# Test_ShaderGraphBlog **Repository Path**: Unity-Technologies/Test_ShaderGraphBlog ## Basic Information - **Project Name**: Test_ShaderGraphBlog - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-09-26 - **Last Updated**: 2024-11-23 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![Scene Preview](https://i.imgur.com/JVtjOhJ.jpg) # Test_ShaderGraphBlog This scene was developed to demonstrate the priciples explained in my supporting blog post ["Art That Moves: Creating Animated Materials with Shader Graph"](https://blogs.unity3d.com/2018/10/05/art-that-moves-creating-animated-materials-with-shader-graph/). I would encourage you to read the blog post first! [Follow me on Twitter: @John_O_Really](https://twitter.com/John_O_Really) ## Thanks * Thank you to [Andy Touch](https://twitter.com/andytouch) for additional shaders and guidance. * Thank you to [Keijiro Takahashi](https://twitter.com/_kzr) for the Unity logo Shader Graph. * Thank you to [Bruce Slater](https://twitter.com/RadForgeBruce) for helping get the water shader off the ground. ## License This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.