# storm-engine **Repository Path**: mirrors/storm-engine ## Basic Information - **Project Name**: storm-engine - **Description**: Storm Engine 是《海狗》和《加勒比海盗》等游戏背后的游戏引擎,该游戏引擎已在 GPLv3 许可下开源 - **Primary Language**: C/C++ - **License**: GPL-3.0 - **Default Branch**: develop - **Homepage**: https://www.oschina.net/p/storm-engine - **GVP Project**: No ## Statistics - **Stars**: 10 - **Forks**: 2 - **Created**: 2021-11-24 - **Last Updated**: 2025-09-13 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Storm-Engine Game engine behind [Sea Dogs](https://en.wikipedia.org/wiki/Sea_Dogs_(video_game)), [Pirates of the Caribbean](https://en.wikipedia.org/wiki/Pirates_of_the_Caribbean_(video_game)) and [Age of Pirates](https://en.wikipedia.org/wiki/Age_of_Pirates_2:_City_of_Abandoned_Ships) games. [![Join the chat at https://discord.gg/jmwETPGFRe](https://img.shields.io/discord/353218868896071692?color=%237289DA&label=storm-devs&logo=discord&logoColor=white)](https://discord.gg/jmwETPGFRe) [![GitHub Windows Build Status](https://github.com/storm-devs/storm-engine/actions/workflows/ci_windows.yml/badge.svg)](https://github.com/storm-devs/storm-engine/actions/workflows/ci_windows.yml) [![GitHub Linux Build Status](https://github.com/storm-devs/storm-engine/actions/workflows/ci_linux.yml/badge.svg)](https://github.com/storm-devs/storm-engine/actions/workflows/ci_linux.yml) * [GitHub Discussions](https://github.com/storm-devs/storm-engine/discussions) * [Discord Chat](https://discord.gg/jmwETPGFRe) ## Supported games - [Sea Dogs: To Each His Own](https://github.com/storm-devs/sd-teho-public) - [Sea Dogs: City of Abandoned Ships](https://store.steampowered.com/app/937940/Sea_Dogs_City_of_Abandoned_Ships/) (work in progress) - [Pirates of the Caribbean: New Horizons](https://www.piratesahoy.net/wiki/new-horizons/) (work in progress)

## Building the project You need to install [Conan](https://conan.io/downloads.html) and add it to the `%PATH%` environment variable. Also, make sure you have the following Visual Studio components installed: - C++ CMake Tools for Windows - C++ Clang Compiler for Windows - C++ MFC for latest v142 build tools (x86 & x64) - Windows 10 SDK Open the repo root as a CMake project in Visual Studio 2019 and select `engine.exe` as a startup item. For running `engine.exe` you need to have [DirectX 9 runtime libraries](https://www.microsoft.com/en-us/download/details.aspx?id=8109) installed. You will also need assets from one of the supported games. ## Roadmap Since our development team is small, we want to reduce the amount of code we have to maintain. For this reason, we decided to rely on the C++ standard library or third-party libraries if possible. Some things that we are going to do: - Replace a custom math library with a third-party one, e.g. [glm](https://github.com/g-truc/glm). - Replace custom rendering code with a [bgfx](https://github.com/bkaradzic/bgfx) library. - Replace custom input handling code with a third-party library (see the [discussion](https://github.com/storm-devs/storm-engine/discussions/19)). - Replace custom data structures with C++ standard types. - Replace a custom scripting language with Lua. - Replace ini config files with a standard format (see the [discussion](https://github.com/storm-devs/storm-engine/discussions/26)). - Replace custom binary asset formats with standard ones. - Update code using the latest C++ standard ## Contributing If you'd like to get involved, please check [CONTRIBUTING.md](https://github.com/storm-devs/storm-engine/blob/develop/CONTRIBUTING.md). ## License [GPL-3.0 License](https://choosealicense.com/licenses/gpl-3.0/)