# gd-server **Repository Path**: lauset/gd-server ## Basic Information - **Project Name**: gd-server - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-12-04 - **Last Updated**: 2024-12-04 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # GdServer godot: 4.4-dev5 godot-cpp: master ## Using ```gdscript func _ready() -> void: var server = GdWebServer.new() server.start() ``` ## ❓ [GDExtension Tutorials](https://ko-fi.com/post/GDExtension--Godot-SUPERCHARGED--How-to-get-star-Z8Z4GLUSE). ## Templates [GDExtension template by Nathan Franke](https://github.com/nathanfranke/gdextension). [Camke template](https://github.com/asmaloney/GDExtensionTemplate). ## Manual Compilation To compile the extension you need to follow these steps: 1. Clone godot-cpp ```bash git clone https://github.com/godotengine/godot-cpp.git # or git submodule update --remote ``` 2. Go inside the godot-cpp folder ```bash cd godot-cpp ``` 3. Compile godot-cpp and generate the bindings ```bash scons # target=template_debug(default) ``` 4. Go back to the top level of the directory ```bash cd .. ``` 5. Compile the extension ```bash scons # target=template_debug(default) ```