# ckeditor-oss **Repository Path**: cossbow/ckeditor-oss ## Basic Information - **Project Name**: ckeditor-oss - **Description**: 著名的富文本编辑器CKEditor,我将其修改了,直接上传阿里云oss - **Primary Language**: JavaScript - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2018-04-17 - **Last Updated**: 2024-10-13 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # CKEditor 4 - The best browser-based WYSIWYG editor [![devDependencies Status](https://david-dm.org/ckeditor/ckeditor-dev/dev-status.svg)](https://david-dm.org/ckeditor/ckeditor-dev?type=dev) This repository contains the development version of CKEditor 4. **Attention:** The code in this repository should be used locally and for development purposes only. We do not recommend using it in production environment because the user experience will be very limited. For that purpose, you should either build the editor (see below) or use an official release available on the [CKEditor website](https://ckeditor.com/ckeditor-4/). ## Code Installation There is no special installation procedure to install the development code. Simply clone it to any local directory and you are set. ## Available Branches This repository contains the following branches: - **master** – Development of the upcoming minor release. - **major** – Development of the upcoming major release. - **stable** – Latest stable release tag point (non-beta). - **latest** – Latest release tag point (including betas). - **release/A.B.x** (e.g. 4.0.x, 4.1.x) – Release freeze, tests and tagging. Hotfixing. Note that both **master** and **major** are under heavy development. Their code did not pass the release testing phase, though, so it may be unstable. Additionally, all releases have their respective tags in the following form: 4.4.0, 4.4.1, etc. ## Samples The `samples/` folder contains some examples that can be used to test your installation. Visit [CKEditor 4 SDK](https://sdk.ckeditor.com/) for plenty of samples showcasing numerous editor features, with source code readily available to view, copy and use in your own solution. ## Code Structure The development code contains the following main elements: - Main coding folders: - `core/` – The core API of CKEditor 4. Alone, it does nothing, but it provides the entire JavaScript API that makes the magic happen. - `plugins/` – Contains most of the plugins maintained by the CKEditor 4 core team. - `skin/` – Contains the official default skin of CKEditor 4. - `dev/` – Contains some developer tools. - `tests/` – Contains the CKEditor 4 tests suite. ## Building a Release A release-optimized version of the development code can be easily created locally. The `dev/builder/build.sh` script can be used for that purpose: > ./dev/builder/build.sh A "release ready" working copy of your development code will be built in the new `dev/builder/release/` folder. An Internet connection is necessary to run the builder, for its first time at least. ## Testing Environment Read more on how to set up the environment and execute tests in the [CKEditor 4 Testing Environment](https://docs.ckeditor.com/ckeditor4/docs/#!/guide/dev_tests) guide. ## Reporting Issues Please use the [CKEditor 4 GitHub issue page](https://github.com/ckeditor/ckeditor-dev/issues) to report bugs and feature requests. ## License Copyright (c) 2003-2018, CKSource - Frederico Knabben. All rights reserved. For licensing, see LICENSE.md or [https://ckeditor.com/legal/ckeditor-oss-license](https://ckeditor.com/legal/ckeditor-oss-license)