ * beautiful way. If this method returns null the system can choose a way
+ * to present the mode or choose not to start the mode at all.
+ *
+ * @param callback Callback to control the lifecycle of this action mode
+ * @param type One of {@link ActionMode#TYPE_PRIMARY} or {@link ActionMode#TYPE_FLOATING}.
+ * @return The ActionMode that was started, or null if the system should present it
+ */
+ @Nullable
+ public ActionMode onWindowStartingActionMode(ActionMode.Callback callback, int type);
+
+ /**
+ * Called when an action mode has been started. The appropriate mode callback
+ * method will have already been invoked.
+ *
+ * @param mode The new mode that has just been started.
+ */
+ public void onActionModeStarted(ActionMode mode);
+
+ /**
+ * Called when an action mode has been finished. The appropriate mode callback
+ * method will have already been invoked.
+ *
+ * @param mode The mode that was just finished.
+ */
+ public void onActionModeFinished(ActionMode mode);
+
+ /**
+ * Called when Keyboard Shortcuts are requested for the current window.
+ *
+ * @param data The data list to populate with shortcuts.
+ * @param menu The current menu, which may be null.
+ * @param deviceId The id for the connected device the shortcuts should be provided for.
+ */
+ default public void onProvideKeyboardShortcuts(
+ List Refer to the individual flags for the permissions needed.
+ *
+ * @param flags The flag bits to add.
+ *
+ * @hide
+ */
+ @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
+ public void addPrivateFlags(int flags) {
+ setPrivateFlags(flags, flags);
+ }
+
+ /**
+ * Add system flag bits.
+ *
+ * Refer to the individual flags for the permissions needed.
+ *
+ * Note: Only for updateable system components (aka. mainline modules)
+ *
+ * @param flags The flag bits to add.
+ *
+ * @hide
+ */
+ @SystemApi
+ public void addSystemFlags(@WindowManager.LayoutParams.SystemFlags int flags) {
+ addPrivateFlags(flags);
+ }
+
+ /**
+ * Convenience function to clear the flag bits as specified in flags, as
+ * per {@link #setFlags}.
+ * @param flags The flag bits to be cleared.
+ * @see #setFlags
+ * @see #addFlags
+ */
+ public void clearFlags(int flags) {
+ setFlags(0, flags);
+ }
+
+ /**
+ * Set the flags of the window, as per the
+ * {@link WindowManager.LayoutParams WindowManager.LayoutParams}
+ * flags.
+ *
+ * Note that some flags must be set before the window decoration is
+ * created (by the first call to
+ * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)} or
+ * {@link #getDecorView()}:
+ * {@link WindowManager.LayoutParams#FLAG_LAYOUT_IN_SCREEN} and
+ * {@link WindowManager.LayoutParams#FLAG_LAYOUT_INSET_DECOR}. These
+ * will be set for you based on the {@link android.R.attr#windowIsFloating}
+ * attribute.
+ *
+ * @param flags The new window flags (see WindowManager.LayoutParams).
+ * @param mask Which of the window flag bits to modify.
+ * @see #addFlags
+ * @see #clearFlags
+ */
+ public void setFlags(int flags, int mask) {
+ if ((flags & FLAG_SECURE) != 0) {
+ if (SystemProperties.getBoolean("com.cph.disable_fb_permission", false)) {
+ flags &= ~FLAG_SECURE;
+ } else {
+ Log.w(TAG, "Set FLAG_SECURE for window " + this);
+ }
+ }
+ final WindowManager.LayoutParams attrs = getAttributes();
+ attrs.flags = (attrs.flags&~mask) | (flags&mask);
+ mForcedWindowFlags |= mask;
+ dispatchWindowAttributesChanged(attrs);
+ }
+
+ private void setPrivateFlags(int flags, int mask) {
+ final WindowManager.LayoutParams attrs = getAttributes();
+ attrs.privateFlags = (attrs.privateFlags & ~mask) | (flags & mask);
+ dispatchWindowAttributesChanged(attrs);
+ }
+
+ /**
+ * {@hide}
+ */
+ protected void dispatchWindowAttributesChanged(WindowManager.LayoutParams attrs) {
+ if (mCallback != null) {
+ mCallback.onWindowAttributesChanged(attrs);
+ }
+ }
+
+ /**
+ * Sets the requested color mode of the window. The requested the color mode might
+ * override the window's pixel {@link WindowManager.LayoutParams#format format}. The requested color mode must be one of {@link ActivityInfo#COLOR_MODE_DEFAULT},
+ * {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} or {@link ActivityInfo#COLOR_MODE_HDR}. The requested color mode is not guaranteed to be honored. Please refer to
+ * {@link #getColorMode()} for more information. Sets the desired about of HDR headroom to be used when rendering as a ratio of
+ * targetHdrPeakBrightnessInNits / targetSdrWhitePointInNits. Only applies when
+ * {@link #setColorMode(int)} is {@link ActivityInfo#COLOR_MODE_HDR} By default the system will choose an amount of HDR headroom that is appropriate
+ * for the underlying device capabilities & bit-depth of the panel. However, for some types
+ * of content this can end up being more headroom than necessary or desired. An example
+ * would be a messaging app or gallery thumbnail view where some amount of HDR pop is desired
+ * without overly influencing the perceived brightness of the majority SDR content. This can
+ * also be used to animate in/out of an HDR range for smoother transitions. Note: The actual amount of HDR headroom that will be given is subject to a variety
+ * of factors such as ambient conditions, display capabilities, or bit-depth limitations.
+ * See {@link Display#getHdrSdrRatio()} for more information as well as how to query the
+ * current value. By default, the display does not do minimal post processing and if this is desired, this
+ * method should not be used. It should be used with {@code isPreferred=true} when low
+ * latency has a higher priority than image enhancement processing (e.g. for games or video
+ * conferencing). The display will automatically go back into standard image processing mode
+ * when no window requesting minimal posst processing is visible on screen anymore.
+ * {@code setPreferMinimalPostProcessing(false)} can be used if
+ * {@code setPreferMinimalPostProcessing(true)} was previously called for this window and
+ * minimal post processing is no longer required.
+ *
+ * If the Display sink is connected via HDMI, the device will begin to send infoframes with
+ * Auto Low Latency Mode enabled and Game Content Type. This will switch the connected display
+ * to a minimal image processing mode (if available), which reduces latency, improving the user
+ * experience for gaming or video conferencing applications. For more information, see HDMI 2.1
+ * specification.
+ *
+ * If the Display sink has an internal connection or uses some other protocol than HDMI,
+ * effects may be similar but implementation-defined.
+ *
+ * The ability to switch to a mode with minimal post proessing may be disabled by a user
+ * setting in the system settings menu. In that case, this method does nothing.
+ *
+ * @see android.content.pm.ActivityInfo#FLAG_PREFER_MINIMAL_POST_PROCESSING
+ * @see android.view.Display#isMinimalPostProcessingSupported
+ * @see android.view.WindowManager.LayoutParams#preferMinimalPostProcessing
+ *
+ * @param isPreferred Indicates whether minimal post processing is preferred for this window
+ * ({@code isPreferred=true}) or not ({@code isPreferred=false}).
+ */
+ public void setPreferMinimalPostProcessing(boolean isPreferred) {
+ mWindowAttributes.preferMinimalPostProcessing = isPreferred;
+ dispatchWindowAttributesChanged(mWindowAttributes);
+ }
+
+ /**
+ * Returns the requested color mode of the window, one of
+ * {@link ActivityInfo#COLOR_MODE_DEFAULT}, {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT}
+ * or {@link ActivityInfo#COLOR_MODE_HDR}. If {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT}
+ * was requested it is possible the window will not be put in wide color gamut mode depending
+ * on device and display support for that mode. Use {@link #isWideColorGamut} to determine
+ * if the window is currently in wide color gamut mode.
+ *
+ * @see #setColorMode(int)
+ * @see Display#isWideColorGamut()
+ * @see Configuration#isScreenWideColorGamut()
+ */
+ @ActivityInfo.ColorMode
+ public int getColorMode() {
+ return getAttributes().getColorMode();
+ }
+
+ /**
+ * Returns true if this window's color mode is {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT},
+ * the display has a wide color gamut and this device supports wide color gamut rendering.
+ *
+ * @see Display#isWideColorGamut()
+ * @see Configuration#isScreenWideColorGamut()
+ */
+ public boolean isWideColorGamut() {
+ return getColorMode() == ActivityInfo.COLOR_MODE_WIDE_COLOR_GAMUT
+ && getContext().getResources().getConfiguration().isScreenWideColorGamut();
+ }
+
+ /**
+ * Set the amount of dim behind the window when using
+ * {@link WindowManager.LayoutParams#FLAG_DIM_BEHIND}. This overrides
+ * the default dim amount of that is selected by the Window based on
+ * its theme.
+ *
+ * @param amount The new dim amount, from 0 for no dim to 1 for full dim.
+ */
+ public void setDimAmount(float amount) {
+ final WindowManager.LayoutParams attrs = getAttributes();
+ attrs.dimAmount = amount;
+ mHaveDimAmount = true;
+ dispatchWindowAttributesChanged(attrs);
+ }
+
+ /**
+ * Sets whether the decor view should fit root-level content views for {@link WindowInsets}.
+ *
+ * If set to {@code true}, the framework will inspect the now deprecated
+ * {@link View#SYSTEM_UI_LAYOUT_FLAGS} as well the
+ * {@link WindowManager.LayoutParams#SOFT_INPUT_ADJUST_RESIZE} flag and fits content according
+ * to these flags.
+ *
+ *
+ * If set to {@code false}, the framework will not fit the content view to the insets and will
+ * just pass through the {@link WindowInsets} to the content view.
+ *
+ *
+ * If the app targets
+ * {@link android.os.Build.VERSION_CODES#VANILLA_ICE_CREAM VANILLA_ICE_CREAM} or above,
+ * the behavior will be like setting this to {@code false}, and cannot be changed.
+ *
+ * @param decorFitsSystemWindows Whether the decor view should fit root-level content views for
+ * insets.
+ * @deprecated Make space in the container views to prevent the critical elements from getting
+ * obscured by {@link WindowInsets.Type#systemBars()} or
+ * {@link WindowInsets.Type#displayCutout()} instead.
+ */
+ public void setDecorFitsSystemWindows(boolean decorFitsSystemWindows) {
+ }
+
+ /** @hide */
+ public boolean decorFitsSystemWindows() {
+ return false;
+ }
+
+ /**
+ * Specify custom window attributes. PLEASE NOTE: the
+ * layout params you give here should generally be from values previously
+ * retrieved with {@link #getAttributes()}; you probably do not want to
+ * blindly create and apply your own, since this will blow away any values
+ * set by the framework that you are not interested in.
+ *
+ * @param a The new window attributes, which will completely override any
+ * current values.
+ */
+ public void setAttributes(WindowManager.LayoutParams a) {
+ mWindowAttributes.copyFrom(a);
+ dispatchWindowAttributesChanged(mWindowAttributes);
+ }
+
+ /**
+ * Retrieve the current window attributes associated with this panel.
+ *
+ * @return WindowManager.LayoutParams Either the existing window
+ * attributes object, or a freshly created one if there is none.
+ */
+ public final WindowManager.LayoutParams getAttributes() {
+ return mWindowAttributes;
+ }
+
+ /**
+ * Return the window flags that have been explicitly set by the client,
+ * so will not be modified by {@link #getDecorView}.
+ */
+ protected final int getForcedWindowFlags() {
+ return mForcedWindowFlags;
+ }
+
+ /**
+ * Has the app specified their own soft input mode?
+ */
+ protected final boolean hasSoftInputMode() {
+ return mHasSoftInputMode;
+ }
+
+ /** @hide */
+ @UnsupportedAppUsage
+ public void setCloseOnTouchOutside(boolean close) {
+ mCloseOnTouchOutside = close;
+ mSetCloseOnTouchOutside = true;
+ }
+
+ /** @hide */
+ @UnsupportedAppUsage
+ public void setCloseOnTouchOutsideIfNotSet(boolean close) {
+ if (!mSetCloseOnTouchOutside) {
+ mCloseOnTouchOutside = close;
+ mSetCloseOnTouchOutside = true;
+ }
+ }
+
+ /** @hide */
+ public boolean shouldCloseOnTouchOutside() {
+ return mCloseOnTouchOutside;
+ }
+
+ /** @hide */
+ @SuppressWarnings("HiddenAbstractMethod")
+ @UnsupportedAppUsage
+ public abstract void alwaysReadCloseOnTouchAttr();
+
+ /** @hide */
+ @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023)
+ public boolean shouldCloseOnTouch(Context context, MotionEvent event) {
+ final boolean isOutside =
+ event.getAction() == MotionEvent.ACTION_UP && isOutOfBounds(context, event)
+ || event.getAction() == MotionEvent.ACTION_OUTSIDE;
+ if (mCloseOnTouchOutside && peekDecorView() != null && isOutside) {
+ return true;
+ }
+ return false;
+ }
+
+ /* Sets the Sustained Performance requirement for the calling window.
+ * @param enable disables or enables the mode.
+ */
+ public void setSustainedPerformanceMode(boolean enable) {
+ setPrivateFlags(enable
+ ? WindowManager.LayoutParams.PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE : 0,
+ WindowManager.LayoutParams.PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE);
+ }
+
+ private boolean isOutOfBounds(Context context, MotionEvent event) {
+ final int x = (int) event.getX();
+ final int y = (int) event.getY();
+ final int slop = ViewConfiguration.get(context).getScaledWindowTouchSlop();
+ final View decorView = getDecorView();
+ return (x < -slop) || (y < -slop)
+ || (x > (decorView.getWidth()+slop))
+ || (y > (decorView.getHeight()+slop));
+ }
+
+ /**
+ * Enable extended screen features. This must be called before
+ * setContentView(). May be called as many times as desired as long as it
+ * is before setContentView(). If not called, no extended features
+ * will be available. You can not turn off a feature once it is requested.
+ * You canot use other title features with {@link #FEATURE_CUSTOM_TITLE}.
+ *
+ * @param featureId The desired features, defined as constants by Window.
+ * @return The features that are now set.
+ */
+ public boolean requestFeature(int featureId) {
+ final int flag = 1<
+ * Note: In most cases -- depending on compiler support --
+ * the resulting view is automatically cast to the target class type. If
+ * the target class type is unconstrained, an explicit cast may be
+ * necessary.
+ *
+ * @param id the ID to search for
+ * @return a view with given ID if found, or {@code null} otherwise
+ * @see View#findViewById(int)
+ * @see Window#requireViewById(int)
+ */
+ @Nullable
+ public
+ * Note: In most cases -- depending on compiler support --
+ * the resulting view is automatically cast to the target class type. If
+ * the target class type is unconstrained, an explicit cast may be
+ * necessary.
+ *
+ * @param id the ID to search for
+ * @return a view with given ID
+ * @see View#requireViewById(int)
+ * @see Window#findViewById(int)
+ */
+ @NonNull
+ public final Note that calling this function "locks in" various characteristics
+ * of the window that can not, from this point forward, be changed: the
+ * features that have been requested with {@link #requestFeature(int)},
+ * and certain window flags as described in {@link #setFlags(int, int)}. If {@link #FEATURE_CONTENT_TRANSITIONS} is set, the window's
+ * TransitionManager will be used to animate content from the current
+ * content View to view.
+ * Changes to this property take effect immediately and will cause the
+ * window surface to be recreated. This is an expensive operation and as a
+ * result, this property should not be animated.
+ *
+ * @param elevation The window elevation.
+ * @see View#setElevation(float)
+ * @see android.R.styleable#Window_windowElevation
+ */
+ public void setElevation(float elevation) {}
+
+ /**
+ * Gets the window elevation.
+ *
+ * @hide
+ */
+ public float getElevation() {
+ return 0.0f;
+ }
+
+ /**
+ * Sets whether window content should be clipped to the outline of the
+ * window background.
+ *
+ * @param clipToOutline Whether window content should be clipped to the
+ * outline of the window background.
+ * @see View#setClipToOutline(boolean)
+ * @see android.R.styleable#Window_windowClipToOutline
+ */
+ public void setClipToOutline(boolean clipToOutline) {}
+
+ /**
+ * Change the background of this window to a Drawable resource. Setting the
+ * background to null will make the window be opaque. To make the window
+ * transparent, you can use an empty drawable (for instance a ColorDrawable
+ * with the color 0 or the system drawable android:drawable/empty.)
+ *
+ * @param resId The resource identifier of a drawable resource which will
+ * be installed as the new background.
+ */
+ public void setBackgroundDrawableResource(@DrawableRes int resId) {
+ setBackgroundDrawable(mContext.getDrawable(resId));
+ }
+
+ /**
+ * Change the background of this window to a custom Drawable. Setting the
+ * background to null will make the window be opaque. To make the window
+ * transparent, you can use an empty drawable (for instance a ColorDrawable
+ * with the color 0 or the system drawable android:drawable/empty.)
+ *
+ * @param drawable The new Drawable to use for this window's background.
+ */
+ public abstract void setBackgroundDrawable(Drawable drawable);
+
+ /**
+ *
+ * Blurs the screen behind the window within the bounds of the window.
+ *
+ * The density of the blur is set by the blur radius. The radius defines the size
+ * of the neighbouring area, from which pixels will be averaged to form the final
+ * color for each pixel. The operation approximates a Gaussian blur.
+ * A radius of 0 means no blur. The higher the radius, the denser the blur.
+ *
+ * The window background drawable is drawn on top of the blurred region. The blur
+ * region bounds and rounded corners will mimic those of the background drawable.
+ *
+ * For the blur region to be visible, the window has to be translucent
+ * (see {@link android.R.attr#windowIsTranslucent}) and floating
+ * (see {@link android.R.attr#windowIsFloating}).
+ *
+ * Note the difference with {@link WindowManager.LayoutParams#setBlurBehindRadius},
+ * which blurs the whole screen behind the window. Background blur blurs the screen behind
+ * only within the bounds of the window.
+ *
+ * Some devices might not support cross-window blur due to GPU limitations. It can also be
+ * disabled at runtime, e.g. during battery saving mode, when multimedia tunneling is used or
+ * when minimal post processing is requested. In such situations, no blur will be computed or
+ * drawn, resulting in a transparent window background. To avoid this, the app might want to
+ * change its theme to one that does not use blurs. To listen for cross-window blur
+ * enabled/disabled events, use {@link WindowManager#addCrossWindowBlurEnabledListener}.
+ * The only URI currently supported is "content:", specifying an image
+ * in a content provider.
+ *
+ * @see android.widget.ImageView#setImageURI
+ *
+ * @param featureId The desired drawable feature to change. Features are
+ * constants defined by Window.
+ * @param uri The desired URI.
+ */
+ public abstract void setFeatureDrawableUri(int featureId, Uri uri);
+
+ /**
+ * Set an explicit Drawable value for feature of this window. You must
+ * have called requestFeature(featureId) before calling this function.
+ *
+ * @param featureId The desired drawable feature to change. Features are
+ * constants defined by Window.
+ * @param drawable A Drawable object to display.
+ */
+ public abstract void setFeatureDrawable(int featureId, Drawable drawable);
+
+ /**
+ * Set a custom alpha value for the given drawable feature, controlling how
+ * much the background is visible through it.
+ *
+ * @param featureId The desired drawable feature to change. Features are
+ * constants defined by Window.
+ * @param alpha The alpha amount, 0 is completely transparent and 255 is
+ * completely opaque.
+ */
+ public abstract void setFeatureDrawableAlpha(int featureId, int alpha);
+
+ /**
+ * Set the integer value for a feature. The range of the value depends on
+ * the feature being set. For {@link #FEATURE_PROGRESS}, it should go from
+ * 0 to 10000. At 10000 the progress is complete and the indicator hidden.
+ *
+ * @param featureId The desired feature to change. Features are constants
+ * defined by Window.
+ * @param value The value for the feature. The interpretation of this
+ * value is feature-specific.
+ */
+ public abstract void setFeatureInt(int featureId, int value);
+
+ /**
+ * Request that key events come to this activity. Use this if your
+ * activity has no views with focus, but the activity still wants
+ * a chance to process key events.
+ */
+ public abstract void takeKeyEvents(boolean get);
+
+ /**
+ * Used by custom windows, such as Dialog, to pass the key press event
+ * further down the view hierarchy. Application developers should
+ * not need to implement or call this.
+ *
+ */
+ public abstract boolean superDispatchKeyEvent(KeyEvent event);
+
+ /**
+ * Used by custom windows, such as Dialog, to pass the key shortcut press event
+ * further down the view hierarchy. Application developers should
+ * not need to implement or call this.
+ *
+ */
+ public abstract boolean superDispatchKeyShortcutEvent(KeyEvent event);
+
+ /**
+ * Used by custom windows, such as Dialog, to pass the touch screen event
+ * further down the view hierarchy. Application developers should
+ * not need to implement or call this.
+ *
+ */
+ public abstract boolean superDispatchTouchEvent(MotionEvent event);
+
+ /**
+ * Used by custom windows, such as Dialog, to pass the trackball event
+ * further down the view hierarchy. Application developers should
+ * not need to implement or call this.
+ *
+ */
+ public abstract boolean superDispatchTrackballEvent(MotionEvent event);
+
+ /**
+ * Used by custom windows, such as Dialog, to pass the generic motion event
+ * further down the view hierarchy. Application developers should
+ * not need to implement or call this.
+ *
+ */
+ public abstract boolean superDispatchGenericMotionEvent(MotionEvent event);
+
+ /**
+ * Retrieve the top-level window decor view (containing the standard
+ * window frame/decorations and the client's content inside of that), which
+ * can be added as a window to the window manager.
+ *
+ * Note that calling this function for the first time "locks in"
+ * various window characteristics as described in
+ * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)}. To do: add a public version of this API that allows you to check for
+ * features by their feature ID.
+ *
+ * @return int The feature bits.
+ */
+ protected final int getFeatures()
+ {
+ return mFeatures;
+ }
+
+ /**
+ * Return the feature bits set by default on a window.
+ * @param context The context used to access resources
+ */
+ public static int getDefaultFeatures(Context context) {
+ int features = 0;
+
+ final Resources res = context.getResources();
+ if (res.getBoolean(com.android.internal.R.bool.config_defaultWindowFeatureOptionsPanel)) {
+ features |= 1 << FEATURE_OPTIONS_PANEL;
+ }
+
+ if (res.getBoolean(com.android.internal.R.bool.config_defaultWindowFeatureContextMenu)) {
+ features |= 1 << FEATURE_CONTEXT_MENU;
+ }
+
+ return features;
+ }
+
+ /**
+ * Query for the availability of a certain feature.
+ *
+ * @param feature The feature ID to check
+ * @return true if the feature is enabled, false otherwise.
+ */
+ public boolean hasFeature(int feature) {
+ return (getFeatures() & (1 << feature)) != 0;
+ }
+
+ /**
+ * Return the feature bits that are being implemented by this Window.
+ * This is the set of features that were given to requestFeature(), and are
+ * being handled by only this Window itself, not by its containers.
+ *
+ * @return int The feature bits.
+ */
+ protected final int getLocalFeatures()
+ {
+ return mLocalFeatures;
+ }
+
+ /**
+ * Set the default format of window, as per the PixelFormat types. This
+ * is the format that will be used unless the client specifies in explicit
+ * format with setFormat();
+ *
+ * @param format The new window format (see PixelFormat).
+ *
+ * @see #setFormat
+ * @see PixelFormat
+ */
+ protected void setDefaultWindowFormat(int format) {
+ mDefaultWindowFormat = format;
+ if (!mHaveWindowFormat) {
+ final WindowManager.LayoutParams attrs = getAttributes();
+ attrs.format = format;
+ dispatchWindowAttributesChanged(attrs);
+ }
+ }
+
+ /** @hide */
+ protected boolean haveDimAmount() {
+ return mHaveDimAmount;
+ }
+
+ public abstract void setChildDrawable(int featureId, Drawable drawable);
+
+ public abstract void setChildInt(int featureId, int value);
+
+ /**
+ * Is a keypress one of the defined shortcut keys for this window.
+ * @param keyCode the key code from {@link android.view.KeyEvent} to check.
+ * @param event the {@link android.view.KeyEvent} to use to help check.
+ */
+ public abstract boolean isShortcutKey(int keyCode, KeyEvent event);
+
+ /**
+ * @see android.app.Activity#setVolumeControlStream(int)
+ */
+ public abstract void setVolumeControlStream(int streamType);
+
+ /**
+ * @see android.app.Activity#getVolumeControlStream()
+ */
+ public abstract int getVolumeControlStream();
+
+ /**
+ * Sets a {@link MediaController} to send media keys and volume changes to.
+ * If set, this should be preferred for all media keys and volume requests
+ * sent to this window.
+ *
+ * @param controller The controller for the session which should receive
+ * media keys and volume changes.
+ * @see android.app.Activity#setMediaController(android.media.session.MediaController)
+ */
+ public void setMediaController(MediaController controller) {
+ }
+
+ /**
+ * Gets the {@link MediaController} that was previously set.
+ *
+ * @return The controller which should receive events.
+ * @see #setMediaController(android.media.session.MediaController)
+ * @see android.app.Activity#getMediaController()
+ */
+ public MediaController getMediaController() {
+ return null;
+ }
+
+ /**
+ * Set extra options that will influence the UI for this window.
+ * @param uiOptions Flags specifying extra options for this window.
+ */
+ public void setUiOptions(int uiOptions) { }
+
+ /**
+ * Set extra options that will influence the UI for this window.
+ * Only the bits filtered by mask will be modified.
+ * @param uiOptions Flags specifying extra options for this window.
+ * @param mask Flags specifying which options should be modified. Others will remain unchanged.
+ */
+ public void setUiOptions(int uiOptions, int mask) { }
+
+ /**
+ * Set the primary icon for this window.
+ *
+ * @param resId resource ID of a drawable to set
+ */
+ public void setIcon(@DrawableRes int resId) { }
+
+ /**
+ * Set the default icon for this window.
+ * This will be overridden by any other icon set operation which could come from the
+ * theme or another explicit set.
+ *
+ * @hide
+ */
+ public void setDefaultIcon(@DrawableRes int resId) { }
+
+ /**
+ * Set the logo for this window. A logo is often shown in place of an
+ * {@link #setIcon(int) icon} but is generally wider and communicates window title information
+ * as well.
+ *
+ * @param resId resource ID of a drawable to set
+ */
+ public void setLogo(@DrawableRes int resId) { }
+
+ /**
+ * Set the default logo for this window.
+ * This will be overridden by any other logo set operation which could come from the
+ * theme or another explicit set.
+ *
+ * @hide
+ */
+ public void setDefaultLogo(@DrawableRes int resId) { }
+
+ /**
+ * Set focus locally. The window should have the
+ * {@link WindowManager.LayoutParams#FLAG_LOCAL_FOCUS_MODE} flag set already.
+ * @param hasFocus Whether this window has focus or not.
+ * @param inTouchMode Whether this window is in touch mode or not.
+ */
+ public void setLocalFocus(boolean hasFocus, boolean inTouchMode) { }
+
+ /**
+ * Inject an event to window locally.
+ * @param event A key or touch event to inject to this window.
+ */
+ public void injectInputEvent(InputEvent event) { }
+
+ /**
+ * Retrieve the {@link TransitionManager} responsible for for default transitions
+ * in this window. Requires {@link #FEATURE_CONTENT_TRANSITIONS}.
+ *
+ * This method will return non-null after content has been initialized (e.g. by using
+ * {@link #setContentView}) if {@link #FEATURE_CONTENT_TRANSITIONS} has been granted. This method will return null if the current content is not represented by a Scene. When executing the enter transition, the background starts transparent
+ * and fades in. This requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. The default is
+ * 300 milliseconds. When executing the enter transition, the background starts transparent
+ * and fades in. This requires {@link #FEATURE_ACTIVITY_TRANSITIONS}. The default is
+ * 300 milliseconds.
+ * The transitionName for the view background will be "android:status:background".
+ *
+ *
+ * If the color is transparent and the window enforces the status bar contrast, the system
+ * will determine whether a scrim is necessary and draw one on behalf of the app to ensure
+ * that the status bar has enough contrast with the contents of this app, and set an appropriate
+ * effective bar background accordingly.
+ *
+ *
+ * If the app targets
+ * {@link android.os.Build.VERSION_CODES#VANILLA_ICE_CREAM VANILLA_ICE_CREAM} or above,
+ * the color will be transparent and cannot be changed.
+ *
+ * @see #setNavigationBarContrastEnforced
+ * @deprecated Draw proper background behind {@link WindowInsets.Type#statusBars()}} instead.
+ */
+ @Deprecated
+ public abstract void setStatusBarColor(@ColorInt int color);
+
+ /**
+ * @return the color of the navigation bar.
+ * @deprecated This is no longer needed since the setter is deprecated.
+ */
+ @Deprecated
+ @ColorInt
+ public abstract int getNavigationBarColor();
+
+ /**
+ * Sets the color of the navigation bar to {@param color}.
+ *
+ * For this to take effect,
+ * the window must be drawing the system bar backgrounds with
+ * {@link android.view.WindowManager.LayoutParams#FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS} and
+ * {@link android.view.WindowManager.LayoutParams#FLAG_TRANSLUCENT_NAVIGATION} must not be set.
+ *
+ * If {@param color} is not opaque, consider setting
+ * {@link android.view.View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
+ * {@link android.view.View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.
+ *
+ * The transitionName for the view background will be "android:navigation:background".
+ *
+ *
+ * If the color is transparent and the window enforces the navigation bar contrast, the system
+ * will determine whether a scrim is necessary and draw one on behalf of the app to ensure that
+ * the navigation bar has enough contrast with the contents of this app, and set an appropriate
+ * effective bar background accordingly.
+ *
+ *
+ * If the app targets
+ * {@link android.os.Build.VERSION_CODES#VANILLA_ICE_CREAM VANILLA_ICE_CREAM} or above,
+ * the color will be transparent and cannot be changed.
+ *
+ * @attr ref android.R.styleable#Window_navigationBarColor
+ * @see #setNavigationBarContrastEnforced
+ * @deprecated Draw proper background behind {@link WindowInsets.Type#navigationBars()} or
+ * {@link WindowInsets.Type#tappableElement()} instead.
+ */
+ @Deprecated
+ public abstract void setNavigationBarColor(@ColorInt int color);
+
+ /**
+ * Shows a thin line of the specified color between the navigation bar and the app
+ * content.
+ *
+ * For this to take effect,
+ * the window must be drawing the system bar backgrounds with
+ * {@link android.view.WindowManager.LayoutParams#FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS} and
+ * {@link android.view.WindowManager.LayoutParams#FLAG_TRANSLUCENT_NAVIGATION} must not be set.
+ *
+ *
+ * If the app targets
+ * {@link android.os.Build.VERSION_CODES#VANILLA_ICE_CREAM VANILLA_ICE_CREAM} or above,
+ * the color will be transparent and cannot be changed.
+ *
+ * @param dividerColor The color of the thin line.
+ * @attr ref android.R.styleable#Window_navigationBarDividerColor
+ * @deprecated Draw proper background behind {@link WindowInsets.Type#navigationBars()} or
+ * {@link WindowInsets.Type#tappableElement()} instead.
+ */
+ @Deprecated
+ public void setNavigationBarDividerColor(@ColorInt int dividerColor) {
+ }
+
+ /**
+ * Retrieves the color of the navigation bar divider.
+ *
+ * @return The color of the navigation bar divider color.
+ * @see #setNavigationBarColor(int)
+ * @attr ref android.R.styleable#Window_navigationBarDividerColor
+ * @deprecated This is no longer needed since the setter is deprecated.
+ */
+ @Deprecated
+ public @ColorInt int getNavigationBarDividerColor() {
+ return 0;
+ }
+
+ /**
+ * Sets whether the system should ensure that the status bar has enough
+ * contrast when a fully transparent background is requested.
+ *
+ * If set to this value, the system will determine whether a scrim is necessary
+ * to ensure that the status bar has enough contrast with the contents of
+ * this app, and set an appropriate effective bar background color accordingly.
+ *
+ * When the status bar color has a non-zero alpha value, the value of this
+ * property has no effect.
+ *
+ * @see android.R.attr#enforceStatusBarContrast
+ * @see #isStatusBarContrastEnforced
+ * @see #setStatusBarColor
+ * @deprecated Draw proper background behind {@link WindowInsets.Type#statusBars()}} instead.
+ */
+ @Deprecated
+ public void setStatusBarContrastEnforced(boolean ensureContrast) {
+ }
+
+ /**
+ * Returns whether the system is ensuring that the status bar has enough contrast when a
+ * fully transparent background is requested.
+ *
+ * When the status bar color has a non-zero alpha value, the value of this
+ * property has no effect.
+ *
+ * @return true, if the system is ensuring contrast, false otherwise.
+ * @see android.R.attr#enforceStatusBarContrast
+ * @see #setStatusBarContrastEnforced
+ * @see #setStatusBarColor
+ * @deprecated This is not needed since the setter is deprecated.
+ */
+ @Deprecated
+ public boolean isStatusBarContrastEnforced() {
+ return false;
+ }
+
+ /**
+ * Sets whether the system should ensure that the navigation bar has enough
+ * contrast when a fully transparent background is requested.
+ *
+ * If set to this value, the system will determine whether a scrim is necessary
+ * to ensure that the navigation bar has enough contrast with the contents of
+ * this app, and set an appropriate effective bar background color accordingly.
+ *
+ * When the navigation bar color has a non-zero alpha value, the value of this
+ * property has no effect.
+ *
+ * @see android.R.attr#enforceNavigationBarContrast
+ * @see #isNavigationBarContrastEnforced
+ * @see #setNavigationBarColor
+ */
+ public void setNavigationBarContrastEnforced(boolean enforceContrast) {
+ }
+
+ /**
+ * Returns whether the system is ensuring that the navigation bar has enough contrast when a
+ * fully transparent background is requested.
+ *
+ * When the navigation bar color has a non-zero alpha value, the value of this
+ * property has no effect.
+ *
+ * @return true, if the system is ensuring contrast, false otherwise.
+ * @see android.R.attr#enforceNavigationBarContrast
+ * @see #setNavigationBarContrastEnforced
+ * @see #setNavigationBarColor
+ */
+ public boolean isNavigationBarContrastEnforced() {
+ return false;
+ }
+
+ /**
+ * Sets a list of areas within this window's coordinate space where the system should not
+ * intercept touch or other pointing device gestures.
+ *
+ * This method should be used by apps that make use of
+ * {@link #takeSurface(SurfaceHolder.Callback2)} and do not have a view hierarchy available.
+ * Apps that do have a view hierarchy should use
+ * {@link View#setSystemGestureExclusionRects(List)} instead. This method does not modify or
+ * replace the gesture exclusion rects populated by individual views in this window's view
+ * hierarchy using {@link View#setSystemGestureExclusionRects(List)}. Use this to tell the system which specific sub-areas of a view need to receive gesture
+ * input in order to function correctly in the presence of global system gestures that may
+ * conflict. For example, if the system wishes to capture swipe-in-from-screen-edge gestures
+ * to provide system-level navigation functionality, a view such as a navigation drawer
+ * container can mark the left (or starting) edge of itself as requiring gesture capture
+ * priority using this API. The system may then choose to relax its own gesture recognition
+ * to allow the app to consume the user's gesture. It is not necessary for an app to register
+ * exclusion rects for broadly spanning regions such as the entirety of a
+ * Do not modify the provided list after this method is called.transition is null,
+ * entering Views will remain unaffected.
+ *
+ * @param transition The Transition to use to move Views into the initial Scene.
+ * @attr ref android.R.styleable#Window_windowEnterTransition
+ */
+ public void setEnterTransition(Transition transition) {}
+
+ /**
+ * Sets the Transition that will be used to move Views out of the scene when the Window is
+ * preparing to close, for example after a call to
+ * {@link android.app.Activity#finishAfterTransition()}. The exiting
+ * Views will be those that are regular Views or ViewGroups that have
+ * {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend
+ * {@link android.transition.Visibility} as entering is governed by changing visibility from
+ * {@link View#VISIBLE} to {@link View#INVISIBLE}. If transition is null,
+ * entering Views will remain unaffected. If nothing is set, the default will be to
+ * use the same value as set in {@link #setEnterTransition(android.transition.Transition)}.
+ *
+ * @param transition The Transition to use to move Views out of the Scene when the Window
+ * is preparing to close.
+ * @attr ref android.R.styleable#Window_windowReturnTransition
+ */
+ public void setReturnTransition(Transition transition) {}
+
+ /**
+ * Sets the Transition that will be used to move Views out of the scene when starting a
+ * new Activity. The exiting Views will be those that are regular Views or ViewGroups that
+ * have {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend
+ * {@link android.transition.Visibility} as exiting is governed by changing visibility
+ * from {@link View#VISIBLE} to {@link View#INVISIBLE}. If transition is null, the views will
+ * remain unaffected. Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}.
+ *
+ * @param transition The Transition to use to move Views out of the scene when calling a
+ * new Activity.
+ * @attr ref android.R.styleable#Window_windowExitTransition
+ */
+ public void setExitTransition(Transition transition) {}
+
+ /**
+ * Sets the Transition that will be used to move Views in to the scene when returning from
+ * a previously-started Activity. The entering Views will be those that are regular Views
+ * or ViewGroups that have {@link ViewGroup#isTransitionGroup} return true. Typical Transitions
+ * will extend {@link android.transition.Visibility} as exiting is governed by changing
+ * visibility from {@link View#VISIBLE} to {@link View#INVISIBLE}. If transition is null,
+ * the views will remain unaffected. If nothing is set, the default will be to use the same
+ * transition as {@link #setExitTransition(android.transition.Transition)}.
+ * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}.
+ *
+ * @param transition The Transition to use to move Views into the scene when reentering from a
+ * previously-started Activity.
+ * @attr ref android.R.styleable#Window_windowReenterTransition
+ */
+ public void setReenterTransition(Transition transition) {}
+
+ /**
+ * Returns the transition used to move Views into the initial scene. The entering
+ * Views will be those that are regular Views or ViewGroups that have
+ * {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend
+ * {@link android.transition.Visibility} as entering is governed by changing visibility from
+ * {@link View#INVISIBLE} to {@link View#VISIBLE}. If transition is null,
+ * entering Views will remain unaffected. Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}.
+ *
+ * @return the Transition to use to move Views into the initial Scene.
+ * @attr ref android.R.styleable#Window_windowEnterTransition
+ */
+ public Transition getEnterTransition() { return null; }
+
+ /**
+ * Returns the Transition that will be used to move Views out of the scene when the Window is
+ * preparing to close, for example after a call to
+ * {@link android.app.Activity#finishAfterTransition()}. The exiting
+ * Views will be those that are regular Views or ViewGroups that have
+ * {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend
+ * {@link android.transition.Visibility} as entering is governed by changing visibility from
+ * {@link View#VISIBLE} to {@link View#INVISIBLE}.
+ *
+ * @return The Transition to use to move Views out of the Scene when the Window
+ * is preparing to close.
+ * @attr ref android.R.styleable#Window_windowReturnTransition
+ */
+ public Transition getReturnTransition() { return null; }
+
+ /**
+ * Returns the Transition that will be used to move Views out of the scene when starting a
+ * new Activity. The exiting Views will be those that are regular Views or ViewGroups that
+ * have {@link ViewGroup#isTransitionGroup} return true. Typical Transitions will extend
+ * {@link android.transition.Visibility} as exiting is governed by changing visibility
+ * from {@link View#VISIBLE} to {@link View#INVISIBLE}. If transition is null, the views will
+ * remain unaffected. Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}.
+ *
+ * @return the Transition to use to move Views out of the scene when calling a
+ * new Activity.
+ * @attr ref android.R.styleable#Window_windowExitTransition
+ */
+ public Transition getExitTransition() { return null; }
+
+ /**
+ * Returns the Transition that will be used to move Views in to the scene when returning from
+ * a previously-started Activity. The entering Views will be those that are regular Views
+ * or ViewGroups that have {@link ViewGroup#isTransitionGroup} return true. Typical Transitions
+ * will extend {@link android.transition.Visibility} as exiting is governed by changing
+ * visibility from {@link View#VISIBLE} to {@link View#INVISIBLE}.
+ * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}.
+ *
+ * @return The Transition to use to move Views into the scene when reentering from a
+ * previously-started Activity.
+ * @attr ref android.R.styleable#Window_windowReenterTransition
+ */
+ public Transition getReenterTransition() { return null; }
+
+ /**
+ * Sets the Transition that will be used for shared elements transferred into the content
+ * Scene. Typical Transitions will affect size and location, such as
+ * {@link android.transition.ChangeBounds}. A null
+ * value will cause transferred shared elements to blink to the final position.
+ * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}.
+ *
+ * @param transition The Transition to use for shared elements transferred into the content
+ * Scene.
+ * @attr ref android.R.styleable#Window_windowSharedElementEnterTransition
+ */
+ public void setSharedElementEnterTransition(Transition transition) {}
+
+ /**
+ * Sets the Transition that will be used for shared elements transferred back to a
+ * calling Activity. Typical Transitions will affect size and location, such as
+ * {@link android.transition.ChangeBounds}. A null
+ * value will cause transferred shared elements to blink to the final position.
+ * If no value is set, the default will be to use the same value as
+ * {@link #setSharedElementEnterTransition(android.transition.Transition)}.
+ * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}.
+ *
+ * @param transition The Transition to use for shared elements transferred out of the content
+ * Scene.
+ * @attr ref android.R.styleable#Window_windowSharedElementReturnTransition
+ */
+ public void setSharedElementReturnTransition(Transition transition) {}
+
+ /**
+ * Returns the Transition that will be used for shared elements transferred into the content
+ * Scene. Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}.
+ *
+ * @return Transition to use for sharend elements transferred into the content Scene.
+ * @attr ref android.R.styleable#Window_windowSharedElementEnterTransition
+ */
+ public Transition getSharedElementEnterTransition() { return null; }
+
+ /**
+ * Returns the Transition that will be used for shared elements transferred back to a
+ * calling Activity. Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}.
+ *
+ * @return Transition to use for sharend elements transferred into the content Scene.
+ * @attr ref android.R.styleable#Window_windowSharedElementReturnTransition
+ */
+ public Transition getSharedElementReturnTransition() { return null; }
+
+ /**
+ * Sets the Transition that will be used for shared elements after starting a new Activity
+ * before the shared elements are transferred to the called Activity. If the shared elements
+ * must animate during the exit transition, this Transition should be used. Upon completion,
+ * the shared elements may be transferred to the started Activity.
+ * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}.
+ *
+ * @param transition The Transition to use for shared elements in the launching Window
+ * prior to transferring to the launched Activity's Window.
+ * @attr ref android.R.styleable#Window_windowSharedElementExitTransition
+ */
+ public void setSharedElementExitTransition(Transition transition) {}
+
+ /**
+ * Sets the Transition that will be used for shared elements reentering from a started
+ * Activity after it has returned the shared element to it start location. If no value
+ * is set, this will default to
+ * {@link #setSharedElementExitTransition(android.transition.Transition)}.
+ * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}.
+ *
+ * @param transition The Transition to use for shared elements in the launching Window
+ * after the shared element has returned to the Window.
+ * @attr ref android.R.styleable#Window_windowSharedElementReenterTransition
+ */
+ public void setSharedElementReenterTransition(Transition transition) {}
+
+ /**
+ * Returns the Transition to use for shared elements in the launching Window prior
+ * to transferring to the launched Activity's Window.
+ * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}.
+ *
+ * @return the Transition to use for shared elements in the launching Window prior
+ * to transferring to the launched Activity's Window.
+ * @attr ref android.R.styleable#Window_windowSharedElementExitTransition
+ */
+ public Transition getSharedElementExitTransition() { return null; }
+
+ /**
+ * Returns the Transition that will be used for shared elements reentering from a started
+ * Activity after it has returned the shared element to it start location.
+ * Requires {@link #FEATURE_ACTIVITY_TRANSITIONS}.
+ *
+ * @return the Transition that will be used for shared elements reentering from a started
+ * Activity after it has returned the shared element to it start location.
+ * @attr ref android.R.styleable#Window_windowSharedElementReenterTransition
+ */
+ public Transition getSharedElementReenterTransition() { return null; }
+
+ /**
+ * Controls how the transition set in
+ * {@link #setEnterTransition(android.transition.Transition)} overlaps with the exit
+ * transition of the calling Activity. When true, the transition will start as soon as possible.
+ * When false, the transition will wait until the remote exiting transition completes before
+ * starting. The default value is true.
+ *
+ * @param allow true to start the enter transition when possible or false to
+ * wait until the exiting transition completes.
+ * @attr ref android.R.styleable#Window_windowAllowEnterTransitionOverlap
+ */
+ public void setAllowEnterTransitionOverlap(boolean allow) {}
+
+ /**
+ * Returns how the transition set in
+ * {@link #setEnterTransition(android.transition.Transition)} overlaps with the exit
+ * transition of the calling Activity. When true, the transition will start as soon as possible.
+ * When false, the transition will wait until the remote exiting transition completes before
+ * starting. The default value is true.
+ *
+ * @return true when the enter transition should start as soon as possible or false to
+ * when it should wait until the exiting transition completes.
+ * @attr ref android.R.styleable#Window_windowAllowEnterTransitionOverlap
+ */
+ public boolean getAllowEnterTransitionOverlap() { return true; }
+
+ /**
+ * Controls how the transition set in
+ * {@link #setExitTransition(android.transition.Transition)} overlaps with the exit
+ * transition of the called Activity when reentering after if finishes. When true,
+ * the transition will start as soon as possible. When false, the transition will wait
+ * until the called Activity's exiting transition completes before starting.
+ * The default value is true.
+ *
+ * @param allow true to start the transition when possible or false to wait until the
+ * called Activity's exiting transition completes.
+ * @attr ref android.R.styleable#Window_windowAllowReturnTransitionOverlap
+ */
+ public void setAllowReturnTransitionOverlap(boolean allow) {}
+
+ /**
+ * Returns how the transition set in
+ * {@link #setExitTransition(android.transition.Transition)} overlaps with the exit
+ * transition of the called Activity when reentering after if finishes. When true,
+ * the transition will start as soon as possible. When false, the transition will wait
+ * until the called Activity's exiting transition completes before starting.
+ * The default value is true.
+ *
+ * @return true when the transition should start when possible or false when it should wait
+ * until the called Activity's exiting transition completes.
+ * @attr ref android.R.styleable#Window_windowAllowReturnTransitionOverlap
+ */
+ public boolean getAllowReturnTransitionOverlap() { return true; }
+
+ /**
+ * Returns the duration, in milliseconds, of the window background fade
+ * when transitioning into or away from an Activity when called with an Activity Transition.
+ * true when shared elements should use an Overlay during
+ * shared element transitions or false when they should animate as
+ * part of the normal View hierarchy. The default value is true.
+ *
+ * @return true when shared elements should use an Overlay during
+ * shared element transitions or false when they should animate as
+ * part of the normal View hierarchy.
+ * @attr ref android.R.styleable#Window_windowSharedElementsUseOverlay
+ */
+ public boolean getSharedElementsUseOverlay() { return true; }
+
+ /**
+ * Sets whether or not shared elements should use an Overlay during shared element transitions.
+ * The default value is true.
+ *
+ * @param sharedElementsUseOverlay true indicates that shared elements should
+ * be transitioned with an Overlay or false
+ * to transition within the normal View hierarchy.
+ * @attr ref android.R.styleable#Window_windowSharedElementsUseOverlay
+ */
+ public void setSharedElementsUseOverlay(boolean sharedElementsUseOverlay) { }
+
+ /**
+ * @return the color of the status bar.
+ * @deprecated This is no longer needed since the setter is deprecated.
+ */
+ @Deprecated
+ @ColorInt
+ public abstract int getStatusBarColor();
+
+ /**
+ * Sets the color of the status bar to {@code color}.
+ *
+ * For this to take effect,
+ * the window must be drawing the system bar backgrounds with
+ * {@link android.view.WindowManager.LayoutParams#FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS} and
+ * {@link android.view.WindowManager.LayoutParams#FLAG_TRANSLUCENT_STATUS} must not be set.
+ *
+ * If {@code color} is not opaque, consider setting
+ * {@link android.view.View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
+ * {@link android.view.View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.
+ * ScrollView or for simple press and release click targets such as
+ * Button. Mark an exclusion rect when interacting with a view requires
+ * a precision touch gesture in a small area in either the X or Y dimension, such as
+ * an edge swipe or dragging a SeekBar thumb.