# stride **Repository Path**: zhangkaipeng/stride ## Basic Information - **Project Name**: stride - **Description**: 一个开源引擎,c#编写 - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-11-03 - **Last Updated**: 2025-11-03 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README

The stride logo, a geometrical 'S' in the form of a cube

[![Join the chat at https://discord.gg/f6aerfE](https://img.shields.io/discord/500285081265635328.svg?style=flat&logo=discord&label=discord&logoColor=f2f2f2)](https://discord.gg/f6aerfE) [![All Contributors](https://img.shields.io/github/all-contributors/stride3d/stride?color=ee8449)](#contributors) [![Financial sponsors](https://img.shields.io/opencollective/all/stride3d?logo=opencollective)](https://opencollective.com/stride3d) [![License](https://img.shields.io/badge/license-MIT-blue)](https://github.com/stride3d/stride/blob/master/LICENSE.md) [![Contributor Covenant](https://img.shields.io/badge/contributor%20covenant-2.0-4baaaa.svg)](CODE_OF_CONDUCT.md) # Welcome to the Stride Game Engine Stride is an open-source C# game engine designed for realistic rendering and VR. Highly modular, it aims to give game makers more flexibility in their development. Stride comes with an editor, [Game Studio](https://doc.stride3d.net/latest/en/manual/game-studio/index.html), which allows you to create and manage the content of your games or applications visually and intuitively. To learn more about Stride, visit [stride3d.net](https://stride3d.net/). ![Stride Editor](https://stride3d.net/images/external/script-editor.png) This README is intended for users who want to build the Stride engine from source or contribute to its development. If your goal is to create games using Stride, we recommend visiting the [Get started with Stride](https://doc.stride3d.net/latest/en/manual/get-started/index.html) guide. There, you'll find detailed instructions on downloading, installing, and getting started with game development in Stride. ## 🤝 Contributing Want to get involved? See our [Contributing section](.github/CONTRIBUTING.md) for how to ask questions, report bugs, submit pull requests (including good first issues), and how you can earn money by contributing via funded tasks/bug bounties. ## 🗺️ Roadmap Our [Roadmap](https://doc.stride3d.net/latest/en/contributors/roadmap.html) communicates upcoming changes to the Stride engine. ## 🛠️ Building from Source ### Prerequisites 1. **Latest [Git](https://git-scm.com/downloads)** with **Large File Support** selected during setup. For convenience, you might also use a Git UI client like [GitExtensions](https://gitextensions.github.io/). 2. **[.NET 10.0 SDK](https://dotnet.microsoft.com/en-us/download/dotnet/10.0)** - Run `dotnet --info` in a console or PowerShell window to see which versions you have installed. 3. **[Visual Studio 2026](https://visualstudio.microsoft.com/insiders/)** (the Community edition is free), with the following workloads. Follow this link if you would rather use [a different IDE or the command line](#build-stride-without-visual-studio). - **.NET desktop development** with **.NET Framework 4.7.2 targeting pack** *(should be enabled by default)* - **Desktop development with C++** with: - **Windows 11 SDK (10.0.22621.0)** or a later version *(should be enabled by default)* - **MSVC v143 - VS 2022 C++ x64/x86 build tools (Latest)** *(should be enabled by default)* - **MSVC v143 - VS 2022 C++ ARM64/ARM64EC build tools (Latest)** *(not enabled by default, click Individual components tab to select or search)* - **C++/CLI support for v143 build tools (Latest)** *(not enabled by default)* - *Optional* (to target iOS/Android): **.NET Multi-platform App UI development** and the **Android SDK setup** individual component (enabled by default). Then, in Visual Studio, go to `Tools > Android > Android SDK Manager` and install **NDK** (version 20.1+) from the `Tools` tab. - *Optional* (to build the VSIX package): **Visual Studio extension development** > [!NOTE] > The installation of Visual Studio with the required components may require up to **14 GB of disk space**, depending on your system and selected components. > [!WARNING] > If this is your first time installing the .NET SDK, you might need to restart your system after the installation so that the system can recognize the new environment variables. ### Build Stride 1. **Clone the repository** using a Git UI client or from the command line: ```bash git lfs clone https://github.com/stride3d/stride.git ``` 2. **Open the solution:** - Open `\build\Stride.sln` with Visual Studio 2026. - Build the `Stride.GameStudio` project in the `60-Editor` solution folder (it should be the default startup project) or run it directly from Visual Studio's toolbar. - _Optionally_, open and build `Stride.Android.sln`, `Stride.iOS.sln`, etc. > [!WARNING] > **Do NOT use GitHub -> Code -> Download ZIP** option, as this won't include the LFS files. ### Build Stride without Visual Studio 1. **Install** [Visual Studio Build Tools](https://visualstudio.microsoft.com/downloads/) (Go to Tools for Visual Studio and press download next to Build Tools for Visual Studio 2026 once it is out) with the same prerequisites listed above. 2. **Add MSBuild to your system's PATH:** - Add MSBuild's directory to your `PATH` environment variable (e.g., `C:\Program Files (x86)\Microsoft Visual Studio\2026\BuildTools\MSBuild\Current\Bin`). 3. **Clone the repository:** ```bash git lfs clone https://github.com/stride3d/stride.git ``` 4. **Build using the command line:** - Navigate to the `/build` directory in the command prompt and run: ```bash msbuild /t:Restore Stride.sln ``` - Then run: ```bash compile.bat ``` ### If Building Fails * Some errors for test projects are normal, GameStudio will start anyway. * The Visual Studio extension might fail to build if you are missing the [Visual Studio SDK](https://learn.microsoft.com/en-us/visualstudio/extensibility/installing-the-visual-studio-sdk?view=vs-2026), but Game Studio will start anyway. * If you skipped any of the **Prerequisites** thinking you already have the latest version, please update to the latest to be sure. * Visual Studio might have issues building properly if an older version is present alongside 2026. If you want to keep those versions, ensure they are up to date and that you are building Stride using Visual Studio 2026. * Your system's `PATH` should not contain older versions of MSBuild (e.g., `...\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin` should be removed). * Some changes might require a system reboot. Try that if you haven't yet, for example, if you see these errors: * `Could not find a compatible version of MSBuild.` * `Path to dotnet executable is not set.` * Ensure that Git, Git LFS, and Visual Studio can access the internet. * Close Visual Studio, clear the NuGet cache (`dotnet nuget locals all --clear`), delete the hidden `.vs` folder inside `\build` and the files inside `bin\packages`, kill any `msbuild` and other Visual Studio processes, then build the whole solution and run GameStudio. > [!WARNING] > Test solutions might fail, but this should not prevent you from building `Stride.GameStudio`. ### Contribution Guidelines Please check our [Contributing Guidelines](https://doc.stride3d.net/latest/en/contributors/index.html). ## 🔬 Build Status |Branch| **master** | |:--:|:--:| |Windows D3D11| |Windows D3D12| |Windows Vulkan| |Windows OpenGL| |Windows OpenGL ES| |iOS| |Android| |Linux Vulkan| |Linux OpenGL| |Tests Windows Simple| |Tests Windows D3D11| ## 📖 Stride Documentation Landscape The Stride documentation is organized across different locations. Here's how it's structured: 1. [Stride Game Engine](https://github.com/stride3d/stride) - The main repository for Stride. - [Contributing to Stride](https://doc.stride3d.net/latest/en/contributors/engine/index.html) - A guide for developers interested in contributing to or developing the Stride engine. 1. [Stride Website](https://www.stride3d.net/) - The official site showcasing Stride, featuring: - [Features](https://www.stride3d.net/features/) - [Blog](https://www.stride3d.net/blog/) - [Community](https://www.stride3d.net/community/) - [Download](https://www.stride3d.net/download/) - [Sponsor](https://www.stride3d.net/sponsor/) - [Contributing to the Website](https://doc.stride3d.net/latest/en/contributors/website/index.html) - Guide for contributing to the Stride website. 2. [Stride Docs](https://doc.stride3d.net/) - The official documentation, including: - [Manual](https://doc.stride3d.net/latest/en/manual/index.html) - [Tutorials](https://doc.stride3d.net/latest/en/tutorials/index.html) - [Release Notes](https://doc.stride3d.net/latest/en/ReleaseNotes/ReleaseNotes.html) - [Ways to contribute](https://doc.stride3d.net/latest/en/contributors/index.html) - [API Reference](https://doc.stride3d.net/latest/en/api/index.html) - [Community Resources](https://doc.stride3d.net/latest/en/community-resources/index.html) - Demos, articles, shaders, physics examples, and more. - [Contributing to the Docs](https://doc.stride3d.net/latest/en/contributors/documentation/index.html) - Guide for contributing to the Stride documentation. 4. [Stride Community Toolkit](https://stride3d.github.io/stride-community-toolkit/index.html) - A set of C# helpers and extensions to enhance your experience with the Stride game engine. - [Contributing to Toolkit](https://github.com/stride3d/stride-community-toolkit) - Contribute to or explore the toolkit's source code. ## 🌐 .NET Foundation This project is supported by the [.NET Foundation](http://www.dotnetfoundation.org). ## 🛡️ License Stride is covered by the [MIT License](LICENSE.md) unless stated otherwise (i.e. for some files that are copied from other projects). You can find the list of third-party projects [here](THIRD%20PARTY.md). Contributors need to sign the following [Contribution License Agreement](https://github.com/dotnet-foundation/.github/blob/main/CLA/dotnetfoundation.yml). ## ✨ Contributors Thanks to all these wonderful people who have contributed to Stride!
xen2
xen2

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Eideren
Eideren

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Jorn Theunissen
Jorn Theunissen

📖
Tebjan Halm
Tebjan Halm

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Elias Holzer
Elias Holzer

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Johan Gustafsson
Johan Gustafsson

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Youness KAFIA
Youness KAFIA

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Marian Dziubiak
Marian Dziubiak

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AmbulantRex
AmbulantRex

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Basewq
Basewq

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Jarmo
Jarmo

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Antonio Junaković
Antonio Junaković

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Nicolas Musset
Nicolas Musset

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Novaleaf
Novaleaf

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salahchafai
salahchafai

🎨
Mehar
Mehar

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Vaclav Elias
Vaclav Elias

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EternalTamago
EternalTamago

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WhyPenguins
WhyPenguins

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Aunnop Kattiyanet
Aunnop Kattiyanet

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Anon
Anon

🎨
D3ZAX
D3ZAX

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Phr00t
Phr00t

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sebl
sebl

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Artromskiy
Artromskiy

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Jean-François Pustay
Jean-François Pustay

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Daniel Miller
Daniel Miller

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joreg
joreg

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James Rinker
James Rinker

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Tristan McPherson
Tristan McPherson

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Eric
Eric

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Sebastian Gregor
Sebastian Gregor

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insomnyawolf
insomnyawolf

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Doprez
Doprez

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Jakub Ławreszuk
Jakub Ławreszuk

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Mario Guerra
Mario Guerra

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tamamutu
tamamutu

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IXLLEGACYIXL
IXLLEGACYIXL

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arturo
arturo

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Chia-Hsiang Cheng
Chia-Hsiang Cheng

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Nicolae Tugui
Nicolae Tugui

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Mattias Cibien
Mattias Cibien

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Oleg Ageev
Oleg Ageev

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SeleDreams
SeleDreams

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Alexandre Castro
Alexandre Castro

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SVNMLR
SVNMLR

🎨
Jeromy Walsh
Jeromy Walsh

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Parham Gholami
Parham Gholami

🎨
adrsch
adrsch

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Alexander Schill
Alexander Schill

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froce
froce

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Fydar
Fydar

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MaximilianEmel
MaximilianEmel

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Schossi
Schossi

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Dagan Hartmann
Dagan Hartmann

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nicogo.eth
nicogo.eth

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hatim ourahou
hatim ourahou

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kopffarben
kopffarben

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Tomasz Czech
Tomasz Czech

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Tranquil Abyss
Tranquil Abyss

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Levi Ferreira
Levi Ferreira

🎨
Tyler Kvochick
Tyler Kvochick

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Arc
Arc

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minktusk
minktusk

💻 🖋
Tim Cassell
Tim Cassell

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Dylan Loe
Dylan Loe

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Will S
Will S

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Ryan Soo
Ryan Soo

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MechWarrior99
MechWarrior99

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Proxid
Proxid

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Yerko Andrei
Yerko Andrei

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Addison Schmidt
Addison Schmidt

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Tim Conner
Tim Conner

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Caleb L.
Caleb L.

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net2cn
net2cn

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Peter Laske
Peter Laske

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Mikhail Arsentev
Mikhail Arsentev

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Matthias Hölzl
Matthias Hölzl

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Rahul Pai
Rahul Pai

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This project follows the [all-contributors](https://github.com/all-contributors/all-contributors) specification. Contributions of any kind welcome!