# gtk-mac-bundler **Repository Path**: mirrors_chromium_gitlab_gnome/gtk-mac-bundler ## Basic Information - **Project Name**: gtk-mac-bundler - **Description**: No description available - **Primary Language**: Unknown - **License**: GPL-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-08-09 - **Last Updated**: 2025-10-12 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # GTK Mac Bundler The script **gtk-mac-bundler** is a helper script that creates application bundles from GTK+ executables for Mac OS X. The resulting bundle contains a complete self-hosting GTK+ installation, ready to run on any computer running Mac OS X 10.4 or later. GTK+ and its companion libraries are automatically put into the bundle, but the application packager must tell the script what other files and directories to copy. **Note:** This tool is written to work with a jhbuild built GTK+, not Macports. If you build with Macports, make sure that the Pango atsui module is built in to the Pango library, by using the configure flag: --with-included-modules=basic-atsui. ## Setting up Run `make install`; this installs the script into `~/bin` folder. Make sure you have that directory in your `PATH`, or use the absolute path when starting the script. ## Prerequisites You need to have a GTK+ installation as done for example by using jhbuild as described on the [GTK+ OS X project site](http://wiki.gnome.org/Projects/GTK%2B/OSX/Building) The `gtk-mac-bundler` command needs to be run inside an environment setup for running the GTK+, for example inside a jhbuild shell. For the more in-depth parts described here, you are expected to be familiar with the layout of OS X bundles. ## Quick introduction You need to create a configuration file describing the application bundle. The very simple example, `example.bundle`: /opt/gtk ${project}/Info.plist ${prefix}/bin/my-app ${prefix}/lib/gtk-2.0 ${prefix}/share/my-app Put this file into a directory, together with the standard `Info.plist` file that all Mac OS X bundles need. Then run the script with the bundle configuration path as argument. This will create a bundle in the current directory. ## In-depth look at file format The simple example above works for small and simple applications, but often you will need to specify more data to copy in, or to have more detailed control over what is copied. Here we go through in more depth how this can be achieved. Every file and directory to copy is specified with a source path, and an optional destination path. An example that copies an entire directory recursively, from the installation prefix: ${prefix}/share/my-data Since no destination path is specified, the directory will be copied into the standard location. Note that the special value `${prefix}` is used in the source path, which makes the default destination path be relative to the `bundle prefix`, which is the `Contents/Resources` directory inside the bundle. Applications that use the free desktop `data dir` specification to find their data will automatically find its data this way (applications can also use the Carbon or Cocoa bundle APIs to find data). Another useful "special value" that can be used in source paths is `${project}`, which refers to the directory where the XML file is located. An example: ${project}/gtkrc Here you notice that a destination path is supplied. This must be done since there is no way to figure out where to put the file that doesn't come from a `${prefix}` location. You can also see another variable used, this time in the destination path, `${bundle}`. All destination paths must be either unset or start with `${bundle}`. The remaining variables are: * `${env:name}` - evaluates to the environment variable `name` * `${pkg:module:name}` - evaluates to the value of the pkg-config variable `name` in the module `module` An example use case of the latter is for finding files that are located in a versioned directory without having to maintain the directory name manually. For example: ${prefix}/lib/gtk-2.0/${pkg:gtk+-2.0:gtk_binary_version}/loaders ## Metadata Now that we know how paths can be specified, let's back up and see the beginning of a more extensive example. The first thing to setup is some metadata: ${env:PREFIX} ${env:HOME}/Desktop [...] We use the `${env}` variable to get the installation prefix (which comes from the **jhbuild** build script). We also use it to set the destination of the app bundle on the current user's desktop. You can set additional prefixes and refer to them in paths: ${env:PREFIX} /opt/gstreamer /opt/stuff The additional prefixes are referred to by using `${prefix:name}`, where `name` is one of the names defined above. ## Installed data Next you need to list the data to install. Some is required for the app bundle to be complete: ${project}/../data/Info.plist ${project}/launcher.sh ${prefix}/bin/giggle The file `Info.plist` is the standard Mac OS file for bundles. See [documentation](https://developer.apple.com/library/content/documentation/General/Reference/InfoPlistKeyReference/Introduction/Introduction.html) on those. The launcher script may be used to setup the necessary environment for the application to work, but see the section on Code Signing below: A compiled executable is genererally necessary instead. An example launcher script for Gtk3 based applications is in the examples directory; there's also a python-launcher.c program there that can be compiled to supply the executable for a Gtk3 application written in Python. Unsurprisingly, the main-binary tag specifies the executable to launch when starting the application. ## General application data Next we handle any general data to copy into the bundle. A straight-forward example: ${project}/Giggle.icns ${project}/gtkrc ## Binaries When it comes to binaries (executables and loadable modules), the tag `binary` should be used. The difference between `binary` and `data` is that all copied binaries are scanned for library dependencies, which are automatically copied into the bundle. This way, you only need to list your executables and plugins. Again, an example: ${prefix}/lib/pango/${pkg:pango:pango_module_version}/modules/pango-basic-atsui.so This will copy the ATSUI font module for Pango. This in turn will pull in any needed libraries that it links to. Note that you can use wildcards for all data and binary tags, but only in the last path component, for example: ${prefix}/lib/gtk/2.10.0/loaders/*.so An interesting twist is that some libraries that are built as dylibs are used as loadable modules. Dlopen doesn't have a problem with this, it will cheerfully open either. The problem comes because unlike Linux, Mac OS X uses different file extensions and formats, so libtool will set up dlopen to search for **libfoo.so** after it built **libfoo.dylib**. Libtool also makes **libfoo.la** which will tell dlopen where to look, but **gtk-mac-bundler** deletes those files from the application bundle. If you're bundling an app that needs **libfoo.la**, just put it in a data element and **gtk-mac-integration** (version 0.5.2 and later) will copy it in *after* doing the `*.l?a cleanup: ${prefix}/lib/libfoo*.la ` ## Code Signing Until mid 2016 **gtk-mac-bundler** depended upon a launcher shell script to configure the environment. You can still do this, but it causes problems with code-signing. Apple recommends that one not install scripts into the Contents/MacOS folder of a bundle, nor should one attempt to sign scripts. Doing so will produce signatures that are incompatible across different versions of MacOS. That means that for compiled-executable programs you need to launch first and then configure the environment before starting gettext, Gtk+, and any other libraries that read the environment for their configuration. There are a variety of ways to do this, including adding a module which reads configuration data from MacOS's *'defaults'* preferences system or reading a YAML (a.k.a *'ini'*) file and exporting the results to the environment with `setenv()`. For script-based programs one must create a small executable program which prepares the interpreter, launches it, and points it at a startup script which configures the environment. Such a program, written in C, is provided in `examples/python-launcher.c`; a companion startup script, `gtk_launcher.py`, does the environment configuration. `python-launcher.c` should work as-is for most python programs; `gtk_launcher.py` will require a bit of specializing to work, in particular the import statement and startup call at the end of the file. To build `python-launcher.c`, start a jhbuild shell for your target and run: gcc -L$PREFIX/lib `python-config --cflags --ldflags --embed` -o $PREFIX/bin/your-launcher \path/to/gtk-mac-bundler/examples/python-launcher.c Remove the `` element from your bundle file and change the main-binary element to: ${prefix}/bin/your-launcher In this case, leaving the name as `your-launcher` will actually work: The bundler will rename the file to the value of the CFBundleExecutable key in `Info.plist`. Copy `gtk_launcher.py` to the folder where your bundle file is, rename it to your liking (`your_launcher.py`, from now on), and edit it as necessary. Add a data element for `your_launcher.py` to your bundle file: ${project}/your_launcher.py Add the following key to the top dict in `Info.plist` for your project: GtkOSXLaunchScriptFile your_launcher.py ## Icon themes GTK+ icon themes have their own tag, `icon-theme`. The name of the theme (which currently must reside in the default prefix) specifies which theme to copy, and the `icons` property specifies which icons to copy. The valid values are: * `auto` - tries to copy all icons names that match strings in all copied binaries; this will not always work perfectly but is good for getting started, and for simple applications * `all` - copies all icons * `none` - copies no icons, this can be used in combination with specifying icons manually with a regular data tag; the icon theme itself must be listed in order to get the index theme copied and an icon cache generated Note that the base theme `hicolor` is always copied, since it is required by GTK+. An example: Tango ## Debugging the bundle In order to debug the created app bundle (most notably the launcher script), you can set the environment variable `GTK_DEBUG_LAUNCHER` before starting the applications directly from a terminal. e.g.: GTK_DEBUG_LAUNCHER=yes MyApp.app/Contents/MacOS/MyApp This will print out the steps performed by the launcher script before the application executable is started. Note also that the Console.app program that comes with OS X is very useful when debugging app bundle problems. You can use it to see any output from the application the console log window. To run the application under gdb, do: GTK_DEBUG_GDB=yes MyApp.app/Contents/MacOS/MyApp ## License The script is Copyright (C) 2007, 2008 Imendio AB, and licensed under the GNU General Public License version 2. Note that the resulting bundle created by the script is not covered by that, each invidiual library has its own license. See `COPYING` for more.