# harp.gl **Repository Path**: mirrors-gis/harp.gl ## Basic Information - **Project Name**: harp.gl - **Description**: No description available - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-10-21 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # harp.gl [](https://travis-ci.com/heremaps/harp.gl) [](https://actions-badge.atrox.dev/heremaps/harp.gl/goto?ref=master) [](https://codecov.io/gh/heremaps/harp.gl) [](https://twitter.com/intent/tweet?text=harp.gl) `harp.gl` is an _experimental and work in progress_ open-source 3D map rendering engine written in [TypeScript](https://github.com/microsoft/TypeScript). ### [harp.gl site](https://www.harp.gl/) ### [harp.gl Slack channel](https://heredev.slack.com/messages/harpgl/) Registration available [here](http://t.her.is/slack). ## Overview You can use this engine to: - Develop visually appealing 3D maps - Create highly animated and dynamic map visualization with WebGL, using the popular [three.js](https://threejs.org/) library. - Create themeable maps, with themes that can change on the fly. - Create a smooth map experience with highly performant map rendering and decoding. Web workers parallelize the CPU intensive tasks, for optimal responsiveness. - Design your maps modularly, where you can swap out modules and data providers as required. With that in mind, we have included some modules that let's you get started with some simple web applications that can display a map using our default style. You can get results like the one shown below:  ## Getting started with harp.gl You can consume the harp.gl api with two different methods: - linking a simple bundle as a `