# TurboTrack2D **Repository Path**: ilxna/TurboTrack2D ## Basic Information - **Project Name**: TurboTrack2D - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-01-10 - **Last Updated**: 2024-01-10 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## TURBO TRACK 2D Pseudo 3D Racing. 60 FPS with no shaders. ![print screen](image01.png) ### Prototype of 2D arcade style racing game Small prototype of arcade style racing game with polygon projection technique Inspired by: https://www.youtube.com/watch?v=N60lBZDEwJ8 Technical Details: 1. https://codeincomplete.com/articles/javascript-racer/ 2. http://www.extentofthejam.com/pseudo/ Thread to disscuss: https://forum.unity.com/threads/using-unity-to-create-pseudo-3d-graphics.378826/ ## Demo - Arow keys to drive - Tab to accelerate https://github.com/h8man/TurboTrack2D/releases/tag/0.1a >> NOTE: All sprite graphics are placeholder graphics used here as teaching examples. Do not use or distribute these sprites!