# AutoBuild **Repository Path**: OoSTrAngeRoO/AutoBuild ## Basic Information - **Project Name**: AutoBuild - **Description**: 一个简单的Unity命令行构建工具 - **Primary Language**: C# - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2023-09-18 - **Last Updated**: 2023-09-18 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## 命令行打包工具 ### 准备工作 将BuildPlayer放到项目的Assets文件夹下 ### 参数详解 -scenes \ 设置需要打包的场景 -targetPath \ 设置打包位置 ### 示例 "C:\Program Files\Unity\Hub\Editor\2023.1.8f1\Editor\Unity.exe" -quit -batchmode -projectPath "D:\Unity\WorkSpace\SRTK\SALSA" -executeMethod BuildUtility.BuildPlayer.Build -scenes "Assets/Scenes/Portrait2DScene.unity" -targetPath "D:\Unity\WorkSpace\SRTK\SALSA\Build\build.exe" "C:\Program Files\Unity\Hub\Editor\2023.1.8f1\Editor\Unity.exe" 设置UnityEditor的路径 -quit 表示打包完成后自动退出 -batchmode 表示静默模式打包 -projectPath "D:\Unity\WorkSpace\SRTK\SALSA" 设置项目路径 -executeMethod BuildUtility.BuildPlayer.Build 设置打包执行函数 ### 参考文献 UnityEditor命令行参数文档: https://docs.unity3d.com/Manual/EditorCommandLineArguments.html