# pixelToolKit-for-cocos2dx **Repository Path**: ckisking/pixelToolKit-for-cocos2dx ## Basic Information - **Project Name**: pixelToolKit-for-cocos2dx - **Description**: pixel extension for cocos2dx - **Primary Language**: C++ - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 6 - **Created**: 2017-04-13 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Pixel ToolKit for Cocos2dx ========== by yang chao (wantnon), 2014-5-4 pixel ToolKit for cocos2dx is a simple pixel extension for cocos2d-x, provide an easy way to create and draw static and dynamic(destructible) pixel objects. advantages of pixel: 1, resource is easy to prepare. 2, resource is very small. 3, efficient collision test. 4, easy to do destruction. the ToolKit based on cocos2d-x 2.2.0 currently, iOS, Mac and Win32 project are available. 文档(document): http://git.oschina.net/wantnon2/pixelToolKit-for-cocos2dx/wikis/home here is demo1's executables for Mac and Win32 : http://git.oschina.net/wantnon2/pixelToolKit-for-cocos2dx/attach_files how to control: run right: mouse down on the right side of the player. run left: mouse down on the left side of the player. jump: drag up. shot: press 'shot' button. 控制方法: 向右走:在主角右侧按下鼠标。 向左走:在主角左侧按下鼠标。 跳:按下并向上滑动鼠标。 射击:点击“shot”按钮。 screenshot: ![screenshot](http://git.oschina.net/wantnon2/pixelToolKit-for-cocos2dx/raw/master/screenshot/screenshot1.jpg) ![screenshot](http://git.oschina.net/wantnon2/pixelToolKit-for-cocos2dx/raw/master/screenshot/screenshot2.jpg) qq group: 338565878 blog: http://user.qzone.qq.com/350479720/blog/1400921618