# osg-3rdparty-cmake **Repository Path**: flylong0204/osg-3rdparty-cmake ## Basic Information - **Project Name**: osg-3rdparty-cmake - **Description**: 使用cmake编译osg部分第三方依赖库 - **Primary Language**: C++ - **License**: Unlicense - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 2 - **Created**: 2017-09-02 - **Last Updated**: 2020-12-20 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README osg-3rdparty-cmake ================== CMake scripts for building OpenSceneGraph third party libraries. These scripts can be used to build third party libraries from source using CMake(http://www.cmake.org/). The source code for respective library has to be downloaded separately, see download locations below. By building the INSTALL target for both debug and release these scripts will create a folder named `3rdParty`. Inside this folder there will folders created to represent each platform toolset. So far these scripts has been tested with successfully with the following toolsets: * Visual Studio 2010 - 32 bit build * Visual Studio 2010 - 64 bit build * Visual Studio 2013 - 32 bit build * Visual Studio 2015 - 32 bit build * Visual Studio 2015 - 64 bit build * MinGW + GCC 4.8.2 License ------- Each of the dependencies keep their original licenses since their scripts are to be considered derivative works. The top level script is licensed according to the `Unlicense`: http://unlicense.org/ Instructions ------------ 1. Download the CMake scripts from this repository. 2. Download the source for the dependencies you would like to use from their respective location as specified below. 3. Start the CMake GUI and select the directory with the CMake scripts as your source directory. Use any desired output directory as binary directory. 4. Press **Configure** inside the CMake GUI. 5. Fill in the location of the downloaded sources of your desired dependencies and press "Configure" again. Repeat until there is no more errors and warnings in CMake. 6. Press **Generate** inside the CMake GUI. This will generate solution file inside your binary directory. 7. Open the solution file in your IDE. 8. Build the `ALL_BUILD` project for both debug and release. 9. Build the `INSTALL` project for both debug and release. In your binary directory there will now be a folder named `3rdParty` with a sub-folder named after your target platform. Inside this folder there should be all your headers and libraries. zlib ---- Latest version tested: 1.2.8 Sources for zlib can be downloaded from: http://www.zlib.net/ libpng ------ Latest version tested: 1.6.21 Sources for libpng can be downloaded from: http://www.libpng.org/pub/png/libpng.html libjpeg ------- Latest version tested: 9b Sources for libjpeg can be downloaded from: http://www.ijg.org/ libtiff ------- Latest version tested: 4.0.6 Sources for libtiff can be downloaded from: http://www.libtiff.org **Note:** FTP link to *Master Download Site* is currently broken. New location is http://download.osgeo.org/libtiff/ FreeType -------- Latest version tested: 2.6.3 Sources for FreeType can be downloaded from: http://www.freetype.org/ GLUT ---- Latest version tested: 3.7 Sources for GLUT can be downloaded from: https://github.com/markkilgard/glut GIFLIB ------ Latest version tested: 5.1.2 Sources for GIFLIB can be downloaded from: http://sourceforge.net/projects/giflib/ MINIZIP ------- Latest version tested: nmoinvaz/minizip@16455205a717532e416d92c40df44f3b1797d7d8 Sources for MINIZIP can be downloaded from: http://github.com/nmoinvaz/minizip cURL ---- Latest version tested: 7.49.1 Sources for cURL can be downloaded from: http://curl.haxx.se/