# briefcase-linux-appimage-template **Repository Path**: mirrors_beeware/briefcase-linux-appimage-template ## Basic Information - **Project Name**: briefcase-linux-appimage-template - **Description**: A template for generating Linux AppImage projects with Briefcase - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2023-02-27 - **Last Updated**: 2025-09-21 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Briefcase Linux AppImage Template A [Cookiecutter](https://github.com/cookiecutter/cookiecutter/) template for building Python apps that will run under Linux, packaged as an AppImage. ## Using this template The easiest way to use this project is to not use it at all - at least, not directly. [Briefcase](https://github.com/beeware/briefcase/) is a tool that uses this template, rolling it out using data extracted from a `pyproject.toml` configuration file. However, if you *do* want use this template directly... 1. Install [cookiecutter](https://github.com/cookiecutter/cookiecutter/). This is a tool used to bootstrap complex project templates: ``` $ pip install cookiecutter ``` 2. Run `cookiecutter` on the template: ``` $ cookiecutter https://github.com/beeware/briefcase-linux-appimage-template ``` 3. [Obtain a Python Standalone Build for x86_64](https://github.com/astral-sh/python-build-standalone/releases), and extract it into the `My Project/My Project.AppDir/usr` directory generated by the template. This will give you a self-contained Python install. If installed correctly, there should be a `My Project/My Project.AppDir/usr/bin/python3` binary, as well as some other Python-related files. 4. Add your code to the template, into the `My Project/My Project.AppDir/usr/app` directory. At the very minimum, you need to have an `app//__main__.py` file that defines an entry point that will start your application. If your code has any dependencies, they should be installed into the `My Project/My Project.AppDir/usr/app_packages` directory. If you've done this correctly, a project with a formal name of `My Project`, with an app name of `my-project` should have a directory structure that looks something like: ``` My Project/ My Project.AppDir/ usr/ app/ my_project/ __init__.py __main__.py app.py app_packages/ ... bin/ python3 ... lib/ ... share/ ... com.example.my-project.desktop briefcase.toml ``` This directory can then be compiled into an AppImage using [linuxdeploy](https://github.com/linuxdeploy/linuxdeploy). Download the [linuxdeploy AppImage](https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage), and make the binary executable: ``` $ chmod +x linuxdeploy-x86_64.AppImage ``` Then compile your AppDir directory (substituting your release version number): ``` $ VERSION=1.2.3 ./linuxdeploy-x86_64.AppImage --appdir=My\ Project/My\ Project.AppDir -o appimage -d My\ Project/My\ Project.AppDir/com.example.my-project.desktop ``` This will produce `My Project-1.2.3-x86_64.AppImage`. This image can given to any other Linux user, and should run without installing any other dependencies. ## Next steps Of course, running Python code isn't very interesting by itself. To do something interesting, you'll need to work with the native system libraries to draw widgets and respond to user input. The [GTK+](https://python-gtk-3-tutorial.readthedocs.io/) GUI library provides Python bindings that you can use to build a user interface. Alternatively, you could use a cross-platform widget toolkit that supports Windows (such as [Toga](https://beeware.org/project/projects/libraries/toga)) to provide a GUI for your application. If you have any external library dependencies (like Toga, or anything other third-party library), you should install the library code into the `app_packages` directory. This directory is the same as a `site_packages` directory on a desktop Python install.