# Unity-NodeEditor-Playable **Repository Path**: luoxiao030911/Unity-NodeEditor-Playable ## Basic Information - **Project Name**: Unity-NodeEditor-Playable - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2020-02-14 - **Last Updated**: 2021-01-22 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Playerable Nodes for Node-Editor An experiment Unity's [Playable API](https://docs.unity3d.com/Manual/Playables.html) set with [Node Editor](https://github.com/Baste-RainGames/Node_Editor). So it works on Unity 5.4.x or higher version.

Note [Node Editor](https://github.com/Baste-RainGames/Node_Editor) is added via git subtree. The following shows the way to add [Node Editor](https://github.com/Baste-RainGames/Node_Editor) as a subtree of the current git repository. ``` git remote add NodeEditor https://github.com/baste-RainGames/Node_Editor.git git fetch NodeEditor git subtree add --prefix=Assets/Plugins NodeEditor master ``` ## Blending AnimatorController Demo The demo can be found on [here](https://github.com/kimsama/Unity-NodeEditor-Playable/tree/master/Assets/Sample/BlendingAnimatorController)