# owt-client-native **Repository Path**: keycoding_f/owt-client-native ## Basic Information - **Project Name**: owt-client-native - **Description**: No description available - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2022-01-11 - **Last Updated**: 2022-01-11 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Open WebRTC Toolkit Native SDK ## Introduction The Open WebRTC Toolkit(OWT) client SDK for native Windows/Linux/Android/iOS applications is built upon the W3C WebRTC standard to accelerate the development of real time communication applications on these platforms. It supports peer to peer communication, and conference mode communication working with Open WebRTC Toolkit conference server. - Supported Windows platform: Windows 8 and above. - Supported Linux platform: Ubuntu 16.04 & 18.04. - Supported iOS platform: iOS 9.0 and above. ## Documentation To generate the API document, go to the `scripts` directory, and run `python build-win.py --docs` for Windows or `./gendoc.sh` in `talk/owt/docs/ios` for iOS. You need [Doxygen](http://www.doxygen.nl/) in your path. ## How to build ### Prepare the development environment Before you start, make sure you have the following prerequisites installed/configured: - [WebRTC stack build dependencies](https://webrtc.googlesource.com/src/+/refs/heads/master/docs/native-code/development/prerequisite-sw/index.md). - [OpenSSL 1.1.1k or higher](https://www.openssl.org/source/). - [Proxy settings](https://github.com/open-webrtc-toolkit/owt-client-native/wiki/Proxy-config-for-building-native-SDK). The following dependencies are for Windows only: - [Visual Studio](https://chromium.googlesource.com/chromium/src/+/refs/heads/main/docs/windows_build_instructions.md#visual-studio). - [Intel Media SDK for Windows, version 2020 R1 or higher](https://software.intel.com/en-us/media-sdk/choose-download/client). ### Get the code - Make sure you clone the source code to a directory named `src`. - Create a file named .gclient in the directory above the `src` dir, with these contents: ``` solutions = [ { "managed": False, "name": "src", "url": "https://github.com/open-webrtc-toolkit/owt-client-native.git", "custom_deps": {}, "deps_file": "DEPS", "safesync_url": "", }, ] target_os = [] ``` ### Build #### Windows 1. Set **DEPOT_TOOLS_WIN_TOOLCHAIN** to **0** in your system environment. 1. Set Visual Studio related environmental variables. You can either call `VsDevCmd.bat` under `Common7\Tools` directory of your Visual Studio installation, or start build in `Developer Command Prompt for VS`. 1. In `src` directory, Run `gclient sync`. It may take long time to download large amount of data the first time you run it. Also you are required to run this whenever `DEPS` file is updated. 1. Go to the `src/scripts` directory, and run: `python build-win.py --gn_gen --sdk --tests --ssl_root /path/to/ssl --msdk_root /path/to/msdk --output_path /path/to/output`. - The optional `msdk_root` should be set to the directory of your Intel MediaSDK for Windows, version 2020 R1 or higher. This is typically `C:\Program Files (x86)\IntelSWTools\Intel(R) Media SDK 2020 R1\Software Development Kit`. If specified, will enable hardware accelerated video codecs for most of the video codecs. - The optional `--sdk` is to inform the build script to use `lib.exe` that is part of Visual Studio toolchain for merging owt libraries with external openssl libraries. #### Linux 1. In `src` direcotry, run `gclient sync`. It may take long time to download large amount of data. 1. Go to the `src/scripts` directory, and run: `python build_linux.py --gn_gen --sdk --tests --ssl_root /path/to/ssl --output_path /path/to/out`. - If `--msdk_root` is specified to correct Intel MediaSDK path, for example, '/opt/intel/mediasdk', hardware decoders will be built besides the software implementations. - If the optional `--fake_audio` is specified, the internal audio devices implementation based on alsa or pulseaudio will not be built and a dummy implementation will be used. Common build options shared by Windows and Linux: - By default `x86|Debug` library will be created. Specify `--arch x64` if you want to build x64 libraries; Specify `--scheme release` if release version of library is to be built. - The built binary will be under path specified by `--output_path`. If `--output_path` is not set, the built binary will be under `src/out` directory. - The optional `--ssl_root` should be set to the root directory of lastest OpenSSL 1.1.1 binary. If specified, SDK will link to external openssl library instead of boringssl. - Use `--gn_gen` to generate args.gn during the first build or when you change either `ssl_root`/`msdk_root`/`quic_root` options. - The optional `--quic_root` should point to the directory containing QUIC library pre-built from owt-sdk-quic repo. This will build the SDK with QUIC enabled for conference mode. - The optional `--tests` will trigger unit tests after build. #### iOS Update to latest macOS(Big Sur) and Xcode. iOS SDK can only be built on macOS. 1. Replace the last line of .gclient with target_os=["ios"] 1. Run `gclient sync`. It may take a long time to download a large amount of data. 1. Run `scripts\build.py`. #### Android 1. Replace the last line of .gclient with target_os=["android"] 1. Run gclient sync. It may take long time to download large amount of data. 1. Build libwebrtc for OWT Android SDK with scripts/build_android.py. ## How to contribute We warmly welcome community contributions to the owt-client-native repository. If you are willing to contribute your features and ideas to OWT, follow the process below: - Make sure your patch will not break anything, including all the build and tests. - Submit a pull request to [Pull Requests](https://github.com/open-webrtc-toolkit/owt-client-native/pulls). - Watch your patch for review comments, if any, until it is accepted and merged. The OWT project is licensed under Apache License, Version 2.0. By contributing to the project, you **agree** to the license and copyright terms therein and release your contributions under these terms. ## How to report issues Use the "Issues" tab on Github. ## See Also http://webrtc.intel.com