# getUserMedia.js **Repository Path**: heping6p/getUserMedia.js ## Basic Information - **Project Name**: getUserMedia.js - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: gh-pages - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2021-07-15 - **Last Updated**: 2021-08-13 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![getUserMedia.js!](https://github.com/addyosmani/getUserMedia.js/raw/gh-pages/media/logo.png) > getUserMedia.js is a cross-browser shim for the [getUserMedia() API](https://w3c.github.io/mediacapture-main/getusermedia.html) (a part of [WebRTC](https://webrtc.org/)) that supports accessing a local camera device from inside the browser. Where WebRTC support is detected, it will use the browser's native `getUserMedia()` implementation, otherwise a Flash fallback will be loaded instead. ## Screenshot ![Screenshot](http://f.cl.ly/items/3U3m381z0J3L3a1S0o2Y/Screen%20Shot%202012-04-21%20at%2009.50.37.png) ## Notes ![firefox!](https://github.com/addyosmani/getUserMedia.js/raw/gh-pages/media/firefox.jpg) **One-time permission requests** In previous versions, we created a `getUserMedia()` instance to check for feature support, then created a separate instance for usage. This caused permissions to use a device to be requested twice. In 1.x, we simply re-use the original instance so we require minimal action from the user. ![bars!](https://github.com/addyosmani/getUserMedia.js/raw/gh-pages/media/bars.jpg) **Support for a new `noFallback` option** As more and more browsers begin landing stable implementations of `getUserMedia`, you may wish to have the option to turn off our Flash fallback feature. This can now easily be done by passing `noFallback: true` in our options. Check out `face-detection-demo/js/demo.js` for where to place this. Alternatively, feel free to use `lib/getUserMedia.noFallback.js` for a version of the library with Flash support stripped out. **Compatibility with the latest implementations** ![object!](https://github.com/addyosmani/getUserMedia.js/raw/gh-pages/media/object.jpg) ## Getting Started As you can see in the [demo](http://addyosmani.github.com/getUserMedia.js/face-detection-demo/index.html), what the shim provides is more than enough to create interactive applications that can relay device pixel information on to other HTML5 elements such as the canvas. By relaying, you can easily achieve tasks like capturing images which can be saved, applying filters to the data, or as shown in the demo, even performing tasks like facial detection. The shim currently works in all modern browsers and IE8+. ## Walkthough Getting the shim working is fairly straightforward, but you may be interested in checking out the sample application in `face-detection-demo/demo.html` for further information. First, include the `getusermedia.js` script in your page. Below we're using the minified version built by the grunt.js build process. ```html ``` Next, define mark-up that we can use as a container for the video stream. Below you'll notice that a simple `div` has been opted for (as per our demo). What will happen when we initialize the shim with it is we will either inject a `video` tag for use (if WebRTC is enabled) or alternatively an `object` tag if the Flash fallback needs to be loaded instead. Whilst most modern browsers will support the `video` tag, there is no reason to be using it here if your only interest is relaying the video data for further processing or use elsewhere. ```html
``` Calling the shim is as simple as: `getUserMedia(options, success, error);` where `options` is an object containing configuration data, `success` is a callback executed when the stream is successfully streaming, and `error` is a callback for catching stream or device errors. We use the configuration object (`options` in the above) to specify details such as the element to be used as a container, (e.g `webcam`), the quality of the fallback image stream (`85`) and a number of additional callbacks that can be further used to trigger behaviour. Callbacks beginning with `on` in the below example are Flash-specific callbacks. If you don't need to use Flash, feel free to exclude them from your code. ```javascript // options contains the configuration information for the shim. // It allows us to specify the width and height of the video // output we're working with, the location of the fallback swf, // events that are triggered onCapture and onSave (for the fallback) // and so on. var options = { "audio": true, "video": true, // the element (by id) you wish to use for // displaying the stream from a camera el: "webcam", extern: null, append: true, // height and width of the output stream container width: 320, height: 240, // the recommended mode to be used is // 'callback', where a callback is executed // once data is available mode: "callback", // the flash fallback URL swffile: "fallback/jscam_canvas_only.swf", // quality of the fallback stream quality: 85, // a debugger callback is available if needed debug: function () {}, // callback for capturing the fallback stream onCapture: function () { window.webcam.save(); }, // callback for saving the stream, useful for // relaying data further. onSave: function (data) {}, onLoad: function () {} }; ``` Below is a sample `success` callback taken from the demo application, where we update the video tag we've injected with the stream data. Note that it's also possible to capture stream errors by executing calls from within `video.onerror()` in the example. ```javascript success: function (stream) { if (App.options.context === 'webrtc') { var video = App.options.videoEl; var vendorURL = window.URL || window.webkitURL; video.src = vendorURL ? vendorURL.createObjectURL(stream) : stream; video.onerror = function () { stream.getVideoTracks()[0].stop(); streamError(); }; } else { // Flash context } } ``` At present the `error` callback for `getUserMedia()` is fairly simple and should be used to inform the user that either WebRTC or Flash were not present or an error was experienced detecting a local device for use. There are also a number of other interesting snippets in demo.js, such as `getSnapshot()` for capturing snapshots: ```javascript getSnapshot: function () { // If the current context is WebRTC/getUserMedia (something // passed back from the shim to avoid doing further feature // detection), we handle getting video/images for our canvas // from our HTML5