# ValveResourceFormat **Repository Path**: wusuoweiju_yongbao/ValveResourceFormat ## Basic Information - **Project Name**: ValveResourceFormat - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2024-04-29 - **Last Updated**: 2024-04-29 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README

Source 2 Viewer

GitHub Workflow Status

*\* The library component of Source 2 Viewer is called ValveResourceFormat (VRF).* Valve's Source 2 resource file format parser, decompiler, and exporter. Source 2 files usually end with `_c`, for example `.vmdl_c`. This repository is split into three components: - **CLI Decompiler** - File data viewer, decompiler and a playground for testing new formats and features. - **GUI Viewer** - A vpk archive viewer and extractor. Also supports viewing resources such as sounds, textures, models, maps, and much more. - **Library** - Provides public API to parse resource files and some helpers. ⚒ [View the official website for downloads](https://valveresourceformat.github.io/). ## Join our Discord [![Join our Discord](https://discord.com/api/guilds/467730051622764565/embed.png?style=banner2)](https://steamdb.info/discord/) ## Eye catchy screenshots
## What's supported? - VPK viewer which supports opening and exporting files - Creating new vpk archives - Model viewer and decompiler to glTF and modeldoc - Map viewer and decompiler to glTF and vmap - Material decompiler to vmat - Sound player - Binary KeyValues3 parser - NTRO support ## Limitations This tool is based entirely on a reverse engineered effort because Valve does not provide any documentation or Source 2 code (SDK or engine code), while the Source 1 SDK and leaked engine code are helpful, a lot of systems and formats have changed. The code contained in this repository is based on countless hours of reverse engineering Source 2 games and not all intricate details have been figured out. If you are interested in helping, take a look at the open issues and join our Discord. Not all formats are 100% supported, some parameters are still unknown and not fully understood. ## Supported resource types Ext | Name | Support -------- | ----------------------- | ------- vagrp | Animation Group | 👍 vanim | Animation | 👍 vanmgrph | Animation Graph | No vcompmat | Composite Material | No vcss | Panorama Style | 👍 vdata | Data | 👍 vents | EntityLump | 👍 vjs | Panorama Script | 👍 vmap | Map | 👍 vmat | Material | 👍 vmdl | Model | 👍 vmesh | Mesh | 👍 vmorf | MorphSet | 👍 vpcf | Particle System | 👍 vpdi | Panorama Dynamic Images | No vphys | Physics Collision Mesh | 👍 vpost | Postprocessing Settings | 👍 vpsf | Particle Snapshot | No vpulse | Pulse Graph Definition | No vrman | ResourceManifest | 👍 vrmap | Resource Remap Table | No vrr | Response rules | 👍 vrr | Response Rules | No vseq | Sequence Group | No vsmart | Smart Prop | Partially vsnap | Particle Snapshot | 👍 vsnd | Sound | 👍 vsndevts | Sound Event Script | 👍 vsndstck | Sound Stack Script | 👍 vsurf | Surface Properties | No vsvg | Panorama Vector Graphic | 👍 vtex | Compiled Texture | 👍 vts | Panorama TypeScript | 👍 vvis | WorldVisibility | No vwnod | WorldNode | 👍 vwrld | World | 👍 vxml | Panorama Layout | 👍   |   |   vpk | Pak (package) | 👍 Handled by [ValvePak](https://github.com/ValveResourceFormat/ValvePak) vcs | Compiled Shader | 👍 Handled by `CompiledShader` vfont | Bitmap Font | 👍 Decrypts `VFONT1`, supported in Source 1 and Source 2. dat | Closed Captions | 👍 Handled by `ClosedCaptions` bin | Tools Asset Info | 👍 Handled by `ToolsAssetInfo` vdpn | Dota Patch Notes | 👍 vdacdefs | DAC Game Defs Data | No vfe | Flex Scene File | 👍 Handled by `FlexSceneFile` vcd | VCD | No vcdlist | VCD list | 👍 ## List of supported magics Magic | Description ------------ | ------------ `0x03564B56` | VKV\x03 - First binary keyvalues 3 encoding with custom block compression `0x4B563301` | KV3\x01 - Binary keyvalues 3 (version 1) `0x4B563302` | KV3\x02 - Binary keyvalues 3 (version 2) `0x4B563303` | KV3\x03 - Binary keyvalues 3 (version 3) `0x4B563304` | KV3\x04 - Binary keyvalues 3 (version 4) `0x564B4256` | VBKV - binary keyvalues 1 (handled by ValveKeyvalue) `0x55AA1234` | VPK - valve package (handled by ValvePak) `0x44434356` | VCCD - closed captions `0xC4CCACE8` | tools asset info `0xC4CCACE9` | tools asset info (newer version) `0x32736376` | vcs2 - compiled shader `0x31415926` | murmurhash2 seed used in various places (like entity keys) `VFONT1` | "encrypted" font file `0x00564645` | VFE - flex scene file ## License Contents of this repository are available under [MIT license](LICENSE), except for `Tests/Files` folder contains files which have likely come from Valve's games.