# Friflo.Engine.ECS-Demos **Repository Path**: WayneHalak/Friflo.Engine.ECS-Demos ## Basic Information - **Project Name**: Friflo.Engine.ECS-Demos - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-04-16 - **Last Updated**: 2025-04-16 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README [![logo](https://raw.githubusercontent.com/friflo/Friflo.Engine-docs/main/docs/images/friflo-ECS.svg)](https://github.com/friflo/Friflo.Engine.ECS)   ![SPLASH](https://raw.githubusercontent.com/friflo/Friflo.Engine-docs/main/docs/images/paint-splatter.svg) [![Github Repo](https://img.shields.io/badge/Friflo.Engine.ECS-grey?logo=github&logoColor=white)](https://github.com/friflo/Friflo.Engine.ECS) [![C# API](https://img.shields.io/badge/C%23%20API-22aaaa?logo=github&logoColor=white)](https://github.com/friflo/Friflo.Engine-docs) [![Wiki](https://img.shields.io/badge/Wiki-A200FF?logo=gitbook&logoColor=white)](https://friflo.gitbook.io/friflo.engine.ecs) # Friflo.Engine.ECS-Demos This repository contains demos showing integration of [Friflo.Engine.ECS](https://github.com/friflo/Friflo.Engine.ECS) in various game engines. - [Godot](Godot) - Windows, macOS, Linux - [MonoGame](MonoGame) - Windows - [Unity](Unity) - Windows, macOS, Linux All projects are using the same [source code](./Godot/Drones.cs) to animate cubes using multiple [ArchetypeQuery](https://github.com/friflo/Friflo.Engine-docs/blob/main/api/ArchetypeQuery.md)'s. The screenshot below is a MonoGame WebAssembly build demonstrating the animation with a low amount of entities. Interactive Browser Demo showing MonoGame WebAssembly integration. [Try out Demo](https://sdl-wasm-sample-web.vercel.app/docs/MonoGame/). *Note:* WebGL rendering performance cannot compete with Desktop build.