# URP-Iridescence-Example **Repository Path**: ralphylee/URP-Iridescence-Example ## Basic Information - **Project Name**: URP-Iridescence-Example - **Description**: No description available - **Primary Language**: Unknown - **License**: CC0-1.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-12-07 - **Last Updated**: 2024-05-10 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # URP Iridescence Example ![](/Images/sample-01.png) An example of iridescence shader extending the Lit shader in Unity URP. Single-layered thin-film BRDF by [Laurent Belcour and Pascal Barla's paper](https://hal.archives-ouvertes.fr/hal-01518344/document). ## TODO - [x] Single-layered thin-film (Soap bubble) - [ ] Multi-layered thin-film - [ ] Diffraction grating (CD-ROM) - [ ] Biological iridescence (Morpho butterfly wing scales) I'll need to further study the underlying principle of these iridescences and find a way to modeling them that suitable for real-time rendering. ## Requirement - Unity 2019.3.2f1 or higher - Universal Rendering Pipeline 7.4.1 ## Screenshots #### Thin-film ![](/Images/sample-02.png) ![](/Images/screenshot-thinfilm-metals.png) ## Resources - Model - UnityBall by Unity Technologies - Skybox - [TV Studio](https://hdrihaven.com/hdri/?h=tv_studio) by Sergej Majboroda - Skybox - [Spruit Sunrise](https://hdrihaven.com/hdri/?h=spruit_sunrise) by Greg Zaal ## License #### Code CC0-1.0 #### All HDRIs from HDRIHaven.com CC0