# The_Lightmapper **Repository Path**: eloncode/The_Lightmapper ## Basic Information - **Project Name**: The_Lightmapper - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-12-02 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## The Lightmapper ![](img/a.png) ### Description The Lightmapper is an addon for Blender that implements lightmapping and denoising capabilities for global illumination texture baking with support for 32-bit HDR Lightmaps. Baking is done through Cycles, and includes automatic material setup, automatic UV setup, encoding options, format options and advanced postprocess filtering. The setup is object-centric, meaning that you can customize the settings for each individual object, providing you with the easiest and most versatile lightmapping solution for Blender. ![](img/i.jpg) ### Features - Version 0.3 - Automated lightmap baking The addon automates everything you need to bake, ranging from scaling, material setup, uv-layering, uv-unwrapping and more: ![](img/d.jpg) - Per-object settings Each object can have it's own settings and be customized in terms of resolution, uv margin and unwrap mode: ![](img/j.jpg) - Multi-material support Add as many materials to each object as you want: ![](img/b.png) - AI-based Denoising Integrated denoising as well as support for faster CPU OIDN denoising and GPU Optix denoising: ![](img/c.jpg) - Performance and speed Baking presets automatically adjusts sampling, quality and tile settings based on situation and CPU/GPU: ![](img/e.jpg) - Postprocess filtering Additional filtering to give your lightmaps an extra edge and quality through OpenCV: ![](img/f.png) - Background-baking Is your baking going to take a long time? Try background baking, which let's you continue working on your scene: ![](img/g.png) - Easy material management Apart from automatic material setup, resetting materials is easy and baking without material setup too for external engines: ![](img/h.jpg) ### Installation Installation of The Lightmapper is straight forward. All you need to do is download the latest release, and install as a .zip file from inside Blender. For more information, please refer to the wiki section: COMING SOON ### Usage For more information, please refer to the wiki section: COMING SOON ### Documentation The wiki page is under construction, and documentation is in the process of being written. ### Images and Videos [![Watch the video](img/prev.jpg)](https://www.youtube.com/watch?v=RaWNQrSaymo) [![Watch the video](img/k.gif)](https://vimeo.com/447551701) *HTML5 lightmap examples - Powered by Armory3D* http://laboratory.naxela.info/experiment_1/ http://laboratory.naxela.info/experiment_2/ http://laboratory.naxela.info/experiment_3/ http://laboratory.naxela.info/experiment_4/ http://laboratory.naxela.info/experiment_5/ http://laboratory.naxela.info/experiment_7/ http://laboratory.naxela.info/experiment_8/ http://laboratory.naxela.info/experiment_11/ http://laboratory.naxela.info/experiment_12/ http://laboratory.naxela.info/experiment_13/ ---- *3rd Party addon compatibility* - OpenCV: https://pypi.org/project/opencv-python/ - Blender Xatlas by Mattedicksoncom: https://github.com/mattedicksoncom/blender-xatlas