# Tao **Repository Path**: mirrors/Tao ## Basic Information - **Project Name**: Tao - **Description**: Tao 是一个轻量级的 TCP 异步框架,使用 Go 语言实现, 1. Tao解决什么问题 1.1 场景 你开发的产品有一套特有的业务逻辑,要通过互联网得到服务端的支持才能为你的客 - **Primary Language**: Go - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: https://www.oschina.net/p/tao - **GVP Project**: No ## Statistics - **Stars**: 5 - **Forks**: 4 - **Created**: 2018-03-09 - **Last Updated**: 2025-09-13 ## Categories & Tags **Categories**: web-dev-toolkits **Tags**: None ## README # Tao Light-weight TCP Asynchronous gOlang framework 轻量级TCP异步框架,Go语言实现 1.6.0 [![GitHub stars](https://img.shields.io/github/stars/leesper/tao.svg)](https://github.com/leesper/tao/stargazers) [![GitHub forks](https://img.shields.io/github/forks/leesper/tao.svg)](https://github.com/leesper/tao/network) [![GitHub license](https://img.shields.io/badge/license-Apache%202-blue.svg)](https://raw.githubusercontent.com/leesper/tao/master/LICENSE) [![GoDoc](https://godoc.org/github.com/leesper/tao?status.svg)](http://godoc.org/github.com/leesper/tao) ## Requirements * Golang 1.9 and above ## Installation `go get -u -v github.com/leesper/tao` ## Usage ### A Chat Server Example in 50 Lines ```go package main import ( "fmt" "net" "github.com/leesper/holmes" "github.com/leesper/tao" "github.com/leesper/tao/examples/chat" ) // ChatServer is the chatting server. type ChatServer struct { *tao.Server } // NewChatServer returns a ChatServer. func NewChatServer() *ChatServer { onConnectOption := tao.OnConnectOption(func(conn tao.WriteCloser) bool { holmes.Infoln("on connect") return true }) onErrorOption := tao.OnErrorOption(func(conn tao.WriteCloser) { holmes.Infoln("on error") }) onCloseOption := tao.OnCloseOption(func(conn tao.WriteCloser) { holmes.Infoln("close chat client") }) return &ChatServer{ tao.NewServer(onConnectOption, onErrorOption, onCloseOption), } } func main() { defer holmes.Start().Stop() tao.Register(chat.ChatMessage, chat.DeserializeMessage, chat.ProcessMessage) l, err := net.Listen("tcp", fmt.Sprintf("%s:%d", "0.0.0.0", 12345)) if err != nil { holmes.Fatalln("listen error", err) } chatServer := NewChatServer() err = chatServer.Start(l) if err != nil { holmes.Fatalln("start error", err) } } ``` ## Changelog ### v1.6.0 1. Bugfix: writeLoop() drains all pending messages before exit;
writeLoop()函数退出前将所有的网络数据包发送完毕; 2. Renaming getter methods according to Effective Go;
根据Effective Go重命名getter方法; 3. Bugfix: timer task expired forever due to system clock affected by NTP;
修复因为受NTP协议校正系统时钟偏差的影响,导致定时任务永远过期的bug; 4. Bugfix: asyncWrite() do not return error if called after ServerConn or ClientConn closes;
修复网络连接关闭后调用asyncWrite()不返回错误的bug; 5. Providing WorkerSizeOption() for tuning the size of worker go-routine pool;
提供WorkerSizeOption()来调节工作者线程池大小; 6. Providing BufferSizeOption() for tuning the size of buffered channel;
提供BufferSizeOption()来调节缓冲通道大小; 7. Providing ReconnectOption() for activating ClientConn's reconnecting mechanism;
提供ReconnectOption()来启动ClientConn的断线重连机制; 8. Providing CustomCodecOption() for setting self-defined codec;
提供CustomCodecOption() 来设置自定义编解码器; 9. Providing TLSCredsOption() for running a TLS server;
提供TLSCredsOption()来运行TLS服务器; 10. Providing OnConnectOption(), OnMessageOption(), OnCloseOption() and OnErrorOption() for setting callbacks of the four situations respectively;
提供OnConnectOption(), OnMessageOption(), OnCloseOption() 和 OnErrorOption()来设置四种情况下的回调函数; 11. Use the standard sync.Map instead of map guarded by rwmutex;
使用标准库中的sync.Map替换使用rwmutex保护的map; ### v1.5.0 1. A Golang-style redesigning of the overall framework, a reduce about 500+ lines of codes;
按照Go语言风格重新设计的整体框架,精简500多行代码; 2. Providing new Server, ClientConn and ServerConn struct and a WriteCloser interface;
提供Server,ClientConn和ServerConn三种新结构和WriteCloser新接口; 3. Using standard context package to manage and spread request-scoped data acrossing go-routines;
使用标准库中的context包在多个Go线程中管理和传播与请求有关的数据; 4. Graceful stopping, all go-routines are related by context, and they will be noticed and exit when server stops or connection closes;
优雅停机,所有的Go线程都通过上下文进行关联,当服务器停机或连接关闭时它们都会收到通知并执行退出; 5. Providing new type HandlerFunc func(context.Context, WriteCloser) for defining message handlers;
提供新的HandlerFunc类型来定义消息处理器; 6. Developers can now use NewContextWithMessage() and MessageFromContext() to put and get message they are about to use in handler function's context, this also leads to a more clarified design;
开发者现在可以通过NewContextWithMessage()和MessageFromContext()函数来在上下文中存取他们将在处理器函数中使用的消息,这样的设计更简洁; 7. Go-routine functions readLoop(), writeLoop() and handleLoop() are all optimized to serve both ServerConn and ClientConn, serveral dead-lock bugs such as blocking on channels are fixed;
优化Go线程函数readLoop(),writeLoop()和handleLoop()使得它们能同时为ServerConn和ClientConn服务,修复了多个“通道阻塞”的死锁问题; 8. Reconnecting mechanism of ClientConn is redesigned and optimized;
重新设计和优化ClientConn的断线重连机制; ### v1.4.0 1. bugfix:TLS重连失败问题;
bugfix: failed to reconnect the TLS connection; 2. bugfix:ConnectionMap死锁问题;
bugfix: ConnectionMap dead-lock problem; 3. 优化TCP网络连接的关闭过程;
Optimize the closing process of TCP connection; 4. 优化服务器的关闭过程;
Optimize the closing process of server; 5. 更优雅的消息处理注册接口;
More elegant message handler register interface; ### v1.3.0 1. bugfix:修复断线重连状态不一致问题;
bugfix: fixed inconsistent status caused by reconnecting; 2. bugfix:修复ServerConnection和TimingWheel在连接关闭时并发访问导致崩溃问题;
bugfix: fixed a corruption caused by concurrent accessing between ServerConnection and TimingWheel during connection closing; 3. 无锁且线程安全的TimingWheel,优化CPU占用率;
Lock-free and thread-safe TimingWheel, optimized occupancy rate;
4. bugfix:修复TLS配置文件读取函数;
bugfix: Fixed errors when loading TLS config; 5. 添加消息相关的Context结构;简化消息注册机制,直接注册处理函数到HandlerMap;
A message-related Context struct added; Register handler functions in HandlerMap directly to simplify message registration mechanism; 6. 合并NewClientConnection()和NewTLSClientConnection(),提供一致的API;
Combine NewTLSConnection() into NewClientConnection(), providing a consistent API; 7. 工作者线程池改造成单例模式;
Make WorkerPool a singleton pattern; 8. 使用Holmes日志库代替glog;
Using Holmes logging package instead of glog; 9. 添加metrics.go:基于expvar标准包导出服务器关键信息;
Add metrics.go: exporting critical server information based on expvar standard pacakge; 10. 编写中文版框架设计原理文档,英文版正在翻译中;
A document about framework designing principles in Chinese, English version under developed; ### v1.2.0 1. 更优雅的消息注册接口;
More elegant message register interface; 2. TCPConnection的断线重连机制;
TCPConnection reconnecting upon closing; 3. bugfix:协议未注册时不关闭客户端连接;
bugfix: Don't close client when messages not registered; 4. bugfix:在readLoop()协程中处理心跳时间戳更新;
bugfix: Updating heart-beat timestamp in readLoop() go-routine; 5. bugfix:Message接口使用Serialize()替代之前的MarshalBinary(),以免框架使用者使用gob.Encoder/Decoder的时候栈溢出;
bugfix: Use Serialize() instead of MarshalBinary() in Message interface, preventing stack overflows when framework users use gob.Encoder/Decoder; 6. bugfix:当应用层数据长度大于0时才对其进行序列化;
bugfix: Serialize application data when its length greater than 0; 7. 新API:SetCodec(),允许TCPConnection自定义编解码器;
New API: SetCodec() allowing TCPConnection defines its own codec; 8. 新API:SetDBInitializer(),允许框架使用者定义数据访问接口;
New API: SetDBInitializer() allowing framework users define data access interface; 9. 允许框架使用者在TCPConnection上设置自定义数据;
Allowing framework users setting custom data on TCPConnection; 10. 为新客户端连接的启动单独开辟一个对应的go协程;
Allocating a corresponding go-routine for newly-connected clients respectively; 11. bugfix:写事件循环在连接关闭时将信道中的数据全部发送出去;
bugfix: writeLoop() flushes all packets left in channel when performing closing; 12. bugfix:服务器和客户端连接等待所有go协程关闭后再退出;
bugfix: Servers and client connections wait for the exits of all go-routines before shutting down; 13. 重构Server和Connection,采用针对接口编程的设计;
Refactoring Server and Connection, adopting a programming-by-interface design; 14. 设置500毫秒读超时,防止readLoop()发生阻塞;
Setting 500ms read-timeout prevents readLoop() from blocking; ### v1.1.0 1. 添加注释,提高代码可读性;
Add comments, make it more readable; 2. 限制服务器的最大并发连接数(默认1000);
Server max connections limit (default to 1000); 3. 新API:NewTLSTCPServer() 创建传输层安全的TCP服务器;
New API: NewTLSTCPServer() for creating TLS-supported TCP server; 4. 新特性:SetOnScheduleCallback() 由框架使用者来定义计划任务(比如心跳);
New Feature: SetOnScheduleCallback() make scheduled task managed by framwork users(such as heart beat); 5. 新特性:支持默认的消息编解码器TypeLengthValueCodec,并允许框架使用者开发自定义编解码器;
Support TypeLengthValueCodec by default, while allowing framework users develop their own codecs; ### v1.0.0 1. 完全异步的读,写以及消息处理;
Completely asynchronous reading, writing and message handling; 2. 工作者协程池;
Worker go-routine pool; 3. 并发数据结构和原子数据类型;
Concurrent data structure and atomic data types; 4. 毫秒精度的定时器功能;
Millisecond-precision timer function; 5. 传输层安全支持;
Transport layer security support; 6. 应用层心跳协议;
Application-level heart-beating protocol; ## More Documentation 1. [Tao - Go语言实现的TCP网络编程框架](http://www.jianshu.com/p/c322edca985f) 2. English(TBD)