# ATerribleKingdom **Repository Path**: Unity-Technologies/ATerribleKingdom ## Basic Information - **Project Name**: ATerribleKingdom - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 2 - **Forks**: 3 - **Created**: 2019-11-21 - **Last Updated**: 2024-12-06 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # A Terrible Kingdom (Scripting for Timeline) ![Kingdom](https://i.imgur.com/D1dM4m3.png) ## Description This project remixes the A Mighty Kingdom assets into a classic RTS game, to provide 3 examples of Scripting the Timeline in creative ways. The project goes together with the presentation Scripting for Timeline. The whole demo is about Timeline, but a simple RTS game has been built to provide context to the Timelines. A semi-complex Cinemachine solution is also in the scene, made of two different FreeLook rigs, using GroupTarget and a dummy object to allow moving the camera with keys. The demo also uses Post-Processing Stack v1 and Navigation. ## Documentation **Usage instructions** Use the scene Environment. Once in play, an object on the root (DemoHelper) will listen to key presses, to launch the 3 Timelines or gameplay: - Pressing 0: reveals some units on the battle field, to briefly demo the gameplay - Pressing 1: plays the Flashback Timeline - Pressing 2: plays the Storm Timeline (interactive in the central part) - Pressing 3: plays the Platoons Timeline **Video** You can watch the talk associated with this project here:
[Bridging Gameplay and Storytelling in a RTS game (Unite Austin)](https://www.youtube.com/watch?v=nn3SnfNNEmk) **Software Requirements** Required: Unity 2017.2, or later version **Hardware Requirements** Required: Any computer (Win or Mac) **Owner and Responsible Devs** Owners: Ciro Continisio (ciro@unity3d.com) **Major Change Log** - 02 Dec: Created repository