# gallery **Repository Path**: zhiyukai/gallery ## Basic Information - **Project Name**: gallery - **Description**: No description available - **Primary Language**: Android - **License**: BSD-3-Clause - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2022-01-19 - **Last Updated**: 2022-02-09 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Flutter Gallery Flutter Gallery is a resource to help developers evaluate and use Flutter. It is a collection of Material Design & Cupertino widgets, behaviors, and vignettes implemented with Flutter. We often get asked how one can see Flutter in action, and this gallery demonstrates what Flutter provides and how it behaves in the wild. ![Flutter Gallery](https://user-images.githubusercontent.com/6655696/73928238-0d7fcc80-48d3-11ea-8a7e-ea7dc5d6e713.png) ## Running Flutter Gallery on Flutter's master channel The Flutter Gallery targets Flutter's master channel. As such, it can take advantage of new SDK features that haven't landed in the stable channel. If you'd like to run the Flutter Gallery, make sure to switch to the master channel first: ```bash flutter channel master flutter upgrade ``` When you're done, use this command to return to the safety of the stable channel: ```bash flutter channel stable flutter upgrade ``` ## Supported Platforms Flutter Gallery has been built to support multiple platforms. This includes: - Android - iOS - web - macOS - Linux - Windows An APK, macOS, Linux, and Windows builds are available for [download](https://github.com/flutter/gallery/releases). You can find it on the web at [gallery.flutter.dev](https://gallery.flutter.dev/) and on the [Google Play Store](https://play.google.com/store/apps/details?id=io.flutter.demo.gallery). You can build from source yourself for any of these platforms, though, please note desktop support must [be enabled](https://github.com/flutter/flutter/wiki/Desktop-shells#tooling). For example, to run the app on Windows: ```bash cd gallery/ flutter config --enable-windows-desktop flutter pub get flutter run -d windows ``` Additionally, the UI adapts between mobile and desktop layouts regardless of the platform it runs on. This is determined based on window size as outlined in [adaptive.dart](lib/layout/adaptive.dart). ## Development
Including a new splash animation 1. Convert your animation to a `.gif` file. Ideally, use a background color of `0xFF030303` to ensure the animation blends into the background of the app. 2. Add your new `.gif` file to the assets directory under `assets/splash_effects`. Ensure the name follows the format `splash_effect_$num.gif`. The number should be the next number after the current largest number in the repository. 3. Update the map `_effectDurations` in [splash.dart](lib/pages/splash.dart) to include the number of the new `.gif` as well as its estimated duration. The duration is used to determine how long to display the splash animation at launch.
Generating localizations If this is the first time building the Flutter Gallery, the localized code will not be present in the project directory. However, after running the application for the first time, a synthetic package will be generated containing the app's localizations through importing `package:flutter_gen/gen_l10n/`. ```bash flutter pub get flutter pub run grinder l10n ``` See separate [README](lib/l10n/README.md) for more details.
Generating highlighted code segments ```bash flutter pub get flutter pub run grinder update-code-segments ``` See separate [README](tool/codeviewer_cli/README.md) for more details.
## Creating a new release (for Flutter org members) 1. **Version bump**: Bump the `pubspec.yaml` version number. This can be in a PR making a change or a separate PR. Use [semantic versioning](https://semver.org/) to determine which part to increment. The version number after the `+` should also be incremented. For example `1.2.3+010203` with a patch should become `1.2.4+010204`. 2. **Staging**: After the version bump PR is merged, push a new version tag to master. ```bash git pull upstream master git tag v1.2.4 # note the v git push upstream v1.2.4 ``` This will trigger a set of GitHub Actions [workflows](https://github.com/flutter/gallery/tree/master/.github/workflows) that will: - Draft a [GitHub release](<(https://github.com/flutter/gallery/releases)>) with automatically generated release notes and packaged builds (.apk, macOS, Windows, and Linux) - Deploy the gallery to the Firebase hosted [staging site](https://gallery-staging-flutter-dev.web.app/) - Deploy a new Android build to the Play Store [beta track](https://play.google.com/apps/testing/io.flutter.demo.gallery) Note: all GitHub Action workflows can also be [run manually](https://docs.github.com/en/actions/managing-workflow-runs/manually-running-a-workflow) 3. **Production**: Once satisfied, - Publish the drafted [GitHub release](https://github.com/flutter/gallery/releases) (`Edit draft` -> `Publish release`). - Deploy the gallery to the Firebase hosted [production site](https://gallery.flutter.dev) by running [this workflow](https://github.com/flutter/gallery/actions/workflows/deploy_web.yml) with `prod` using GitHub's UI. - Promote the Play Store beta to production by running [this workflow](https://github.com/flutter/gallery/actions/workflows/deploy_play_store.yml) with `promote_to_production` using GitHub's UI. More information about doing these things locally is available at [go/flutter-gallery-manual-deployment](http://go/flutter-gallery-manual-deployment). ## Tests The gallery has its own set of unit and integration tests. Flutter itself also uses it in tests. To enable breaking changes, the gallery version is pinned in two places: - `flutter analyze`: https://github.com/flutter/tests/blob/master/registry/flutter_gallery.test - DeviceLab tests: https://github.com/flutter/flutter/blob/master/dev/devicelab/lib/versions/gallery.dart